
👾 Game Design 🎨 Art/Animation 🎼 Music Production 📓 Storytelling A snack chip variety pack but make it game dev: @PlaySilhouette
Los Angeles, CA
Joined May 2009
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Shadow64 retweeted
Danganronpa Creator "Only Makes Games He Likes," Affirms He Doesn't Care About Sales noisypixel.net/danganronpa-c…
Shadow64 retweeted
Happy 16 years of No More Heroes.
First game released in Japan on Dec. 6, 2007 for the Wii.
Shadow64 retweeted
Unity is now warning of layoffs, office closures, and product discontinuations 😔 theverge.com/2023/11/9/23954…
Shadow64 retweeted
Figured out how to bake vertex weights for 3D outline variation today ✨
Here's what it looks like on a hairstyle!
Shadow64 retweeted
New ability, the Rocket Hammer. Launches from Captain Ortega to a random enemy in range, and then will rebound off others within range before returning back. #gamedev #indiedev #madewithgodot #godotengine #xenoneers
Shadow64 retweeted
Many people still know us as "HDRI Haven" and search for our content on Google with this term - but beware, a scam artist is cloning our content on a similar domain, and earning ad revenue. Some months ago they even had a Patreon scamming people for "donations to help make HDRIs"
Shadow64 retweeted
女の子たちの日常会話に潜む“センシティブワード”を見付ける『ウーマンコミュニケーション』発売日が10月26日に決定
フェラーラ女学園の風紀委員として“無意識に紛れ込んだ卑猥な言葉”を指摘、風紀を正していく。センシティブワードを隠すモザイク機能も設定可能。
famitsu.com/news/202310/1031…
Shadow64 retweeted
Replying to @godotengine
@godotengine is great for making games, but it also provides a good amount of elements to create complex UIs, which makes it really interesting for building lightweight, cross-platform apps.
Here is an example of animation software made with #GodotEngine called #PixelOver.
Shadow64 retweeted
"I think how we approach our work and the people working on and around our games is the main key to our long lifespan" - Suda51 on 25 years of Grasshopper Manufacture 🦗gamesindustry.biz/grasshoppe…
Shadow64 retweeted
Some more progress on my first person controller in Godot 4 giving it more juice 🫡
#GodotEngine #Godot
Shadow64 retweeted
This one is just insane, 2D metroidvania framework and editor (still wip). You can make your map and properly assign your scenes/levels
github.com/KoBeWi/Metroidvan…
Shadow64 retweeted
Starter Kit FPS for @godotengine is also nearing completion! Weapons are custom resources, you can easily set the model, crosshair, amount of shots, cooldown, spread, damage and sound!
Shadow64 retweeted
Replying to @KenneyNL @godotengine
Regarding performance; 1,048,576 tiles running at 60fps on my computer that usually has a stroke when opening YouTube. Video might lag a little due to screen recording, check the FPS counter (which actually does work even though it says 60 all the time lol)
Shadow64 retweeted
Using Godot and want to use my pixel input prompts? @johnpennycook made a plug-in! pennycook.itch.io/godot-inpu…
Just the sprites (no plug-in): kenney.nl/assets/input-promp…
#godot #gamedev






























