Dale (@idale) header
Dale (@idale) profile picture

Global VP, Immersive Technology & Artificial Intelligence.

Cape Town, South Africa
Joined April 2008
Photo by Dale (@idale)Photo by Dale (@idale)Photo by Dale (@idale)Photo by Dale (@idale)Photo by Dale (@idale)Photo by Dale (@idale)Photo by Dale (@idale)
The strangest part of believing in abundance is how lonely it can feel in a room full of worry. I have made my peace with it. Being early always looks a lot like being wrong, right up until the moment you're not.
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I asked Apple if Vision Pro is “on ice.”
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There should probably be such a thing as personal digital transformation Where you look at every single account, password, subscription, and all of the unbelievable mess and duplication and legacy issues And just completely rebuild the whole thing
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Dale retweeted
Think I nailed the floor plan for my future house.
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It is easy to assume that Metaverse users are escaping reality. This may be one of the biggest misunderstandings of the Metaverse in history. Take VRChat as an example. Its active users are doing intense socializing every night, joining all kinds of events, creating all kinds of things, and then going back to work the next day. They are not passive consumers. They are active participants. For many of them, VRChat is a second space in life, where they release their endless social energy and creative energy. Think about how many people, after a full day of work, choose to spend their night not just watching videos, scrolling feeds, playing games alone, or consuming content passively, but actively socializing, performing, and creating. That is when you realize how huge this misunderstanding really is.
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Olaf made a special appearance on stage with NVIDIA CEO Jensen Huang at #NVIDIAGTC.☃️ NVIDIA and Disney Research are working together to bring this beloved character into the real world using Newton, the open-source physics engine.
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People are undoubtedly a little alarmed at having unwittingly helped build a 3D map of the world for Niantic by contributing 30 billion crowdsourced images. I interviewed Niantic's CTO Brian McClendon about exactly this in a TED interview last year -- he's also the guy who co-created Google Earth. But let's put it in perspective. Pokestop data isn't what you think it is. It's not a surveillance panopticon of your neighborhood. These are static captures of parks, statues, murals, landmarks -- the places people congregate. Brian described it as "building the map from the bottom up, from the locations where people spend time." Think of these 20 million waypoints as basically the inverse of what Google mapped with Street View. Google mapped the drivable streets. Niantic mapped where people actually hang out. Cool data, genuinely useful for visual positioning -- but very different from what the headlines imply. And lest we forget that Niantic is just one of many companies quietly building their own map of the world right now -- and they're all capturing different facets of reality: >🚶 person-level: Axon body cams on hundreds of thousands of officers. Meta Ray-Ban glasses capturing first-person POV at scale -- overseas operators reviewing images every time someone says "Hey Meta." > 🚗 vehicle-level: Tesla dashcams on every car in the fleet, massive onboard compute extracting and distilling data to the cloud. Waymo with cm-accurate 3D maps of every city they operate in. Fleet telematics cameras on delivery vehicles globally. > 🏠 street & home-level: Flock Safety deploying CCTV across neighborhoods and cities. Amazon with Ring cameras on every doorstep and mailroom (recently got dragged over that Super Bowl commercial about fusing all these cams together to find your dog) plus dashcams on every Prime delivery van. Roomba mapping your floor plan every time it vacuums -- Amazon wanted that data badly enough to try acquiring iRobot for $1.7B before regulators shut it down. > 🥽 headset-level: Apple Vision Pro and Meta Quest build a 3D model of whatever room you're in every time you put them on. Between Ring, Roomba, and your headset, your entire home is being spatially understood by at least three different companies. >📍platform-level: Google with Street View cars, aerial planes, satellite imagery, and live location from every Android phone in your pocket. Apple doing the same with mapping cars AND every LiDAR iPhone is quietly a 3D scanner. And yeah, despite the "Apple is too privacy-conscious" narrative, they're collecting location data too. >🏃 trajectory-level: Strava mapped every running and cycling trail on Earth -- and accidentally exposed secret military bases in Afghanistan and Syria because soldiers logged their jogs. When you aggregate enough individual trajectories, patterns emerge that were never supposed to be visible. > 🛰️ space-level: Planet Labs imaging the entire Earth's landmass every single day from orbit. Vantor capturing it in higher detail. Iceye doing it in 3D using SAR. If something changes anywhere on the planet -- a building goes up, a forest burns down, a military convoy moves -- before-and-after imagery within 24 hours. Fused together -- we have everything from body cam to dashcam to doorbell to phone to satellite -- every layer of physical reality is being mapped by somebody right now. Different sensors, different angles, different purposes. Same pattern. The interesting part is how they incentivize it. Google spends billions. Mapillary tried altruism. Hivemapper grinds with crypto. Pokémon GO cracked something none of them could: a game mechanic that subsidizes the scanning behavior. You're not building a map. You're catching pokemon. The map is just a side effect. 3D scanning is still a niche hobby for reality capture nerds like me. The moment somebody gamifies dense 3D capture at scale -- not posed photos but actual geometry -- that's when this blows wide open. Niantic sold the games for $3.5B but kept the spatial platform, with a data-sharing agreement in place. One team makes the game great, the other builds the spatial infrastructure underneath. Incentives finally aligned. Gaming is becoming a way for humans to contribute real-world trajectories that help physical AI learn about the real world. Google does it with live traffic. Tesla does it with autopilot. The mechanic is different but the pattern is identical -- and most people are already part of at least one -- if not a majority -- of these datasets whether they realize it or not.
