He/Him | Character Artist @ TriArts Games | Prev: Fishlabs, SLS, Secret 6 | Credits: Eternal Strands | SOTTR | Just Cause 4 | Blood & Truth | The Last of Us 2

Republic of the Philippines
Joined May 2015
Hi everyone! Managed to finish this guy up. You can check more renders on my Artstation page over here: artstation.com/artwork/A9AkD… Made with: Maya, Zbrush, Mari, Photoshop, Substance Painter Marvelous Designer & Marmoset Toolbag. #gameart #madewithsubstance #characterart #fantasy
7
19
182
RIP Bioware. You were a huge part of my teenage years 💔
1
9
322
Fritz Valencia 🥷 retweeted
Hello Japanese Twitter. I want to explain why Western consumers are often willing to push the boundaries of copyright, even when it's controversial: Historically, in the West, challenging copyright restrictions has SOMETIMES led to better outcomes for everyone, including the copyright holders themselves. Take "fair use". In the US, copyright law allows people to use pieces of copyrighted material for criticism, reviews, education, research, and parody, depending on the circumstances. It's why anyone can make YouTube essays using gameplay footage, review movies using clips, parody existing works, or study copyrighted material. These freedoms developed over decades of folks challenging copyright restrictions in court. People pushed boundaries, courts established new rules, and consumers benefited. Hooray! Something similar happened with the "right-to-repair" movement. Manufacturers have used copyright restrictions, software locks, and other barriers to stop people from repairing products they own. Consumers challenged those restrictions, by repairing them anyway, then being sent to court, which helped bring about laws that expanded our repair rights. Basically we said: "This law sucks. If I buy this shit, I should have basic rights over how I use and repair it." Now consider Piracy. I don't condone piracy, but I recognise that it has sometimes exposed problems with how entertainment is sold. Music piracy EXPLODED when people wanted digital music. Then iTunes was created in response, and helped prove that millions of those same pirates were happy to pay for a convenient, affordable service that didn't exist. Movies and TV experienced similar problems, so streaming services were made which helped massively reduce Piracy. PC gaming saw something similar with Steam. But my favourite example is Crunchyroll! Crunchyroll started as a website hosting Pirate anime. Western audiences wanted to watch Japanese shows that often weren't legally available in their countries. Eventually, it becamse so big Japan made a deal with Crunchyroll to become a legitimate streaming business. The site now licenses anime directly from Japanese companies. Today, it has millions of paying subscribers and generates MASSIVE revenue for the Japanese anime industry. An audience that once watched anime without permission became a massive international customer base willing to pay Japanese companies. Imagine if that demand had simply been dismissed as criminal behaviour, without anyone recognising the business opportunity?? This is the pattern I'm trying to explain. We see that when consumers push against restrictions, they sometimes expose problems with the existing business model. Companies respond with better services, laws change, and both consumers and creators can benefit. None of this means piracy is justified or that creators shouldn't be paid. Only that challenging a restriction can SOMETIMES reveal that the damn restriction itself is preventing a better solution, and pressing on that restriction can create to fix. I think this helps explain a cultural difference between some Western and Japanese attitudes towards copyright. Western consumers often see copyright disputes as ordinary folks fighting against wealthy corporations controlling access to entertainment. Japanese audiences seem to place greater emphasis on respecting the people and companies who created that entertainment. Of course, neither perspective represents everyone. And I respect both views. But where one person sees disrespect towards an artist's work, another sees consumers challenging a corporation's control over something they love. And because Western history contains examples of those challenges producing positive results, some Western consumers are more comfortable pushing those boundaries. (Hope you can see how these points are relevant to old videogames like Tekken 6 that have no modern re-release/re-print) ALSO I accept that sometimes piracy means consumers don't want to pay. They are just thieves. But other times, it means consumers were never given the opportunity to pay, and the solution will arise from pushing boundaries. Please understand I'm not defending piracy. Just explaining why some Western consumers are willing to challenge copyright restrictions and not hate it so much. We see things differently because history has shown us that sometimes, when people push back, everyone can end up way way way better off. Sorry this was so long.
知ってるか? SteamでNARUTOのゲームは日本では買えないんだ Steamで手に入らないからって日本人は割ったりしない、諦めるんだそれが道徳だからだ それでバンダイナムコを非難したりもしない、それが道徳だからだ お前らは欲しい物は盗んででも手に入れろって教えられてんのか?
