
🇨🇦 Asset Import & Animations in #GodotEngine
Vancouver, Canada (YVR)
Joined April 2010
- Tweets3K
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Fire retweeted
1/4
Meet Qwenputer: Qwen3.5-4B with a full RISC-V CPU inside its weights, using the model's own Gated DeltaNet layers as RAM.
It runs C and MicroPython in its forward passes, no external runtime.
On DeepMind math: base 55–90%, base + Python tool 95–100%, Qwenputer 97.5–100%.
Fire retweeted
Godotで天候・植物・環境を制御するツールを開発者(onenomaddev氏)が制作
植物はすべてプロシージャル生成で、各システムは独立したアドオンとしてエディタ内で動作する。
景観を一つずつ作り込むだけでなく、環境を仕組みから設計するアプローチが、個人ゲーム開発の表現の幅を広げそう
Fire retweeted
- server: aws c8gn.24xlarge (96 vCPU Graviton4), 88 lanes
- bots are real connected clients, 12.5k each from 4 load machines
- bandwidth per client: 18 KB/s median, 68 KB/s p99
- every character is a kinematic character controller with client prediction
- server tick is 60hz, ~16 snapshots/s at 50k clients
Fire retweeted
書籍『ゲームエンジンアーキテクチャ』第4版、12/29(火)に発売
gamemakers.jp/article/2026_1…
3Dレンダリング・フォトリアルライティングの解説が書き下ろされ、モーションマッチング技術などの話題も追加。
上下巻構成で、価格は各7,700円(税込)
※ 画像は原著『Game Engine Architecture』の書影
3D Gaussian Splattingを物理印刷するやつは『 DreamPrinting 』という論文が元になっている(はず)ので気になる人は見てみて
arxiv.org/abs/2503.00887
Fire retweeted
We at @Ahwoo_Official and @rocketwerkz have made the BRUTAL Framework, that Ludeon have used to make their engine, and us Kitten Space Agency, open source and free to use. Our industry is rotting from the core out. We plan to change it. reddit.com/r/gamedev/comment…
Fire retweeted
Remesher has an online demo; I use it for development and testing so I haven't spent much time on polish :) This is remesh → simplify → unwrap → retexture from release notes, unwrapping powered by xatlas and retexture powered by three-mesh-bvh ❤️
meshoptimizer.org/demo/remes…
2/2
Fire retweeted
STEAM FRAME UPDATE
SteamOS 0.4.2 (Beta) for Steam Frame has released.
-Improved audio reliability while streaming
-Improved connection reliability while streaming (including "protocol error 17")
-Improved user proximity detection
Fire retweeted
frameeyeosc更新しました!
・キャリブレーションを追加!点を目で追うだけで、視線とまぶたを自分に合わせられます
・下を向いたときに目がずれたり、閉じ気味になるのを減らしました
・視線を点で表示できるようにしました
・v0.4.0の方はパネルからアップデートできます!
#SteamFrame #VRChat
Steam Frameでアイトラッキング全然できそ~!
キャリブレーションができれば目線はもっと合いそうなきがする!
まぶたの開き具合も検知できて見開くこともできる
#SteamFrame #VRChat
Fire retweeted
The Meta Neural Band is now sold standalone for $199
meta.com/ai-glasses/accessor…
Fire retweeted
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated!
Project started 10 years ago; excited for the years to come!
github.com/zeux/meshoptimize…
Fire retweeted
Virtual joysticks work fairly well on Quest provided you keep your hands open and not physically press thumb to index.
Id say they’re 95% effective in real usage.





























