Fire (@iFiery) profile picture

🇨🇦 Asset Import & Animations in #GodotEngine

Vancouver, Canada (YVR)
Joined April 2010
Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)Photo by Fire (@iFiery)
1/4 Meet Qwenputer: Qwen3.5-4B with a full RISC-V CPU inside its weights, using the model's own Gated DeltaNet layers as RAM. It runs C and MicroPython in its forward passes, no external runtime. On DeepMind math: base 55–90%, base + Python tool 95–100%, Qwenputer 97.5–100%.
182
501
199
3,774
395,710
Godotで天候・植物・環境を制御するツールを開発者(onenomaddev氏)が制作 植物はすべてプロシージャル生成で、各システムは独立したアドオンとしてエディタ内で動作する。 景観を一つずつ作り込むだけでなく、環境を仕組みから設計するアプローチが、個人ゲーム開発の表現の幅を広げそう
3
76
3
887
25,834
zip-ties prototype
56
290
38
5,462
264,405
Replying to @SadlyItsBradley
3
6
1
453
10,686
- server: aws c8gn.24xlarge (96 vCPU Graviton4), 88 lanes - bots are real connected clients, 12.5k each from 4 load machines - bandwidth per client: 18 KB/s median, 68 KB/s p99 - every character is a kinematic character controller with client prediction - server tick is 60hz, ~16 snapshots/s at 50k clients
6
2
1
267
90,246
書籍『ゲームエンジンアーキテクチャ』第4版、12/29(火)に発売 gamemakers.jp/article/2026_1… 3Dレンダリング・フォトリアルライティングの解説が書き下ろされ、モーションマッチング技術などの話題も追加。 上下巻構成で、価格は各7,700円(税込) ※ 画像は原著『Game Engine Architecture』の書影
60
4
194
12,148
Fire retweeted
31,112
42,437
41,481
330,987
34,581,066
Fire retweeted
3D Gaussian Splattingを物理印刷するやつは『 DreamPrinting 』という論文が元になっている(はず)ので気になる人は見てみて arxiv.org/abs/2503.00887
1
17
85
4,763
We at @Ahwoo_Official and @rocketwerkz have made the BRUTAL Framework, that Ludeon have used to make their engine, and us Kitten Space Agency, open source and free to use. Our industry is rotting from the core out. We plan to change it. reddit.com/r/gamedev/comment…
29
136
16
1,287
61,203
Remesher has an online demo; I use it for development and testing so I haven't spent much time on polish :) This is remesh → simplify → unwrap → retexture from release notes, unwrapping powered by xatlas and retexture powered by three-mesh-bvh ❤️ meshoptimizer.org/demo/remes… 2/2
1
5
29
1,741
Fire retweeted
Fox Tail Scarf 🧣🦊
7
474
155
3,114
103,596
オープンソース!!! 「NVIDIA: CTから心臓や肺の3D動的モデルを作成」 ・ MONAI Physio ・ 数秒で心臓や肺の3D動的モデルを作成し、拍動や呼吸運動をシミュレーション
2
38
1
198
10,071
新しいトイカメラ買いました🆕 面白いカメラだけど、当然ながら肉眼フィルターとはまったく違う写真が撮れます😂
24
513
37
7,023
967,284
STEAM FRAME UPDATE SteamOS 0.4.2 (Beta) for Steam Frame has released. -Improved audio reliability while streaming -Improved connection reliability while streaming (including "protocol error 17") -Improved user proximity detection
12
24
4
426
31,051
frameeyeosc更新しました! ・キャリブレーションを追加!点を目で追うだけで、視線とまぶたを自分に合わせられます ・下を向いたときに目がずれたり、閉じ気味になるのを減らしました ・視線を点で表示できるようにしました ・v0.4.0の方はパネルからアップデートできます! #SteamFrame #VRChat
Steam Frameでアイトラッキング全然できそ~! キャリブレーションができれば目線はもっと合いそうなきがする! まぶたの開き具合も検知できて見開くこともできる #SteamFrame #VRChat
8
41
3
524
34,023
The Meta Neural Band is now sold standalone for $199 meta.com/ai-glasses/accessor…
12
18
9
224
39,632
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated! Project started 10 years ago; excited for the years to come! github.com/zeux/meshoptimize…
14
141
5
950
38,009
Virtual joysticks work fairly well on Quest provided you keep your hands open and not physically press thumb to index. Id say they’re 95% effective in real usage.
14
33
4
268
15,055
godot 4.8 exposed mesh buffers to compute shader writes
11
55
2
1,337
39,872
BC has a new time zone abbreviation: PCT. PCT stands for Pacific Time, BC’s single year-round time zone. It replaces PST and PDT, providing a consistent way to refer to BC’s time zone in schedules, systems and communications. No falling back this November.
86
155
75
1,102
144,436