247
1,183
237
8,620
827,199
Fritz Valencia 🥷 retweeted
Magic Revision is now available on Gumroad!!🥳 I kept running into the same problems during texture revisions: Was the previous version better? What exactly did I change? Which version was approved? How do I quickly go back? That’s exactly why I made Magic Revision. With Realtime 3D Compare, you can compare previous revisions directly on the model while you keep working. It also includes Visual Revisions, Checkpoints, Frozen Views, change detection, easy return, and PDF export. Hope it makes your workflow easier too!💜 Link in the comments! #MadeWithSubstance #SubstancePainter #3dmodel
4
24
1
302
6,688
Sigh.
Xbox planning another round of layoffs and studio consolidation today, per multiple reports Xbox will reportedly move ‘Halo’ under Activision Blizzard, per a rumor from NateTheHate
4
128
Bleak year.
A buyer for Ninja Theory has fallen through and Xbox will now close Ninja Theory.
Readers added context they thought people might want to know
The exact wording in the press release is "We will now begin consultation with employees on a proposed closure while continuing to explore other paths forward.", which means closure is highly likely but still leaves room for an alternative for the time being. news.xbox.com/en-us/2026/09/…
107
Fritz Valencia 🥷 retweeted
Let’s go over some more examples and talk about the easiest way to avoid waviness in @marmosetco Toolbag (spoiler: use the bevel shader).
Random thought for the day: sometimes a lil waviness in your normal map is actually a good thing. 🧵 ->
6
57
3
578
31,462
Fritz Valencia 🥷 retweeted
Random thought for the day: sometimes a lil waviness in your normal map is actually a good thing. 🧵 ->
4
49
2
753
65,952
Fritz Valencia 🥷 retweeted
We’ve heard from a lot of artists today, including many who have stepped away from ArtStation and are hopeful about what this next chapter could mean. We’re listening. There’s trust to earn, a lot to learn, and important work ahead. The feedback we’re hearing from artists matters
265
46
72
684
549,761
Fritz Valencia 🥷 retweeted
Wendy is seulgi's hula girl
Remember when seulgi chose wendy as her pick for her course in jeju because wendy enjoyed it a lot
39
242
7,905
Fritz Valencia 🥷 retweeted
Happy #PortfolioDay I swear i've completed a personal project and they're not all just WIP projects (also currently looking for work so reach out if you're in the market for a character artist in canada) artstation.com/johnhannon
2
17
475
Fritz Valencia 🥷 retweeted
no matter how many times wendy sings this, she constantly breaks her own ceiling. every stage is a new peak. she literally her own biggest competition. there is no limit to her artistry.
69
261
3,400
Fritz Valencia 🥷 retweeted
My course is finally OUT! I spent over a year on Creating Creatures for Games and I honestly couldn’t be prouder of the result. It covers how to build this kaiju from scratch, with all steps shown: sculpting, retopo, baking, texturing and unreal lighting. This shot is from Unreal with a bit of post processing on it Anim and rig by @KielFiggins Shot lighting by @Elysper Audio by @treejaillbreak
14
76
2
801
38,437
Fritz Valencia 🥷 retweeted
SubstancePainter用にこういう感じのマスクジェネレータ需要あるべか?万能じゃないけどpositionから位置とってるので形状跨いでマスク作れる(UVアイランド跨ぎはカ完全には無理)ヘアのハイライト作ったり縞々をつくったり手描きの時でもUV位置のアタリを付けるのに便利だったりするかも。
4
26
1
384
50,489
Fritz Valencia 🥷 retweeted
Take a closer look at the Cheshire Cat character model created for RAID: Shadow Legends by 3D Animator Sofiia Zaitseva. More game characters showcased: 80.lv/articles/a-closer-look…
4
8
144
10,885
Fritz Valencia 🥷 retweeted
Recently I released a skin matcap and zbrush material pack! I've been using it like crazy, you might want them for your own projects, studies and visualizing. Feel free to check it out link in bio!
2
23
1
185
9,729
Fritz Valencia 🥷 retweeted
karlach WIP
2
33
1
719
28,880
Blender 皮膚のテクスチャブラシ ご自由にお使いくださいませ~ (1/2)
5
138
3
2,173
92,657
Fritz Valencia 🥷 retweeted
Darena Georgieva spoke about the workflow behind the Stinger project, explaining how she used cosplayers as a reference to build the armor more efficiently and detailing how she achieved the teal color with a hand-painted style using highlights, subtle color variations, and dark outlines. Breakdown: 80.lv/articles/modeling-and-…
1
41
551
12,634