Gamibase retweeted
Explore the @Blockciti City Map: zoom, pan, filter by district or size tier, and inspect any parcel down to its exact dimensions.
Powered by @gamibase
Gamibase retweeted
We are working on an adaptive, responsive and mobile-freindly and highly scalable web portal for hosted games on Blockciti. Stay tuned for teh next reveal!
Gamibase retweeted
Replying to @UnrealEngine
At @gamibase , we’re building Studio to direct, build, play and verify native game projects—while helping teams unblock UE5 builds today. Unity CLI is already working great for us, so I’m excited to see Unreal’s MCP tooling catch up.
Gamibase retweeted
Replying to @gamibase
@gamibase isn’t locked to one AI stack. It already supports a wide range of OpenAI/GPT and Anthropic/Claude models; letting each model serve the role it does best.
Many more models and providers are coming.
Gamibase retweeted
Same team. Same engine. Cleaner site. @gamibase
UE5 audits when you are blocked. Co-development when the outcome is clear. Bloxiti and Univerce as the proof behind the work.
gamibase.ai
#ue5 #UnrealEngine #Unity6 #GameDev
Gamibase retweeted
So far over 5% FPS gain in less than 2 days of work. With zero compromise on asset quality or rendering fidelity.
Unblock the UE5 build. Ship the next change.
New site is live — Build & Packaging Audits, scoped co-development, and the first-party Unreal work that keeps the offer honest.
gamibase.ai/
#ue5 #UnrealEngine #Unity6 #GameDev
Gamibase retweeted
Probably smartest tool in the market to debug large-scale UE5 projects...
Unblock the UE5 build. Ship the next change.
New site is live — Build & Packaging Audits, scoped co-development, and the first-party Unreal work that keeps the offer honest.
gamibase.ai/
#ue5 #UnrealEngine #Unity6 #GameDev
Unblock the UE5 build. Ship the next change.
New site is live — Build & Packaging Audits, scoped co-development, and the first-party Unreal work that keeps the offer honest.
gamibase.ai/
#ue5 #UnrealEngine #Unity6 #GameDev
Thousand Isles is a cozy island-making game being built entirely through the Unity CLI using Gamibase Studio, no human ever opens the editor GUI.
From tracking single turtles to simulating 250k fish schools in real-time, @MegapopGames used DOTS/ECS in Unity 6.3 to build a living reef 🐠🐢
🔗 Dive into the full case study to learn how they executed this in Life Below: on.unity.com/Megapop_CaseStu…
Gamibase retweeted
1/4
I used GPT-5.6 SOL in @gamibase to turn approved RPG references and written behavior into a clear UI plan for UE5.8. The wireframes map complete states so I can review the structure before implementation. #GameUI #UnrealEngine
Gamibase retweeted
I gave @gamibase the original RPG UI reference. Its UI system created this master design board on its own, covering the visual rules, reusable pieces, interaction states and Slate/UMG structure for Unreal 5.8. #GameDev #UnrealEngine




















