
CPO (Product) at @rocketwerkz. Prev: EP @SurviveIcarus, code/prod @Stationeers. Views are ours, but they were mine first.
New Zealand
Joined July 2013
- Tweets2.4K
- Following989
- Followers634
- Likes16.6K
Dylan West retweeted
We at @Ahwoo_Official and @rocketwerkz have made the BRUTAL Framework, that Ludeon have used to make their engine, and us Kitten Space Agency, open source and free to use. Our industry is rotting from the core out. We plan to change it. reddit.com/r/gamedev/comment…
Dylan West retweeted
Any senior folks from epic layoffs who want to move to NZ and make games, visit careers.rocketwerkz.com. If you want to help build a client email me [email protected]
Replying to @bexsayswords @leveldesigned
Hopefully I don't get butchered by the americans for this take, but you might have had one of these and to my uncouth palette they're pretty similar...
Replying to @locust9
The economics are fucked. It sucks that with all the advancements we’ve had over the last 30 years we’ve still just digitised retail boxes competing on a shelf.
It's easy to forget about the 99% of studios that sit between the successes and the failures they mentioned, seemingly oblivious to the fact that without them you ultimately get less innovation and less great games to play.
Replying to @pavlovs_khat @rocket2guns
You can do all this now - check out 'Open World' mode and the mission board system.
Dylan West retweeted
Over the steam winter sale, ICARUS sold just under a million new base game units during the sale (984k). We also did quarter of a million DLC units (243k).
Replying to @locust9
I totally get that. I found that if I was playing a game that was miles away from anything I worked on I had a way better chance of switching from analysis to play almost without realising it. Last ones I remember that happening with was Hades and Dave the Diver.
8 years of development and the team has got the game absolutely screaming. 6 players each with their own massive base, 30k+ objects, runs like a dream.
If you’ve been waiting to jump into #Stationeers, now’s the moment. It’s 33 percent off on Steam for a limited time.
🔗store.steampowered.com/app/5…
Dylan West retweeted
Abiotic Factor will be launching into 1.0 on July 22nd, 10:00 AM PST!
Please consult the map and set your wristwatch according to your correct time.

ALT Abiotic Factor Release Times Los Angeles: July 22nd, 10:00 AM Mexico City: July 22nd, 11:00 AM New York: July 22nd, 1:00 PM Sao Paulo: July 22nd, 2:00 PM London, July 22nd, 6:00 PM Berlin: July 22nd, 7:00 PM Hong Kong: July 23rd, 1:00 AM Tokyo: July 23rd, 2:00 AM Sydney: July 23rd, 3:00 AM Wellington: July 23rd, 5:00 AM
Dylan West retweeted
Not unity. Not unreal. Kitten space agency. Custom engine. Dust storm on Mars. Releasing for free, powered by contributions. Will have some tech firsts. See for yourself.
Replying to @codemiko
To make a game, or stream tech? Unreal can be pricey for a game but not sure how the licensing would work for your content stuff.
Replying to @DaveOshry @GoodboiSaul
Does he at least chew on them to get the ‘Denta’ part? Freya would demolish them in 3 bites sometimes.
Replying to @bexsayswords
The home of OMC’s smash hit ‘How Bizzare’
Replying to @DaveOshry
I don’t remember this scene from Conclave
definitely suggest you check out This Maw of Mine
It begins. Into the Dead: Our Darkest Days is out now in Early Access on Steam.
store.steampowered.com/app/2…
Replying to @DJSnM
Ben Affleck on the directors commentary asking wouldn’t it be easier to train astronauts to drill instead of drillers to be astronauts. youtu.be/-ahtp0sjA5U






