Julian Bilcke retweeted
âŒïž BREAKING: PolymarkeT users were drained through its own website.
A hijacked DebugBear monitoring script sold users' positions and sent ~$2.6M to one wallet.
Polymarket halted trading and says victims will be made whole. The wallet has since been emptied.
Julian Bilcke retweeted
BREAKING: Binance has been hacked with wallets across the Ethereum, Bitcoin, and TRON networks seeing outflows of -$5.7 billion.
The hack includes $1.45 billion worth of Bitcoin and $875 million worth of ETH.
If confirmed, this would mark the biggest hack in crypto history.
We expect more information shortly.
Julian Bilcke retweeted
đŠAnthropic launched âsmart reportsâ for Claude Enterprise this week. A manager picks a team and a date range, and Claude reads the teamâs chat transcripts and flags âinefficiencies,â including sessions it labels âpersonal or off-topic.â Anthropic says the reports shouldnât be used to evaluate individual workers or make employment decisions.
My Take
Companies cut jobs and pin it on AI, while 90% of executives in one big survey say AI hasnât made their companies more productive. Now the AI can hand a manager a chart of who looks âinefficient.â Anthropic says not to use it for employment decisions, but Proton just told its staff their jobs depend on an AI re-interview, so I donât think that line holds for long.
Anthropic also has more than $800 billion in compute and lease commitments to pay for, and this report comes with a button to raise a workerâs spending limit. So it doubles as a sales tool. The catch for Anthropic is that workers who know a manager can read the chart will think twice before they open Claude.
Hedgieđ€
Julian Bilcke retweeted
Last night an AI agent performed brain surgery on a mouse.
We gave it 19 gene therapy vectors in a spreadsheet, a mouse model of epilepsy, access to a motorize surgery rig with cameras and one goal: reduce seizures.
It picked the drug. It picked the brain region. It derived the coordinates from three papers. Then it drove the stereotaxic arms into the brain and injected 250 nanolitres while watching the entry site through the rig camera for bleeding.
A licensed vet gated every irreversible step and held a physical kill switch to stop the AI agent.
Thread on what it decided, what it saw, and the moment it refused to let me override it.
[Writing this on the spot out of excitement, but I've been 18hrs in front of my laptop coding and coordinating this, so keeping it brief and descriptive, more cohesive thoughts on this soon...]
Julian Bilcke retweeted
Made a demo for MotionBricks running 100% in your browser.
You steer a robot, change its walking style or approach an obstacle. The app turns that into target poses, and the model uses its recent poses to generate the motion connecting them.
It outputs 3D joint motion, runs locally on your CPU.
huggingface.co/spaces/townboâŠ
Julian Bilcke retweeted
Just to avoid any social media chatter: the plasters on my face are due to a small surgery earlier in the week.
Follow doctorâs orders and get your skin checked regularly!
Julian Bilcke retweeted
Love love love that we're seeing chunky open-source audio models! And this one can still runs realtime!
Check it out in my speech to speech demo: huggingface.co/spaces/smolagâŠ
Meet NVIDIA Nemotron 3.5 Transcribe đïž
An open-weight, promptable 30B MoE model with ~4B active parameters that brings transcription in 40 languages, speaker attribution, translation, contextual prompting and audio understanding into one checkpoint.
Watch it keep track of who said what when everyoneâs talking at once.
1/ đ§”
Julian Bilcke retweeted
introducing prism, the worldâs first speech-to-speech model you canât tell from a human in conversation
prism has:
> 300ms response time, 4x faster than OpenAI GPT-Live
> outperforms every other s2s model on intelligence (with NO reasoning)
> the first s2s model customizable through reinforcement learning
weâre a team of 35 with $35M in funding, and weâre unlocking s2s model adoption faster than openai, google, and x.
the first 100 people to sign up here get 1 month free: rime.ai/prism?utm_campaign=pâŠ
Julian Bilcke retweeted
This is Genie 4, our most realistic and interactive world model yet. đ
Explore dynamic environments in real time to see how the scene responds, sounds, and how the people in it move, react, and speak.
Julian Bilcke retweeted
The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month.
I have a spicy, optimistic take - I think there's an opportunity for junior engineers: felixrieseberg.com/hunger-beâŠ
Julian Bilcke retweeted
Today we're coming out of stealth, introducing Neywa Labs đ
We built the infrastructure to build and deploy AI that runs on the devices people already own. Private, offline, unlimited.
One mission: make AI available to everyone in the world.
neywalabs.ai/
Julian Bilcke retweeted
This is fascinating. Steering just two neurons in Qwen3.5-4B can make it talk about harming, dominating, and destroying you.
I built an interactive playground so you can try this (and many other combinations) yourself, with the model running entirely in your browser on WebGPU đ
Julian Bilcke retweeted
Run Hy-Nomas World Model with 8GB VRAM
WanGP has added Hy-Nomas, a world model you can control with WASD and text prompt.
Should run realtime on 24GB+ VRAM machines, but probably not realtime on 8GB VRAM.
1-click launch on pinokio (thread)
đ WanGP v18.81 â The One World Generator
Build a world from text with Hy-Nomas or from an image with EVOKE, then explore it with your keyboard! Save your progress, record your journey and revisit familiar placesâstarting at 8 GB VRAM thanks to MMGP v4.
đ€ Deepy Prime your local Agent gets roughly 2Ă the context at the same VRAM, plus new abilities:
đ Search the web and find compatible LoRAs
đ Create graphics, animations and batch workflows with Python
đ§ Generate 3D assets and explorable worlds
đŹ Restore, upscale and outpaint videos through Media Flow
Free to run locally. Your GPU has more places to take you.
github.com/deepbeepmeep/WanGâŠ
Julian Bilcke retweeted
We finally cracked pixel VFX.
And we just open-sourced the Claude skill behind it.
Download here: scenario.com/explorations/piâŠ
> describe a spell and Claude stacks the layers: fireball, shockwave, sparks
> the engine renders every frame locally, for free
> export a sprite sheet, GIF or Godot 4 pack
Julian Bilcke retweeted
The largest math proof in human history is now computer-verified.
Today, Axiom announces a complete Lean auto-formalization of the Classification of Finite Simple Groups, the "periodic table of symmetry."
About 15,000 pages, built by over 100 mathematicians across generations.
Julian Bilcke retweeted
Here's a direct link to OpenAI's PDF claiming a refutation of ETH. In particular, it's claimed that 3SAT on n variables is in about exp(n/(log n)^{1/2+o(1)}) time
github.com/openai/math/blob/âŠ
Julian Bilcke retweeted
We are announcing three new discoveries in mathematics, computer science, and physics about harmonic analysis, complexity theory, and quantum field theory.
openai.com/index/building-scâŠ
GPT-6.1 Terra continues to advance the cost-intelligence frontier across our model families.
Itâs a significant step up over GPTâ5.6 Terra, with 50% lower standard API prices.
In ChatGPT Work and Codex, your usage allowance goes further with GPTâ6.1 Terra than with GPTâ5.6 Terraâand far more than with GPTâ6.1 Sol or GPTâ6 Astra.
For in-depth research or complex coding, choose GPT-6.1 Sol or GPT-6 Astra.
Julian Bilcke retweeted
đ NVIDIA has released the MotionBricks weights on the Hugging Face Hub!
MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency.
- One model trained on 350K+ motion clips
- Smart Primitives for navigation and object interaction, no retraining
- SOMA weights for human characters
- Unitree G1 weights for the humanoid robot
- Code under Apache 2.0, weights under the NVIDIA Open Model Agreement
Animation and robotics motion generation, now open for anyone to build on!





























