Juanfra (@frearf) header
Juanfra (@frearf) profile picture
Valencia, Spain
Joined October 2010
Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)Photo by Juanfra (@frearf)
I made an HTML/DOM viewer you can paste into your console to view or debug any website in 3D. Choose from random/gradient/clear colors or whether layers have sides. You can save it as a bookmarklet so it's 1 click away. It's just a tiny IIFE JS function. gist.github.com/OrionReed/4c…
124
1,266
206
10,697
864,951
Juanfra retweeted
V3 IS HERE 💥 We are excited to introduce our first model capable of producing radio-quality music. v3 allows you to make full, 2 minute songs in seconds and is now available to all users. Try it for free here: app.suno.ai Thank you to our Pro + Premier members; v3 incorporates your feedback and features several improvements, most notably: 🎧 Better audio quality 🎵 More styles and genres 🎯 Improved prompt adherence, including fewer hallucinations and more graceful endings Read more on our blog: suno.ai/blog/v3
238
266
198
1,313
476,889
The Interview vs. The Actual Job
8
199
19
1,401
60,955
Juanfra retweeted
Is it just me or is @reactjs slowly becoming #PHP 4 ?
132
157
58
1,349
251,229
This test saved me from shipping a bad breakage 🙈 github.com/epicweb-dev/kcdsh…
9
23
2
528
85,425
senior engineers reviewing a 1 line code change
34
263
34
2,804
243,660
Fresh pair of eyes
8
99
9
862
49,670
Juanfra retweeted
Replying to @sama
A bicycle race on ocean with different animals as athletes riding the bicycles with drone camera view
955
4,166
1,427
40,490
8,769,078
> what was it like doing web development back in the 2000s, using PHP, live editing files over FTP, seeing instant changes? me:
29
94
26
788
113,557
Juanfra retweeted
A Life-Changing Productivity System.
41
512
12
4,776
831,617
Rick Rubin tells Andrew Huberman how he deals with creative or writer’s block. He treats his work like a diary entry (and doesn’t worry about internal or external judgment): ➡️ “What's the cause of the block? The block is usually something that's either personal ("I'm not good enough") or it can be a confidence issue ("I don't have anything to say") or it could be...thinking about someone else ("nobody's going to like what I make"). Do you know what I'm saying? So, it's either fear of self-judgment or external judgment. If you're making something with a freedom of "this is something I'm making for myself for now", that is all [you have to do]. It is a diary entry. Everything I make is a diary entry. The beauty of a diary entry is that I can write my diary entry and you can't tell me that my diary entry wasn't good enough. Or that [the diary entry] is not what I experienced. Of course it's what I experienced: I'm writing a personal diary for myself and no one else can judge if it is my experience of my life. Everything we make can be that: a personal reflection of who we are in that moment of time. It doesn't have to be the greatest you could ever do. It doesn't have to have any expectation that it's going to change the world. It doesn't have to sell a certain number of copies for any reason. It doesn't have any of those things at all. It is "I'm making this thing for me and I want to do it to the best of my ability and to where I feel good about it". [The work] is honest of where I'm at and if you're living in this world of just being honest to where you're at, there's nothing blocking you. There are no blocks. The blocks are all based on dealing with a different force or a different perception that is made up.” ⬅️
51
732
133
5,118
1,653,130
📚I Jornadas Por una educación sin miedos ✔️Prevención del acoso escolar y uso de las nuevas tecnologías. ▶️Síguelo en directo #educacionsinmiedos ceice.gva.es/es/web/innovaci…
768
106
2,128
426
2,802,108
Put it in the backlog
11
400
48
2,904
189,603
One iconic artwork from every country in Europe - a thread 🧵 1. Germany: "Wanderer above the Sea of Fog" - Caspar David Friedrich (1818) 🇩🇪
454
4,495
360
40,808
8,069,424
Cyberpunk 2077 // B-sides 1/8
16
367
18
4,423
288,148
I'm a big proponent of creating personal rules to simplify everyday decision-making and free up mental bandwidth Here are 7 rules I've developed for myself around task management:
31
54
5
527
107,949
The 20 year cycle of reinventing post.php
23
176
6
1,626
298,295
Obsidian is the ultimate knowledge management tool for researchers and academics. It has 1,181 plugins and everyone knows the top 10. Here are 4 almost unknown, yet brilliant plugins I use to boost productivity: 👇
13
114
5
589
134,789
How do I teach my body that my fight or flight response is supposed to be for life or death situations, not running an SQL query in production
57
263
27
3,004
286,814
Goldeneye is a great “better to ask for forgiveness than get permission” story. Released in August 1997, the game made $250m on a $2m budget. A major reason was its insanely fun multiplayer mode…which Nintendo didn’t ask for and developers snuck into the game at the last second. Many years later, Steve Ellis — a game developer for Rare — explained what went down: ➡️ “One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.” ⬅️ Rare had a team of only 10 core developers and it took 2.75 years to make the game, which actually came out 18 months after “Goldeneye” the film. Nintendo briefly cancelled the game but then pushed to release it (and expectations were low). Goldeneye was an instant hit with innovative stealth play, remote-control bombs and sniper rifles. Gaming mags (IGN, GamePro) have called it N64’s best multiplayer game, which is wild when you consider the platform also had Mario Kart and Super Smash Bros. Goldeneye became N64’s 3rd best-selling title ever (also impressive because 7 of the top 9 are all original Nintendo IP). 1. Super Mario 64 (12m units) 2. Mario Kart 64 (10m) 🚨3. Goldeneye (9m) 4. Legend of Zelda: Ocarina of Time (8m) 5. Super Smash Bros (6m) 6. Pokémon Stadium (5m) 7. Donkey Kong 64 (5m) 8. Diddy Kong Racing (5m) 9. Starfox 64 (4m) Most importantly: without the unapproved last-second addition of multi-player, I couldn’t have spent 100s of hours being OddJob and smoking my unsuspecting friends with proximity mines.
439
1,400
397
13,816
9,239,956