Game dev. Works include Blue & Red, Blobby, CottonTail, Spooks vs Skulls, and more. Straight Male. https://xitter.cf/t.co/iOiNzFuPKO

Joined February 2014
Spooks vs Skulls is available now and playable in-browser on itch.io and NewGrounds. #gamedev #indiedev #GameMaker #pixelart #indiegame NewGrounds: newgrounds.com/portal/view/1… Itch.io: graystripe2000.itch.io/spook…
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Spyro and Kirby! To a world and realm beyond 🌍☁️✨
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Something I've been doing lately to remember what pitch, yaw and roll are in 3D: Pitch: You can raise pitch in music, so it's vertical Yaw: Sounds like Link's yell when he does a spin attack, which is horizontal Roll: Star Fox barrel roll
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John Brock retweeted
📢 Some exciting news! 🎉 Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms! READ MORE gamemaker.io/en/blog/gmrt-up…
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John Brock retweeted
I’m at Unreal Fest Shanghai right now. They just announced that keeping Blueprint support is NOT one of their requirements for early versions of UE6 anymore and support might already be completely removed right at the beginning.
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Reposting from a discord server chat about it. TLDR It seems the Crush 40 tracks that were not produced under contract with Sega are the ones having their licenses cancelled. These licenses were used for albums released under Sega, of which included a few non-Sega owned tracks.
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I see. I can understand how you feel. From this point on, I’m not going to give you my personal opinion. Instead, I’ll talk about this from a general perspective, based on my experience working at a major game company. If the company that owns the rights to that IP analyzes the business potential and concludes that it could generate profits commensurate with the company’s size, then a remake, sequel, or reboot is certainly possible. The phrase “commensurate with the company’s size” is actually a pretty important keyword here, so I can’t leave that part out. Timing is another factor, of course. For example, as Producer Ono has mentioned in interviews in the past, there was a 10-year gap between SF3 and SF4. During that period, people were saying things like “the fighting game boom is over.” But in reality, namco had been consistently releasing fighting games for both arcades and home consoles throughout that entire period, and was essentially enjoying a complete monopoly on the market. The scale of that market was actually quite substantial, averaging around 5 to 6 million units in home console sales. And in the arcade business, the revenue generated in the year a game was released was equivalent to the revenue generated during the first two years of its home console release. Ono-san thoroughly researched those figures and apparently used that data as one of his convincing arguments to get the SF4 project approved. In other words, finding the right moment when you can identify both a business opportunity and a realistic chance of success in a particular genre is extremely important. So it’s possible that the rights holder is simply waiting for that moment. What’s interesting about timing is that it’s not just about the competitive landscape or the overall state of the genre. Sometimes, the longer an IP has been dormant, the more excitement its eventual revival can generate. (Although I have no idea whether Bloody Roar would fall into that category.) Another factor is whether someone will emerge within the organization that owns the IP who has the confidence to BET on that IP, the authority to make it happen, and the willingness to take that risk. The reality is that even when market conditions and business circumstances are favorable, an organization ultimately needs someone to take the lead. And unless that leader has genuine passion or affection for the IP, the project isn’t going to get off the ground in the first place. (Or, in the worst case, even if they have absolutely no passion or affection for it, there at least needs to be a very strong business case with a high probability of success.) When you look at it this way, getting all of these circumstances and conditions to align might sound relatively simple, but in reality, it’s quite difficult, especially when you factor in timing. On the other hand, there have also been cases in the past where things were actually moving behind the scenes while everyone had pretty much given up hope. A recent example would be DOA. After DOA6 was released in 2019, there was a long period during which DOA fans were lamenting the fact that there had been no announcements of new games or even updates. But behind the scenes, Producer Hayashi was actually carefully watching for the right timing and developing his strategy. How can I say that with such confidence? Well, that’s because Hayashi himself was regularly coming to me directly for advice, so I knew what was going on. He would ask me about the market conditions for 3D fighting games, the state of the community (I was still on the front lines at the time, attending FGC events and observing the community firsthand), and what factors he should be taking into account if he were to start planning something new. He was surprisingly passionate and thorough in the way he sought advice, and he was genuinely serious about bringing DOA back. And as a result, we saw the announcement this year, didn’t we? The same thing happened with VF, didn’t it? Everyone had pretty much lost hope, but that despair eventually turned into hope. As for Bloody Roar, I genuinely don’t know anything about it. That’s why all I can offer is this kind of general perspective. But if you’re going to make your voice heard, I’d recommend making sure that your message reaches the company that actually owns the rights to the IP. I’ve personally witnessed several cases where feedback like that became the catalyst for a producer to start seriously considering an idea, which eventually led to an actual game being made. Or maybe one of the fans could even get a job at that company! In any case, telling me what you want from Bloody Roar isn’t going to change anything. So if you want to create even the slightest opportunity for something to happen, you need to communicate your wishes directly to the company that owns the IP, and do so “in a positive and friendly manner.” (This is really important, by the way. If you start your request with something like “I know you guys probably won’t listen to anything we say anyway, but…” remember that the people receiving those messages are human beings too. A lot of people would simply get irritated by that kind of opening and end up disregarding the request entirely.) I also wouldn’t recommend online petitions. (Of course, it depends on the scale of what you’re asking for, but even if you manage to collect tens of thousands of signatures, they generally don’t carry much weight. Anonymous online petitions are so easy to participate in that they tend to lack not only credibility but also any real sense of significance or commitment.) Instead, figuring out how to communicate your genuine passion and enthusiasm directly to the people who can actually make decisions would be far more effective. Well, that’s about all I can tell you. I realize this is all pretty general advice, and you might be thinking, “Yeah, I already know all that.”
