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The Time War has begun.
The public beta of Against Time and Death, my duet game of war, self-discovery, and connection across the multiverse, is now live. Link below! 👇
If you loved This Is How You Lose the Time War (and why wouldn't you?!), you're going to love this game.
Nick Bate retweeted
You should all check this out - Nick's games are consistently innovative and fun! (And, crucially for high concept indie stuff, very playable)
Love This Is How You Lose the Time War?
Then you're also going to love Against Time and Death, a two-player #ttrpg about the forbidden relationship between two operatives on opposite sides of a multiversal time war.
Launching on Kickstarter in February 2025 -- link below!
Love This Is How You Lose the Time War?
Then you're also going to love Against Time and Death, a two-player #ttrpg about the forbidden relationship between two operatives on opposite sides of a multiversal time war.
Launching on Kickstarter in February 2025 -- link below!
Head on over to the Against Time and Death pre-launch page and hit the button to be notified when the Kickstarter campaign begins.
You're a true virtuoso at manipulating the weave of the multiverse, and you're about to meet your match...
kickstarter.com/projects/ick…
I think you should be like @miramanga: read the excellent This Is How You Lose the Time War (seriously, you'll love it, it's brilliant), and then check out the game I wrote that aims to capture some of its fire!
(Thank you, Mira, and I'm glad you liked the book!)
Just finished wonderful read: the epic, epistolary This Is How You Lose the Time War by @maxgladstone & @tithenai
Thanks to @ickbat who recommended it AND is developing a game based on it too. Enjoy the beta version here: ickbat.itch.io/against-time-…
See you in another strand!
That feeling when your Against Time and Death buddy frames a scene so good you have no idea what to do in response.
🤔🕚
The default action in Against Time and Death — a game about two operatives on opposite sides of an epic time war — is to frame a scene in a strand of the multiverse that favours your faction’s ideology.
Your rival will then take action to subvert that strand to *their* ideology.
I playtest (my own designs and others) and I play on @BArmadaTales, but I also play ttrpgs with my dear friends just for the fun of doing it. We’re doing it tomorrow night, as it happens.
This has benefits for my game design, obvs, but the main reason I do it is for my heart.
I am re-reading the very excellent A Nocturne, and once again dreaming of playing it.
In so many ways, I think it's my dream game.
So @theloneamigo has launched a game of Against Time and Death with all of twitter -- feels appropriate for a game about a war for all of time and space!
Follow along to see where the strands of time take us...
And if a game about the relationship between two operatives on opposite sides of an epic time war sounds like your jam, Against Time and Death is currently in playtest!
You can pick the playtest draft up here, along with all future PDF updates:
ickbat.itch.io/against-time-…
Nick Bate retweeted
Wreck this Deck is such an amazing game (unless you really like your deck of playing cards) and was my inspiration for writing rule books as in-world artefacts. So good. And also so upsetting. Because I like my decks of playing cards.
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Sudden hankering to play (not GM) a serious Scum & Villainy campaign. Real player-driven, system-spanning space operatic nonsense.
(Related impulse: design four new systems and a suite of original playbooks for Scum & Villainy.)
Calum Grace’s A Nocturne hits that weirder note almost perfectly for me — some of my absolute favourite playbooks in the FitD space. But it’s finely tuned for a particular kind of (very nasty) space bastards.
Sometimes I want something a bit lighter, you know?
Am I seriously considering prototyping a miniatures wargame for the #oneboxwargame challenge?
🤔