This is wild. 143 million people thought they were catching Pokémon. They were actually building one of the largest real-world visual datasets in AI history. Niantic just disclosed that photos and AR scans collected through Pokémon Go have produced a dataset of over 30 billion real-world images. The company is now using that data to power visual navigation AI for delivery robots. Players didn't just walk around with their phones. They scanned landmarks, storefronts, parks, and sidewalks from every angle, at every time of day, in lighting and weather conditions that staged photography would never capture. They documented the physical world at a scale no mapping company with a fleet of vehicles could have replicated on the same timeline or budget. Niantic collected this systematically, data point by data point, across eight years, while users thought the only thing at stake was catching a rare Charizard. The most valuable AI training datasets in the world aren't being assembled in data centers. They're being built by people who have no idea they're building them.
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Introducing Wonder 3D, a new generative AI model in Flow Studio for fast and detailed 3D asset creation. 💬 Text to 3D — Watch your words take shape. Turn a simple prompt into fully textured 3D characters and props. 📸 Image to 3D — Add depth to your visuals. Transform concept art or reference images into dimensional 3D models. 🖼️ Text to Image — Visualize ideas early. Turn descriptions into concept imagery before converting them into 3D. Built for endless storytelling. Give your imagination some dimension. Available in all tiers. Find it under Wonder Tools. 👉 Get started: flowstudio.com 💡 Learn more: autode.sk/wonder3d
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Eye Tracking + Voice + AI No matter if we touch, point, speak, look or simply think, the interface should handle it. Here, gaze is used as direct input, but mainly as "micro-intent" signal that provides additional context to the system. SwiftUI + ARKit.
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Dale retweeted
Professor Judea Pearl — the pioneer who invented causal reasoning in AI — says scaling won't save us. "Mathematical limitations that are not crossable by scaling up." The brutal truth: LLMs aren’t learning how the world works. They are learning how we describe the world. This resonates with most biologists: Drug discovery is hitting the same wall. We have mountains of genomic data, but most AI models just find patterns in published papers — not in the raw biology itself. They're learning what scientists think causes disease, not what actually does. Pearl's causal revolution? That's how we move from "this gene correlates with cancer" to "this gene causes cancer" — and finally design drugs that work. Until then, we're building very expensive parrots.
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Monsters on screen? IKEA is on your side 👻 The latest from IKEA & INGO Hamburg celebrates the unsung heroes of horror movie season.
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A quick test of the Google Maps grounding tool on the @GoogleAIStudio Gemini API in Augmented Reality with the Geospatial API. Google Maps grounding gives Gemini access to Google maps data so you can make more specific location based requests. The results are pretty good as long as you phrase the query correctly. It should make AR navigation and AI tour guides far more useful. #designium #AR #AugmentedReality
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Understanding the difference between true volumetric 3D and planar stereoscopic 3D is key to grasping what “spatial” really means — and it matters for the future of spatial computing and VR/AR.
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Brain freeze isn’t a side effect—it’s the main event. Coca-Cola turns chills into thrills with new work from @WPP Open X, led by Ogilvy Singapore & Golden Wolf, transforming an invisible feeling into an audiovisual explosion as bold as the sphenopalatine ganglioneuralgia itself.
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Apple just announced an immersive Metallica experience for Vision Pro! Filmed during Metallica’s world tour in Mexico City, it puts you up close with 180-degree views and Spatial Audio. See Enter Sandman like never before. Drops Friday, March 14. This will be special.
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YOU CAN NOW BUILD APPS AND WEBSITES JUST BY OPENING UP A BROWSER AND TALKING TO YOUR COMPUTER AND THIS IS VERSION ZERO OF THIS TECH, DO YOU NOT REALIZE WHATS ABOUT TO HAPPEN?????
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