Build the game you can’t stop thinking about.

Toronto
Joined March 2026
Our new website is live. Explore Gamibase Studio: AI-assisted game development that brings planning, engine work, local builds and playtest review into one workspace. Take a look and join the private preview waitlist: gamibase.ai
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The new Gamibase website is live. Meet Gamibase Studio: the engine behind the browser-based games and experiences! Gamibase Studio will be available publicly in the coming days. See what we’re building: gamibase.ai
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Gamibase retweeted
Explore the @Blockciti City Map: zoom, pan, filter by district or size tier, and inspect any parcel down to its exact dimensions.
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Powered by @gamibase
We’re moving toward web-native experiences: - browser-based games and Discord Activities and mobile games that people can open and play instantly, without complicated installations. I believe this gives us a much better path toward reaching more people.
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Gamibase retweeted
We are working on an adaptive, responsive and mobile-freindly and highly scalable web portal for hosted games on Blockciti. Stay tuned for teh next reveal!
We’re moving toward web-native experiences: - browser-based games and Discord Activities and mobile games that people can open and play instantly, without complicated installations. I believe this gives us a much better path toward reaching more people.
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Gamibase retweeted
Replying to @UnrealEngine
At @gamibase , we’re building Studio to direct, build, play and verify native game projects—while helping teams unblock UE5 builds today. Unity CLI is already working great for us, so I’m excited to see Unreal’s MCP tooling catch up.
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Gamibase retweeted
Replying to @gamibase
@gamibase isn’t locked to one AI stack. It already supports a wide range of OpenAI/GPT and Anthropic/Claude models; letting each model serve the role it does best. Many more models and providers are coming.
Our best Codex setup for UE5 + Unity so far: - SOL Max → Director / brain - SOL Ultra → orchestration - Luna Max → worker fleet Best balance we’ve found between accuracy, autonomy, depth, speed, and cost. The right model for each job.
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Our best Codex setup for UE5 + Unity so far: - SOL Max → Director / brain - SOL Ultra → orchestration - Luna Max → worker fleet Best balance we’ve found between accuracy, autonomy, depth, speed, and cost. The right model for each job.
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And, why it works: - SOL Max makes the hard decisions. - SOL Ultra coordinates the operation. - Luna Max executes bounded work at scale. One expensive brain. One powerful orchestrator. Many efficient workers.
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Gamibase retweeted
Same team. Same engine. Cleaner site. @gamibase UE5 audits when you are blocked. Co-development when the outcome is clear. Bloxiti and Univerce as the proof behind the work. gamibase.ai #ue5 #UnrealEngine #Unity6 #GameDev
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So far over 5% FPS gain in less than 2 days of work. With zero compromise on asset quality or rendering fidelity.
Unblock the UE5 build. Ship the next change. New site is live — Build & Packaging Audits, scoped co-development, and the first-party Unreal work that keeps the offer honest. gamibase.ai/ #ue5 #UnrealEngine #Unity6 #GameDev
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Gamibase retweeted
Probably smartest tool in the market to debug large-scale UE5 projects...
Unblock the UE5 build. Ship the next change. New site is live — Build & Packaging Audits, scoped co-development, and the first-party Unreal work that keeps the offer honest. gamibase.ai/ #ue5 #UnrealEngine #Unity6 #GameDev
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Unblock the UE5 build. Ship the next change. New site is live — Build & Packaging Audits, scoped co-development, and the first-party Unreal work that keeps the offer honest. gamibase.ai/ #ue5 #UnrealEngine #Unity6 #GameDev
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Thousand Isles is a cozy island-making game being built entirely through the Unity CLI using Gamibase Studio, no human ever opens the editor GUI.
From tracking single turtles to simulating 250k fish schools in real-time, @MegapopGames used DOTS/ECS in Unity 6.3 to build a living reef 🐠🐢 🔗 Dive into the full case study to learn how they executed this in Life Below: on.unity.com/Megapop_CaseStu…
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Gamibase retweeted
1/9 Blockworks is a first-person modular factory puzzle in Unity 6. Few days ago: rough blockout. Today: this playable loop. I stayed on product direction in @gamibase while SOL Ultra led Luna Max through Unity CLI. #Unity6 #GameDev
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Gamibase retweeted
1/4 I used GPT-5.6 SOL in @gamibase to turn approved RPG references and written behavior into a clear UI plan for UE5.8. The wireframes map complete states so I can review the structure before implementation. #GameUI #UnrealEngine
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Gamibase retweeted
1/9 I built this in Unity 6 through @gamibase and the new Unity CLI, with GPT-5.6 SOL Ultra directing and Luna Max implementing. I supplied zero 3D assets, and this latest Crossfire run has recorded game audio. #Unity6 #UnityCLI
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Gamibase retweeted
We took a rough RPG UI sketch through @gamibase and into Unreal Engine 5.8 as a working, composable system. The HUD, inventory, quest log and search are modular Slate and UMG pieces connected to live data and gameplay events.
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Gamibase retweeted
I gave @gamibase the original RPG UI reference. Its UI system created this master design board on its own, covering the visual rules, reusable pieces, interaction states and Slate/UMG structure for Unreal 5.8. #GameDev #UnrealEngine
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Build the game you can’t stop thinking about. Gamibase turns the idea in your head into a visible, playable loop. Shape the world, work inside your engine, review every change, and keep what feels right.
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