hecksmith retweeted
I couldn't find a @CallofDuty #DMZ interactive map that made planning runs easy so I vibe coded one that has all locations for items in the game based on actual data from the game itself.
You can plan runs by dropping your spawn location and then it gives you routes on how to get items you are specifically looking for.
It works for planning upgrades as well and you can select more than one item to build a longer route.
kennel.gg/dmz
Mini Teaser, Beta Weekend 2 (Warzone) - Confirming the obvious, but no obvious sign of Aim Assist nerfs regarding:
- Long range
- Any broad right-stick requirement for RAA that would apply to long range (see vid)
(Close range was nerfed to be clear).
MW4 potentially launching with Beta Weekend 2 Aim Assist 📢
I have some unreleased insights on BO7 vs Beta Wk1 vs Wk2 on the way 👀
Infinity Ward just laid out what’s changing for #MW4—and the aim-assist discussion is the big one 👀
They say equally skilled controller and mouse & keyboard players were winning roughly 50/50 of fights at 5–15 metres during Beta Weekend 2. They also acknowledge advantages shift depending on distance.
Also confirmed:
🔫 SMG buffs and TTK tuning
🏃 Tac Sprint without sprint-to-fire penalties, competing with Ninja
🎯 Specialist planned shortly after launch
🛡️ Battle Hardened buffs
📍 Hardpoint spawn improvements
⏱️ XP tokens counting down in-game—and working in DMZ
These sound like positive changes. How they feel at launch will be the real test.
🎥 @InfinityWard | Highlights with English subtitles.
#ModernWarfare4 #CallOfDuty #DMZ
Has anyone who's claiming rc-filtering/jittering in COD "increases AA strength" shown a controlled side-by-side test (like the example below) to prove it?
It'd require an actual exploit in the algorithm - it's possible, but can we see evidence please?
"Received wisdom" about jittering seems to come from how traditional Cronus scripts work - they jitter right stick over the 5% threshold required to engage Rotational Aim Assist. This merely *keeps it engaged* - which is already trivial - but doesn't make it any stronger.
Wasn't quite complete without a clean Mantle Snap™ example:
(Also making this a snaps thread 🧵 for good measure ...)
Snap demos/examples in MW '19/Warzone incl. lagging enemy
xitter.cf/hecksmith_/status/1765…
Replying to @hecksmith_
Getting more questions than expected - adding the below clip for reference:
Rotational AA absolutely "snaps" when *following snappy enemy movement*. (It doesn't snap onto or towards targets. It follows their motion).
Full explainer/lead-up in my old vid youtu.be/frjx63T5FQU?si=Gaxc…
[Outtake] "AA Doesn't Aim For You" - Longer Range (MW3 2023)
Just posting for reference - I'd meant to repeat this & better explain how "full kill without touching right stick" scenarios exist outside of point blank range, but never got round to it 🤷♂️





