Alexander Zapryagaev (@frustum) header
Alexander Zapryagaev (@frustum) profile picture

Founder & CTO at Tellusim

Carlsbad, CA
Joined July 2009
Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)Photo by Alexander Zapryagaev (@frustum)
New Tellusim SDK 50 release: tellusim.com/sdk-50/
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Tellusim chat tool now support Engine SDK. Qwen 3.8 Flash Next created this 3D dungeon maze from a single prompt: "Make a 3D dungeon maze with a 1st-person view camera, using the Tellusim Engine SDK with RenderSystem and Primitives plugins". It generated the complete C++ code (1000lines).
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Make medieval 3D city, use Engine SDK and Primitives plugin
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All Tellusim SDKs now ship with a new tool: ts_chat - a console chat client for local and remote LLMs. It comes bundled with a knowledge base about the Tellusim SDK, so it can build real applications (currently Core SDK - more coming). It works well with local Qwen3.8 27B / Flash Next instances. During development, the model can see screenshots and iterate automatically until the job is done. The resulting applications are native and works on all supported platforms. A new Chat plugin provides simple interfaces to LLMs from C++, and custom tools can easily be added for task automation of any kind.
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For fun, it also exposes paintbrush tools that let the LLM draw pictures.
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New Tellusim SDK 49 with an extensive list of improvements, including Box3D, RmlUi, and GeometryFlow: tellusim.com/sdk-49/
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Tellusim Core SDK now includes a new RmlUI plugin for fast, lightweight HTML/CSS-based user interfaces. And new MeshFracture, MeshBoolean, and MeshSplit demos showcasing robust real-time geometry processing.
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