
Multiclass game {designer|developer|writer}. Past: creative director @neocabgame, team Firewatch, @netflix interactive, @twitter engineering. Call me Phenry. 🏴
Asheville, NC
Joined February 2007
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Breaking my twtr boycott of over three and a half years just to share this news.
B/c if there ever was a game which is against whatever the fresh hell tech oligarchs did to this site, and to our society at large, it’s Neo Cab.
Neo Cab is BACK on the App Store, baby!
If you love soft sci-fi, cozy mysteries, and/or themes of staying human in a world overrun by tech oligarchies and automation… well, have we got a game for you 💜
The entire first episode free to play- plz share!
apps.apple.com/us/app/neo-ca…
Replying to @hoverbird @unity
I've been a professional Unity dev since 2014. As of yesterday, my studio is beginning to port our next game prototype to Godot's C# mode. @unity has too many times proved themselves an unreliable partner, with terrible long-term strategic vision, and no loyalty to smaller devs.
Replying to @unity
Your math on the # of devs affected is *WILDLY* optimistic, and while the walk-back of SOME of the worst aspects of the initial, carelessly delivered announcement is welcome... it's way too little. There's still so much fuzzy math and "we will decide at our own discretion" crap.
I deleted this app months ago, but I’m now preparing to fully archive and lock my account. I urge you to do the same: as much as it pains me to say it, liked and faves aren’t worth being complicit in this madness. I’m hoverbird on M4st0 and thr34ds… meet me in Montauk?
Replying to @hoverbird @on_code
For me the Creative Director is ultimately the one who defines the vision, but at least in my case, I need a creative, opinionated and detail-oriented Producer to transform a loose vision into a prototyping plan, a prospective budget / pitch doc, a series of design docs etc
Replying to @on_code
That's definitely a valid way to do it! I think every team will be a bit different, and also team size will be a big factor in determining how many roles a single member fills and where there's overlap.
Replying to @on_code
Agreed, this is the job of a producer during the ideation/prototyping phases of a project... but the job pivots to something very different once you move into production, it's IMO very hard to find someone who's great at both.
Replying to @legobutts
💔❤️🩹
Replying to @WillWArmstrong
i KNEW there was some way to reach Delilah's tower in the mid-game
Replying to @WillWArmstrong
so william how come you didn't just do the rope in Firewatch this way. seems easy
nice! actually that occurs to me— lmk if I can be of any help on the design side. I'm especially interested in setting up Monte Carlo sims as a game design tool, where applicable: youtube.com/watch?v=Nnx33ctS…
sign me up if there's still space! especially if there's a thinktank equivalent to the "opium poppy farmer/warlord" role in A Distant Plain
Replying to @timhwang @alexkozak
it was a magical day for Infrastructural Observating
Replying to @cinnadev_
would love to be on the playtesting list whenever you have a slot open!