I've been wondering about this for a while…..well, for about 10 years now. Why are some people asking me about, talking to me about, or suggesting Bloody Roar? I’ve absolutely nothing to do with it, though.
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With Masahiro Sakurai.
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We would like to share an important announcement concerning our creator, Jun Maeda. For details, please refer to the attachments.
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John Brock retweeted
THIS IS A SERIOUS SITUATION PEOPLE ARE IN DANGER If you know any way to help please do Just don’t believe anything the burner says! Justice for Mocha
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Hello, this is Dex, reporting for Tails' Channel. I'd like to share an interesting - if minor - detail I learned while speaking with Takashi Iizuka during Club Chaos last week. After receiving Iizuka-san's autograph, I asked him about the context behind a piece of concept art shown in Sonic Origins, labeled as "Character Sketch 6" in the game. Due to speculation surrounding the nature of the art, I asked whether the art was just a doodle, or an idea for a game that had yet to materialize. Iizuka responded by saying that this drawing was made to explore ideas he had in his head, but it was never the concept for any particular game he had in mind. When I asked about the time frame the drawing was made, he stated that he drew the image after developing Shadow 2005.
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Ever wonder.. what's with Hotel Mario? 🤔 You're in luck! I posted a NEW Beta64 episode on the development of Hotel Mario! We'll learn about Nintendo's deal with Philips, Sony's role, and even see a PROTOTYPE build of the CDi game too! 🔎 Search Beta64 on YouTube to watch now!
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🚍 Thank You Bus Driver is OUT NOW! 🚍 For $4.99 USD, you can enjoy driving, slapping, and throwing out misbehaving passengers in our bite-sized bus driving sim game. How many TYs can you rack up in a single run? Buy TYBD: doublefine.com/tybd
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Locking minecraft, your money maker, to the platform with the lowest active player base and the platform with the lowest amount of players spending on games is certainly a choice lmao
Xbox is considering a fully returning to Xbox console exclusivity — surveys detailed A survey, verified by Windows Central, asks how likely users would be to invest more in Xbox (by using an existing console, buying a new one, switching to PC, or skipping) if games like Fallout, The Elder Scrolls, DOOM, Hideo Kojima’s PHYSINT, Diablo, and even Minecraft went timed or fully exclusive. • It stresses that existing titles already owned on other platforms wouldn’t be removed, but they would stop getting new content/updates. • For Minecraft specifically, the hypothetical includes existing titles no longer being available for purchase on PlayStation or Nintendo and receiving no further updates (with no impact on PC or already-owned content). • There’s a “nuclear option” question about all future Xbox-developed games (except Call of Duty, likely due to acquisition conditions) becoming console-exclusive to Xbox. Xbox Research: “Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX," the final survey question reads. "For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement.” via: Windows Central windowscentral.com/gaming/xb…
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John Brock retweeted
Just a note: these surveys seem limited to users Microsoft tracks as owning multiple consoles.
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John Brock retweeted
Read this very carefully. Xbox is actively considering not only delisting games already on the PS store but no longer updating the versions of the copies people spent money on. If Sony hinted at this the internet would be on fire.
Xbox Research team is asking users how they would feel if ‘all future’ Xbox titles, excluding Call of Duty, became exclusive to Xbox The research question also asks users how’d they feel if Minecraft stopped supporting PS5 and Nintendo Source: @WindowsCentral
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John Brock retweeted
Xbox Research team is asking users how they would feel if ‘all future’ Xbox titles, excluding Call of Duty, became exclusive to Xbox The research question also asks users how’d they feel if Minecraft stopped supporting PS5 and Nintendo Source: @WindowsCentral
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Our new gameplay trailer is fresh out of the oven!🍰 Join me for an exclusive look at our full gameplay loop: from baking, crafting, farming, & serving happy customers in the light dimension, to exploring dungeons, and fighting monsters in the Duramen!
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John Brock retweeted
Oh yeah, we're going deep...20,000 lums under the sea, specifically. Experience The Iron Shell in Rayman #LegendsRetold
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🚍 THANK YOU BUS DRIVER IS NOW AVAILABLE! 🚍 If you’ve ever loved anything we’ve ever done, now is a critical time to support us. It’s $4.99 USD for bite-sized bus driving shenanigans. Want to help us reach more players? Your shift starts now! Buy TYBD: doublefine.com/tybd
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*honk honk* 🚍 THANK YOU BUS DRIVER IS OUT NOW 🚍 Clock in and get slapping, so you can collect all that passenger appreciation! How many TYs can you rack up in a single run? Buy TYBD: doublefine.com/tybd
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