IAO Games (@iao_dev) header
IAO Games (@iao_dev) profile picture

Game Developer and Musician creating Dungeon Crawlers, #turnbased and #shmup games. Invasion: Neo Earth is out now on Steam! https://teapaw.org/t.co/OTktJxXZxW

Yorkshire, United Kingdom
Joined May 2014
Replying to @shmupdb
This absolute unit of a boss from Gynoug / Wings of Wor 🤘
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Just in case anyone fancies playing a short dungeon crawler with #turnbased battles that I made in 3 weeks as a prototype test thing .. iao-dev.itch.io/tyrants-towe…
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Trying to figure out the right combination of texture + object sprite sizes/resolutions for my #gamedev, going for a dark, gothic, grainy King's Field dungeon meets DOOM vibe, so it boils down to chunky pixels or slightly less chunky pixels, or a mix?
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Every Dungeon Crawler needs treasure chests to open, but I didn't want to make a wooden one this time, so went for phantasy star-inspired metal. Now it just needs shadow and animation. #screenshotsaturday #gamedev #RPG
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Old cursor design (left) vs. new cursor design (right), still a work-in-progress...anyone have a preference? Part of a UI update to Invasion: Neo Earth I'm working on #turnbased #gamedev #Pixelart
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Loving the gothic castle vibe that a chessboard floor always brings! I just need to make sure the enemies in this area are suitably styled also #screenshot #gamedev #IndieGameDev #RPG
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Dungeon Crawl people.. is it ok to include smaller doors and narrower corridors (1 tile wide in the case)? Or do I need to double my overall tile size and have only wider looking corridors? I like the feel of narrower spaces at times, but don't see it done much in other games.
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Replying to @ConstructTeam
My prototype Dungeon Crawler #RPG with #turnbased card-based battles, made in C3
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Down into the dark, shadowy realm of blob monsters and tentacle things, latest from my #turnbased card-combat dungeon crawler prototype #RPG #gamedev #IndieGameDev
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Enjoying being able to scratch that level design itch once again now that I've ditched the RNG dungeons system from my game. I've nothing against RNG levels in some games, but I don't think it's for everyone. #gamedev #RPG #gamedevelopment
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