pictures aren't mine I only take them

Joined October 2012
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Replying to @imantiai
That is to be expected for this demo. Still experimenting with grass, as it's generally what brings FPS down the most.
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Replying to @CMON1975DOTCOM
try blinking faster
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best screenshot so far...it's running at 30fps on a non-gaming laptop... #gamedev #indiedev
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Replying to @J_Lee_Design
Well, then it's pretty much the same thing. Time to actually make the game :)
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Replying to @J_Lee_Design
but they're not running on a non-gaming laptop at 60fps...aka...unreal cannot do this.
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Replying to @smusamashah
From what i can see it does so far it shouldn't be impossible...just do earth level LOD...maybe i should try that next...
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Greg Sometimes retweeted
This is today's screenshot of a game I'm working on. And yes it runs at 60fps on average gaming PC, sorry your unreal game doesn't do this. #gamedev #indiedev
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if you make grass cast shadow on itself and the ground it'll look even better (and ssao)
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Replying to @mogmek
Totally...a nature graphics engine can be used for many genres of games!
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I'm not sure maybe Claude was optimizing it on its own without me asking? But this runs at 60FPS+ now on a non-gaming laptop. This is unheard of even for unreal...#gamedev #indiedev
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I added something you rarely see in games: shadow of self #gamedev #indiedev
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Replying to @mogmek
Well i studied computer graphics for many years so that helps, but this engine was made in about 4 months so far.
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When your game starts to feel like you just bought a new Steam game... #gamedev #indiedev
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I'm making a game about walking in forests, would you play it if I put it on Steam? Retweet if you want this #nature #gamedev #indiedev
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This is today's screenshot of a game I'm working on. And yes it runs at 60fps on average gaming PC, sorry your unreal game doesn't do this. #gamedev #indiedev
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