Fran 🐦 (@franb3d) header
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Developing #b3d addons, building desktop and web applications, and creating tools for 3D printing (follow @OniMaker_ for news).

Spain
Joined March 2019
Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)Photo by Fran 🐦 (@franb3d)
Yay! Are you ready for some interactive editing in my upcoming picker addon for Blender? #ArmaturePicker #b3d
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Why the examples are so simple yet the results are so 💀? Is this supposed to be an ad towards AI generated 3D models? It kind of tells the opposite 😅
RIP to everyone who spent years learning 3D in Blender 💀 Hi3D just released an open-source model that turns any object from a photo into a full 3D model. It's trained on 2 million 3D assets, and in their technical report 90% of its models pass 3D-print slicing. Just generate the base from a photo, refine the details with Opus 5.5 and you're done. The barrier to 3D just disappeared, you can find more details in the article below:
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#Pinturapp Showcase of some of the sections of the preferences window: Color, Pies & Quick Menus, Navigation, Pen & Tablet...
4 months away... and this is looking great! In this video I'm testing brush engines! yes, it has 2 different engines! But more specifically the 'particle' brushes from Pinturapp's 'studio' engine. I will start tagging this content as #Pinturapp which is the current app name
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#Pinturapp development series TIMELAPSE! We can record time-lapses of our 3D paints (2D in case of a 2D canvas project) and export them as animated images or as an image sequence.
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#Pinturapp development series Decals! Easily place and edit your decals in the 3D view 😍
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#Pinturapp development We have different selection tools as magic wand, rectangle, ellipse, lasso, polygon, UV island, face set... We can use the selection to mask the effect of a brush. They all work in both 3D and 2D viewports.
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4 months away... and this is looking great! In this video I'm testing brush engines! yes, it has 2 different engines! But more specifically the 'particle' brushes from Pinturapp's 'studio' engine. I will start tagging this content as #Pinturapp which is the current app name
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Blender's Extension Studio #b3d
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Creating Blender extensions inside of Blender? No code required but I can do optional scripting? Real-time testing? GPU fully custom interfaces, popups and widgets? Built-in interfaces for boring people? YES!
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Hey Blender folks! Do you remember this old project? Graphics are being improved with a more consistent style for widgets across the board and even animations! #b3d #blenderextension
Yay! Are you ready for some interactive editing in my upcoming picker addon for Blender? #ArmaturePicker #b3d
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Currently they will separate into two different options: - Armature Picker, meant for riggers and animators. - FlexSpace, meant for anyone and for generic applications. But if you think it would be better to have them both together as one product with same $, let me know below!
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Fran 🐦 retweeted
Yay! Are you ready for some interactive editing in my upcoming picker addon for Blender? #ArmaturePicker #b3d
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Fran 🐦 retweeted
Moko is coming soon! Request a beta invite: moko.art/
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Fran 🐦 retweeted
Here’s a look at one of the new features coming soon to NeXus for both Blender and Cinema 4D. Stay tuned! #INSYDIUM #NeXus #b3d #Cinema4D #Blender
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Sculpt Wheel: Reborn! #b3d Rewritten from scratch, entirely based on brush asset libraries, simplified and with extra super-powers against the original Sculpt Wheel. More to come. :-)
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Well, Initially I created the Blender #b3d extension with its native GPU UI, but since I can't take full advantage of the brush engine performance due to Blender's API limitations, I decided to create a standalone application. However, I might also release the extension, albeit with some limited functionality. Would you be interested in the extension or the app? Let me know in the comments below! (I'm also open to suggestions) 🙏🔽
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Fran 🐦 retweeted
130k tech layoffs year-to-date. Insane.
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Originally, the rewrite of SPWheel #b3d addon had this idea: • 1 brush set = 1 blend file in the asset library (except for essential brushes as they were divided in multiple sets) This way, it could be simple to edit/add/remove your brushes in those libraries, and then sync in the addon side and ready to go. After some beta feedback, I changed it to work as the original SPWheel, with freely customizable brush sets, build directly in the addon panel, but being able to mix brushes from different libraries. 1/2
Sculpt Wheel: Reborn! #b3d Rewritten from scratch, entirely based on brush asset libraries, simplified and with extra super-powers against the original Sculpt Wheel. More to come. :-)
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2/2 However, I'm also thinking... what if we take the best of both worlds and have a method to create a brush set directly from an entire library, and an option to indicate we want to sync that brush set with that library? It could be really neat, what do you think?? 😃
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