Software Engineer. Home Barista. I do aerial trapeze to keep my self healthy. Currently learning Rust and generative art.

Guadalajara, Jalisco, Mexico
Joined December 2009
Luis Argumedo retweeted
This is cool. We have a CachyOS install here that we've been trying and it's been good so far.
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From a vision to create a puzzle adventure unlike any other -- and a new programming language to boot -- to being featured in The New York Times and BBC... 📰 What an immense honor to see Order of the Sinking Star highlighted in print and online by @nytimes + the game being featured in @BBCNews! ⭐ 📜 NYT: nytimes.com/2026/10/09/arts/… 📜 BBC: bbc.com/news/articles/cj3vqx…
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Luis Argumedo retweeted
Solomon physically shoots the chess pieces on his board for his primary fire The more ammo you have, the more chess pieces on the board! It's the details y'all
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Luis Argumedo retweeted
Aaaand we are in the giant Featured & Recommended carousel on Steam. Gabe has smiled upon us. Thank you, everyone!
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Luis Argumedo retweeted
After TEN LONG YEARS, Order of the Sinking Star is out Now! On Switch 2, PS5, and ... it's at the top of Popular New Releases on Steam, already! Thank you everyone for your support during this long, long, long, long, long development!
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Luis Argumedo retweeted
Y'all still using "main" as your C entry point? 🫩 int master(void) { return 0; } # gcc program.c -Wl,-e,master
Replying to @effectfully
using master instead of main in 2026? … yikes… I don’t have words…
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Luis Argumedo retweeted
> be Alyssa Rosenzweig > look at Apple's M1 GPU and see a black box > Apple provides almost no public hardware documentation > decide to figure out how the GPU works anyway > start reverse-engineering Apple's GPU interfaces in 2021 > use macOS itself as the closest thing to documentation > get a triangle rendering on the M1 within weeks > realize the impossible-looking problem might actually be solvable > join forces with the Asahi Linux community > build an open-source graphics stack from scratch > keep reverse-engineering hardware Apple never documented publicly > eventually reach conformant OpenGL 4.6 and Vulkan 1.4 > make Apple's M1 and M2 GPUs work properly under Linux > turn a completely closed GPU into an open platform > prove that undocumented hardware can still be understood > become one of the leading voices in open-source graphics
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Luis Argumedo retweeted
Wow! Almost 80 games made with raylib already on Steam!!! 🔥 At least the ones I know about because devs let me know, Steam can not detect raylib games due to static linkage. 😔 Do you know any other raylib game on Steam not on this image? 🤔
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Luis Argumedo retweeted
raylib + raygui running inside a PDF!?!? 🤯
babe wake up, raylib in pdf just dropped
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Luis Argumedo retweeted
100% yes! Thank you @lauriewired.
Google researcher @lauriewired warns the shift from C++ to Python in universities is creating programmers who don't understand how computers actually work: "When I was in college getting my CS degree, my year was one of the last years that was using C++ as the core language for teaching students. Actually they were switching over to Python of all languages." "One of the biggest issues that I have is that a lot of these higher level languages are really abstracting away what is happening under the hood. If you're not aware of how the computers work in general, then you're gonna have problems when it comes to debugging." "Starting with a language like C++ gives you the ability to do these really high level abstractions, but it also gives you the ability to customize your memory management and get really close to the underlying machine. Especially if you're trying to work in high performance computing, game development, or high frequency trading." "At C++ conferences, there's almost this fundamental anger response when it comes to mentioning something like C or C++. People start complaining about the complexity of it." @Google
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maybe everything is getting worse everywhere, but can I tell you one place where things are getting better? my systems programming class
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Order of the Sinking Star is releasing on October 8, 2026 on PC (Steam & Steam Deck), Nintendo Switch 2, and PlayStation 5! 🌟 🧩 Wishlist and follow today: bit.ly/OSS-Website 📜 Read more details: bit.ly/OSS-RDA-Blog
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Luis Argumedo retweeted
It's 42°C and you have no air conditioning because you live in Europe - Survive 14 days in a Paris flat - Bake by day or get devoured by night - Scalpers sell a €9 fan for €240 Game is Europe Heatwave Simulator
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Luis Argumedo retweeted
Had a quick try at replicating these nice animations using clay's transition API, was a lot of fun and also helped me find a bug in the layout algo!
Sharing some more UI previews for Superlogical, this time the "tab peek." If you three-finger swipe down, you can "peek" at the other session tabs. These are live-updating, metal-rendered previews including splits. If you keep dragging, you enter a "mission control" style mode. This is one of those UI patterns that once you get used to, you mindlessly find yourself doing it ALL THE TIME. It's a great way to quickly take a look at everything thats going on. You aren't reading the mini text of course, but the shape of it tells you a lot about where things are. The peek pushes the terminal down off screen, it doesn't resize it, so it doesn't force any weird reflow or anything either. There's a lot more to talk about, especially about how this interacts with how we expose what needs attention so you can easily find the terminals/sessions/etc. that require your attention. Of course, you'll be able to drive this with the keyboard too. :) As always, a disclaimer: this is all early work subject to change, just trying to share some of what we're building in public. A lot of the UI experiential design is @almonk so follow him for more updates too!
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Luis Argumedo retweeted
New exploit: “xor dword [0xf80c2094], 1<<22” Unlocks CPU microcode, the platform security processor, system management mode, and every internal processor register, all at once, on 100 million AMD CPUs. As far as I can tell can’t be fixed. github.com/xoreaxeaxeax/skit…
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Mark your calendars! 🗓️ Next Tuesday, August 18, we'll be officially revealing the release date for Order of the Sinking Star! 🌟 Set a reminder or wishlist + follow us -- so you don't miss it: bit.ly/OSS-Steam ⏰
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The wait is almost over. ⏳ In just a couple of weeks, we’re announcing the release date for Order of the Sinking Star. 🗓️ Stay tuned by wishlisting and following the game today: bit.ly/OSS-Steam🌟
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Luis Argumedo retweeted
I don't understand why languages want to be a better C. I almost never want to use a C. Make a better Haskell instead, if you're going to make a language!
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Luis Argumedo retweeted
it's pretty ridiculous that you can ship an entire video editor in 21 MBs in size. And a friggin weather app on my phone can take up 400 MBs.
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Luis Argumedo retweeted
Blick is out NOW!
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