Ph.D candidate @UF_COE in EdTech. Passionate about Learning Analystics, Data, Human-centered AI, NLP, HCI, inequality and Online Learning.

Gainesville, FL
Joined November 2022
My academic homepage is now a spaceship you can walk through 🚀 I turned the process into an open-source Agent Skill (websites-to-worlds-skills). Point Claude Code, Codex or Cursor at your site and it becomes a world: a café, a museum, a garden… anything. Your site stays. The world is a bonus level.
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No install needed. Open your site's repo in your coding agent and say: "Read github.com/hichipli/websites…, then use the websites-to-worlds skill to turn this website into an explorable 3D world."
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Still feeling grateful after #AECT25 💙 Honored to receive the Emerging Learning Technology Award for our work on an AI-driven learning tool, which makes learning more personalized and engaging. Grateful to my mentors, teammates, @AECT, and @UF_COE for believing in the vision of human-centered AI in education. Learn more: hichipli.github.io/eme6235-f… More cool tools are coming from @VIABLE_Lab: viablelab.org/products
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Hongming (Chip) Li retweeted
CHECKPOINT just won the Catalyst Prize from @ToolsCompete. Very cool things are coming soon! It helps educators target student misconceptions through smarter assessment. Led by Dr. Anthony F. Botelho @UF_COE. #EdTech #AIinEducation #K12 #Assessment viablelab.org/news/checkpoin…
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When Global Academia Goes Offline 😂
We're experiencing an outage right now. We have identified the issue and are working to roll out a fix. Sorry and we'll keep you updated!
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Hongming (Chip) Li retweeted
📢I’m recruiting Ph.D students this cycle @UMichCSE , to invent and study mechanisms to support human expertise development, projects incl authoring techniques for tutoring systems, LLM-powered learning companions, simulated students, physical task tutoring, and more!
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Hongming (Chip) Li retweeted
📢I'm seeking a #PhD student starting Fall 2025 at @Columbia, working on {AI, education, equity}. Please check renzheyu.com/about for more info! ⏰Deadline: Dec 1, 2024 💪Students from underserved communities are especially encouraged to apply and contact me for feedback!
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🌟 Exciting Milestone Achieved! 🌟 I am thrilled to share that I attended my first Educational Data Mining Conference (@EDMConf2024 ) and Learning@Scale Conference (@LearningAtScale ) at @GeorgiaTech, Atlanta, last week. I delivered my very first presentation at an academic conference! 🎉 This incredible experience would not have been possible without the unwavering support of my advisor, Anthony Botelho, and amazing collaborators, Erik Weitnauer, Ji-Eun Lee, @misrael09, @seiyonly, and @ShanZhang8, from @UF_COE, @WPI, @GraspableMath. I am deeply grateful for their guidance and encouragement. Thanks to @NeilTHeffernan, Luc Paquette, and @cab938 for the Doctoral Consortium. This provided an excellent opportunity to engage with senior researchers, such as Andrew Lan, Anna Rafferty, Bita Akram, @DZapataRiv, @koedinger, @peterpaws, @BakerEDMLab, and Tanja Käser. A huge thank you to all the wonderful people I met at the conference, such as @encodedgeek, @ChengluLi, @conradborchers, @JoonLin84, @mh_cai, @rose_e_wang, @XinyiLu135, @yshi0526... Your support and insights have been invaluable, far exceeding my expectations. This journey has highlighted areas for my growth, but it’s also a fantastic starting point. I am beyond excited to continue the thrilling research that truly ignites my passion. Check out the projects we showcased: hongmingli.com/publications Looking forward to the next opportunity to learn, present, and connect! P.S. It was a delight to meet the little bear mascot in Atlanta! 🧸 #EDM2024 #EDM24 #EDMConf2024 #EducationalDataMining #AIEducation
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Gave a talk at #ISLS2024 Annual Meeting on Framework for Fine-Tuning Large Language Models to Detect At-Risk Students in Online Learning Communities: An Approach to Using AI to Generate Augmented Data. Thanks for the great turnout!
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Hongming (Chip) Li retweeted
This demo is insane. A student shares their iPad screen with the new ChatGPT + GPT-4o, and the AI speaks with them and helps them learn in *realtime*. Imagine giving this to every student in the world. The future is so, so bright.
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Hongming (Chip) Li retweeted
Calling all learning scientists at all career stages! If your work intersects with computer-supported collaborative learning (CSCL) in any shape or form, please consider attending our pre-conference workshop on Reimagining CSCL Research and Building CSCL Community at #isls2024.
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Hongming (Chip) Li retweeted
Say hello to GPT-4o, our new flagship model which can reason across audio, vision, and text in real time: openai.com/index/hello-gpt-4… Text and image input rolling out today in API and ChatGPT with voice and video in the coming weeks.
