Replying to @imantiai
That is to be expected for this demo. Still experimenting with grass, as it's generally what brings FPS down the most.
Replying to @J_Lee_Design
Well, then it's pretty much the same thing. Time to actually make the game :)
Replying to @J_Lee_Design
but they're not running on a non-gaming laptop at 60fps...aka...unreal cannot do this.
Replying to @smusamashah
From what i can see it does so far it shouldn't be impossible...just do earth level LOD...maybe i should try that next...
Replying to @truthisfeared @PropzSaladaz
if you make grass cast shadow on itself and the ground it'll look even better (and ssao)
Replying to @mogmek
Totally...a nature graphics engine can be used for many genres of games!
Replying to @mogmek
Well i studied computer graphics for many years so that helps, but this engine was made in about 4 months so far.





