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New Tellusim SDK 50 release: tellusim.com/sdk-50/
Tellusim chat tool now support Engine SDK. Qwen 3.8 Flash Next created this 3D dungeon maze from a single prompt: "Make a 3D dungeon maze with a 1st-person view camera, using the Tellusim Engine SDK with RenderSystem and Primitives plugins". It generated the complete C++ code (1000lines).
All Tellusim SDKs now ship with a new tool: ts_chat - a console chat client for local and remote LLMs. It comes bundled with a knowledge base about the Tellusim SDK, so it can build real applications (currently Core SDK - more coming). It works well with local Qwen3.8 27B / Flash Next instances. During development, the model can see screenshots and iterate automatically until the job is done. The resulting applications are native and works on all supported platforms. A new Chat plugin provides simple interfaces to LLMs from C++, and custom tools can easily be added for task automation of any kind.
New Tellusim SDK 49 with an extensive list of improvements, including Box3D, RmlUi, and GeometryFlow: tellusim.com/sdk-49/