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Hongming (Chip) Li retweeted
Watch for the #AECT24 call for proposals to open on February 1 with a proposal submission deadline of March 31. More details coming soon!
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Hongming (Chip) Li retweeted
I've been asked what's the biggest thing in 2024 other than LLMs. It's Robotics. Period. We are ~3 years away from the ChatGPT moment for physical AI agents. We've been cursed by the Moravec's paradox for too long, which is the counter-intuitive phenomenon that "tasks that humans find easy are extremely hard for AI, and vice versa". 2024 will be remembered as the first year that the AI community fights back big time against the curse. We will not win immediately, but we will be on the path of winning. In 2023, we've caught a glimpse of the future foundation models and platforms for robots: - Multimodal LLMs with robot arms as a physical I/O device: VIMA, PerAct, RvT (NVIDIA), RT-1, RT-2, PaLM-E (Google), RoboCat (DeepMind), Octo (Berkeley, Stanford, CMU), etc. - Algorithms that bridge the gap between System 1 high-level reasoning (LLMs) and System 2 low-level control: Eureka (NVIDIA), Code as Policies (Google), etc. - Insane amounts of progress on robust hardware: Tesla Optimus @elonmusk, Figure @adcock_brett, 1X @ericjang11, Apptronik, Sanctuary, Agility+Amazon, Unitree, etc. - Data has always been the Achilles' heel of robotics. The research community is coming together to curate the next ImageNet, such as the Open X-Embodiment (RT-X) dataset. It's still not diverse enough, but a baby step is a major step. - Simulation and synthetic data will play a critical role in solving robot dexterity and even computer vision in general. (1) NVIDIA Isaac can simulate reality at 1000x faster than real-time. The incoming data stream scales as compute scales. (2) Photorealism can be enabled by hardware-accelerated raytracing. The realistic renderings also come with groundtruth annotations for free, such as segmentation, depth, 3D pose, etc. (3) Simulators can even multiply real-world data to create much larger datasets, greatly reducing the expensive human demonstration efforts. MimicGen (NVIDIA) is a representative example. I'm all in, personally. The best is yet to come.
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Hongming (Chip) Li retweeted
Before we have a million robots in the physical world, we will first see a billion embodied agents in virtual worlds. Gaming is the second major area I'm dedicated to in 2024. AI and Gaming are born for each other, and their happy marriage is just getting started. On one hand, open-ended games provide a "primordial soup" for generalist AI to emerge. An agent's capabilities are upper-bounded by the complexity of the world it lives in. Minecraft is a prime example. In 2023, we saw an explosion of new algorithms enabled by Minecraft. To name a few: - MineCLIP (from our team's open-source framework MineDojo): learn reward functions by watching 100,000s of YouTube gameplay videos. - VPT (OpenAI): imitate behavior by pseudo-labeling actions from YouTube. - Voyager: in-context lifelong learning with an explicit Skill Library of code. - STEVE-1: guide actor to follow commands in MineCLIP's latent space, inspired by DALLE-2 - And many more: DEPS, Jarvis-1, DreamerV3 ... Besides Minecraft, there are a lot more games that require extremely advanced perception, agility, exploration, reasoning, and planning. We are just starting to scratch the surface. I believe games (and simulation in general) will provide the next trillion high-quality tokens to train our foundation models. What's cool is that these tokens are actively selected by the agent itself through exploration. It can choose to experiment with things that maximally reduce its internal uncertainties - kind of like how human curiosity works. On the other hand, AI will lead to a paradigm shift in the Gaming industry. This year, we see a surge of community interest in Stanford Smallville, where 25 AI agents inhabit a digital town. They go to work, gossip, organize socials, make new friends, and even fall in love. It's an exciting experiment, but we still have not felt any impact on the real games out there. This is because our LLMs are too boring and too expensive. If you take a look at Smallville's chat log, you will find that the conversations are not fun at all. No parents talk to their kids in such polite manner. The unit economy of deploying so many agents also does not make sense at scale. That being said, I believe 2024 is an inflection point. The Digital Westworld is coming, and will transform the industry once and for all. Games will feel truly alive. The characters will interact with humans and each other, form relationships, take consistent actions over their lifetime, and react in human-like ways. Each game will have infinite replay value, and each player will have unique and tailored experience.
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Hongming (Chip) Li retweeted
We're announcing, together with @ericschmidt: Superalignment Fast Grants. $10M in grants for technical research on aligning superhuman AI systems, including weak-to-strong generalization, interpretability, scalable oversight, and more. Apply by Feb 18! openai.com/blog/superalignme…
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