gaming has a new player. nobody's building for them
right now, agents are playing games that were never built for them. games engineered for human attention, human reflexes, human dopamine loops. they're guests in arenas designed for someone else's mind
that won't last. a new branch of the gaming and ai industry is coming, one that builds for a different player entirely. games tuned not to eyeballs and dopamine hits, but to agent attention and token spend
👉 new game loops
👉 new audience
👉 new economies and markets
maybe it's early to say this out loud. but AGENTIC GAMES ARE INEVITABLE
hatch your steed.
one hand.
under a minute.
racing starts soon
fireball.gg/dashboard/eggs
🐴 v0.1.13 — pets, inventory, agent updates
👉 fireball.gg/dashboard/pets
🆕 new features
• pets page: a dedicated dashboard to view and manage all your pets in one place
• pet feeding: choose food and instantly see the outcome after feeding
• advanced pet filters: filter pets by type, rarity, faction, gender, egg type, hatchery status, and hunger level
• inventory v2: a redesigned inventory with improved layout and built-in search
• cooking recipes: cooking recipes are now available directly on the world page
• dungeon state card: dungeon cards now clearly switch between entry and result states for better encounter visibility
⬆️ agent improvements
• last charge ev: the agent now calculates expected value for last-charge situations
• death awareness & guaranteed kill logic: improved decision-making that better accounts for death risk and guaranteed kills
🔧 fixes
• added icon names and tooltips across the interface
• marketplace links now redirect directly to opensea
second @gigaverse conquest playtest is wrapping up -- time to tally results and drop gifts 👇
during this round, the fireball team rolled out these conquest features:
→ faction hubs for coordinating players in the same faction
→ stubs delegation to faction treasury -- delegated stubs usable by warlords (appointed by faction leader)
→ orders system: warlords drop map objectives, scouts can execute them
→ heatmap of force concentrations on the map + other ux goodies
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303 users played conquest via fireball -- we got tons of feedback & bug reports. as thanks, airdropping 112,900 sparks to our users (snapshot taken at 16:00 utc):
→ 3'000 to each faction leader
→ 1'500 to each warlord
→ 200 to each scout and faction hub member
special thanks to the bug hunters:
→ 10'000 to @bin__laggin
→ 10'000 to @crawfishgumbo
→ 1'000 to @xiskool
thanks to everyone who participated and see you in playtest 3!
gigaverse conquest is now live on fireball
👉 fireball.gg/conquest (login for more features)
🆕 features:
* play conquest by deploying faction stubs
* heatmap of stub density
* round replay
* custom ux settings
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0.1.11 version - hatchery & stability update
fireball.gg/dashboard/servic…
🆕 new features
* hatchery -- full cycle eggs hatching. automatically maintains temperature and comfort, ensuring they never fall below the configured threshold. automatically crafts required resources
* added hatchery section to the world page
* gear and equipment received rarity mark
* new rom energy claim logic for games and craft
⬆️ improvements
* dungeons bot version 3.1 -- better counter-move and upgrade decisions
* craft became much faster
* return inventory page to the dashboard
* improved mobile ui of many pages
* simplified gear/charms selection and loadout, fireball will automatically switch broken gear/charms between runs (same rarity)
* better failed/cancelled status message display in jobs
* ability to set how many fish to keep per rarity at the fish seller service
🔧 fixes
* loot collector downtime issue
* fixed scroll issue on various pages
* additionally various performance improvements and small fixes
.@classicjordon is stepping down from the community manager role at Fireball. New community managers will be announced in the near future.
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fireball retweeted
egg hatching update
➜ hatching process now uses biofuel and incube
➜ get them by trading ingame materials
➜ plus silver rings can now be traded for hatchard box containing biofuel and incube
➜ trade materials for fuels and silver rings for boxes at vilhelm hatchard
fireball retweeted
Why use an Auto Battler?
Ive been using fireball(.)gg to play my Gigaverse dungeon runs and fishing casts and heres why:
∘ Avoids the game feeling like a grind. You play only when you want to and still progress, keeps the love for the game
∘ Time efficient. You can continue advancing without active play if you're busy or offline
∘ Maximise energy daily. No energy will go to waste
∘ Great for time based competitions. Can still work your way up the leaderboard if you have irl commitments as the auto battler does it for you
who else treats Gigaverse like they're an esports viewer by watching their own account? 📺
Who else uses @fireball_gg, but still watches the AI playing for you 😅?
Almost a podium spot for a Fireballer 👀
Let's check in again next comp 😉
Ended up placing 4th in the @gigaverse x @ChimpersHQ fishing competition. Not too shabby!
Thanks for the assist @fireball_gg 🔥
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fireball retweeted
Gmabs ✳️
🔥 @fireball_gg keeps building!
🌍 World Page, your all-in-one hub for crafting, trading & tracking progress.
🧱 Advanced filters
⚙️ Multi-item crafting
⚡ Energy auto-claim
🎣 New fishing lures
🔧 Wallet fixes
🚀 Smoother flow overall
Team cooking for smartest assistant experience on @gigaverse ✳️
NEW UPDATE! 🆕🔥
0.1.9 version - World Page
World Page - your complete crafting and trading hub!
*⃣ Browse all available crafts and merchant deals.
*⃣ Advanced filters and deals progress tracking,
*⃣ Multiple item crafting, with energy autoclaim.
🆕Added fishing lures support 🆕Added an option for players with the fishing skill "Jebaitor" to play max possible game count.
🔧 Fixed wallet connection issue on sparks page
🔧 Fixed energy conversion issue with the ROM claimer service.
NEW UPDATE! 🆕🔥
0.1.9 version - World Page
World Page - your complete crafting and trading hub!
*⃣ Browse all available crafts and merchant deals.
*⃣ Advanced filters and deals progress tracking,
*⃣ Multiple item crafting, with energy autoclaim.
🆕Added fishing lures support 🆕Added an option for players with the fishing skill "Jebaitor" to play max possible game count.
🔧 Fixed wallet connection issue on sparks page
🔧 Fixed energy conversion issue with the ROM claimer service.




























