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👾 Game Design 🎨 Art/Animation 🎼 Music Production 📓 Storytelling A snack chip variety pack but make it game dev: @PlaySilhouette

Los Angeles, CA
Joined May 2009
Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)Photo by Shadow64 (@iamshadow64)
Shadow64 retweeted
This FLCL sequence, animated by Yoh Yoshinari, is truly phenomenal.
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Danganronpa Creator "Only Makes Games He Likes," Affirms He Doesn't Care About Sales noisypixel.net/danganronpa-c…
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Happy 16 years of No More Heroes. First game released in Japan on Dec. 6, 2007 for the Wii.
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"Theme of Love" from #FF4 ♥ #FinalFantasy #PoorKain
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Unity is now warning of layoffs, office closures, and product discontinuations 😔 theverge.com/2023/11/9/23954…
Unity CEO John Riccitiello was EA CEO when FIFA 09 launched with loot boxes. Last year he said devs making games without monetization in mind are “fucking idiots.” In an EA stockholder meeting he entertained the idea of charging $1 to reload an ammo clip in Battlefield.
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Figured out how to bake vertex weights for 3D outline variation today ✨ Here's what it looks like on a hairstyle!
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I made this animation for @Inoxtag 🧗‍♀️😀 With software #blender3d #greasepencil
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New ability, the Rocket Hammer. Launches from Captain Ortega to a random enemy in range, and then will rebound off others within range before returning back. #gamedev #indiedev #madewithgodot #godotengine #xenoneers
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Many people still know us as "HDRI Haven" and search for our content on Google with this term - but beware, a scam artist is cloning our content on a similar domain, and earning ad revenue. Some months ago they even had a Patreon scamming people for "donations to help make HDRIs"
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女の子たちの日常会話に潜む“センシティブワード”を見付ける『ウーマンコミュニケーション』発売日が10月26日に決定 フェラーラ女学園の風紀委員として“無意識に紛れ込んだ卑猥な言葉”を指摘、風紀を正していく。センシティブワードを隠すモザイク機能も設定可能。 famitsu.com/news/202310/1031…
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Shadow64 retweeted
Replying to @godotengine
@godotengine is great for making games, but it also provides a good amount of elements to create complex UIs, which makes it really interesting for building lightweight, cross-platform apps. Here is an example of animation software made with #GodotEngine called #PixelOver.
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"I think how we approach our work and the people working on and around our games is the main key to our long lifespan" - Suda51 on 25 years of Grasshopper Manufacture 🦗gamesindustry.biz/grasshoppe…
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Shadow64 retweeted
Some more progress on my first person controller in Godot 4 giving it more juice 🫡 #GodotEngine #Godot
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Shadow64 retweeted
refined his movement a little more, feeling nice! #gamedev #GodotEngine
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Shadow64 retweeted
This one is just insane, 2D metroidvania framework and editor (still wip). You can make your map and properly assign your scenes/levels github.com/KoBeWi/Metroidvan…
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Shadow64 retweeted
Starter Kit FPS for @godotengine is also nearing completion! Weapons are custom resources, you can easily set the model, crosshair, amount of shots, cooldown, spread, damage and sound!
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Shadow64 retweeted
Regarding performance; 1,048,576 tiles running at 60fps on my computer that usually has a stroke when opening YouTube. Video might lag a little due to screen recording, check the FPS counter (which actually does work even though it says 60 all the time lol)
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"Godot is only good for 2d games"
Checking out if Godot can render me something pretty. Volumetric fog goes brrrrrrrr
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Shadow64 retweeted
Using Godot and want to use my pixel input prompts? @johnpennycook made a plug-in! pennycook.itch.io/godot-inpu… Just the sprites (no plug-in): kenney.nl/assets/input-promp… #godot #gamedev
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