
Director, @xrcollaboratory | Associate Professor of the Practice, Design Tech | @cornell_tech | @cornellaap https://teapaw.org/t.co/VpZmvBLFHy
New York City
Joined January 2009
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NYC friends: join us tomorrow, Wed Sep 30 at 7pm, at @cornell_tech for Field Conditions: Incubating Media Arts in NYC, with Salome Asega (NEW INC), Michael Connor (Rhizome), and Matthew Niederhauser (Onassis ONX)
aap.cornell.edu/events/lectu…
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I sat down with @cornell_tech for a short Q&A about my work at the @xrcollaboratory, touching on design, AR/VR, prototyping, and of course, AI. Plus some nice photos from inside the lab: tech.cornell.edu/news/xr-col…
Harald Haraldsson retweeted
Thanks for stopping by, @KenPfeuffer !
Portal Selection
Students: Gilberto E. Ruiz, Michael Hanlon
Project website: cs5678-2024sp.github.io/p-pr…
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Flexible Bendcast
Students: David Lou, Matthew Donnelly
Project website: cs5678-2024sp.github.io/p-pr…
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Want to learn more about @xrcollaboratory and our activities at @cornell_tech? Check out our website: xrcollaboratory.tech.cornell…
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In-situ Playback of Immersive Recordings
Student: Amitesh Sinha
Project website: xrc-students.github.io/xrc-s…
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Repulse Select: Direct Manipulation in Dense VR Environments
Students: Yifan Zhou, Sissel Sun
Project website: cs5678-2024sp.github.io/p-pr…
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Touch Motors
Student: Michael Hanlon (based on prior student work by Grant Hinkle and Vikram Pandian)
Project website: xrc-students.github.io/xrc-s…
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Flexible Multi-Object Selection Rays
Students: Connor Pugh, Jacob Hsiung
Project website: cs5678-2024sp.github.io/p-pr…
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Expand Miniature: Selection Based on Progressive Refinement in Dense VR Environments
Student: Sissel Sun
Project website: xrc-students.github.io/xrc-s…
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🧵As we wrap up the academic year at @xrcollaboratory and @cornell_tech, here’s a thread highlighting a few student projects from this semester's CS 5678: 3D User Interfaces, and independent research #3DUI #AR #VR
Multi-Object Image Plane Lasso Selection
Student: Connor Pugh
Project website: xrc-students.github.io/xrc-s…
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The students then propose, design, and implement their own 3D selection and manipulation techniques. The following projects are implemented as modular @unity packages (UPM format), extending Unity's XR Interaction Toolkit, documented with manuals and scripting APIs.
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Before working on projects, our students learn the fundamentals of 3DUIs and interaction techniques by implementing several classic techniques, such as Go-Go (1996) and Balloon Selection (2007)
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Harald Haraldsson retweeted
Last week's Open Studio at @cornell_tech was fantastic! Proud of our students for showcasing their 3DUI projects, demos, and posters. Their hard work and creativity truly shone through 👏 #AR #VR #3DUI #interaction
We're looking forward to it as well Mar, great conversation last week - and the Google matcha latte was 👍👍
Last two weeks we have had some illustrious visits at BIRD. On their way to #CHI2024 @HansGellersen @KenPfeuffer & Mathias stopped for a small but great workshop day. Shortly after @haraldsson came for lunch: looking fwd to doing more w @xrcollaboratory, @csaudk & @HCILancaster
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Our XR Collaboratory Prototyping Grant will be supporting these two fantastic projects at the intersection of AR/VR, digital fabrication, robotics, and remote collaboration. Congratulations to the amazing faculty and students involved: tech.cornell.edu/news/xr-col… | @xrcollaboratory
The XR Collaboratory at Cornell Tech has selected two winning proposals for its inaugural XR Collaboratory Prototyping Grant, which supports the development of augmented and virtual reality applications. bit.ly/3tNGG16
#XR #AR #VR #Grant #Research #CornellTech @Cornell






