
a space for men to speak the unspoken. Share your truth. Heal out loud. Also for fathers, sons, daughters and the silence we break together. #itsdad
XY Chromosome
Joined June 2025
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Agent.self learns how agent should orient and regulate cognition; Astra supplies the cognition; Jev supplies bounded common-sense judgment; memory/evidence keeps all of them grounded.
MLoPs allows training from otel and your own internal sessions to understand SOE based on model
GPT-6.1 Terra: delivering fast and capable computer use at a lower price.
GPT-6.1 Terra understands what’s on screen, takes action across apps, writes naturally, and is a more capable model for your whole workday with the efficiency to take on more of it.
🤖 Made with AI
itsdad retweeted
Microsoftからかなり面白いOSSが出てる。最大1,024のAIエージェントが、中央の司令塔なしで自律的にタスクを見つけ、分担・検証・統合していく「Agensh」。1つのAIを賢くするだけじゃなく、AIをどう組織化するかで性能を伸ばす。「LLM Scaling」から「Agent Scaling」へ。
Multi-Agentの流れ、また一段変わりそう。github.com/microsoft/Agensh
Agenshは最大1,024エージェントまでの自己組織型Multi-Agentを掲げており、Microsoftが2026年10月24日にOSS公開しています。
#Agensh #MultiAgent #AI
itsdad retweeted
Anthropic has filed an S-1 registration statement with the SEC related to its proposed IPO.
Read more: anthropic.com/news/s1-sec
Legal disclaimer: A registration statement relating to these securities has been filed with the SEC but has not yet become effective. These securities may not be sold, nor may offers to buy be accepted, prior to the time the registration statement becomes effective. This post does not constitute an offer to sell or the solicitation of an offer to buy these securities, nor shall there be any sale of these securities in any state or jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such state or jurisdiction.
itsdad retweeted
Vector databases are officially cooked 🤯
This repo packs 60 million text chunks into 6 GB instead of 201 GB, with no accuracy drop reported in its tests.
- 97% less storage
- No cloud or GPU needed
- Runs on a standard laptop
- Keeps your data local
100% open-source.
itsdad retweeted
Next-gen browser use is here.
Pomerado builds APIs for any website that are faster (2-4x), cheaper (10-1000x), and more reliable (+30%) than browser agents (including Astra, Muse, and Instinct). Open source too.
Congrats on the launch @akshay_manglik @Alanmrsa1!
itsdad retweeted
Introducing Pomerado (YC F26): the faster, cheaper, and more reliable alternative to browser use.
Open source. Sign up for free to supercharge your agents 🧵
itsdad retweeted
🚀 RedGPU V4.4.0-Alpha is out!
A major WebGPU update bringing large-scale open-world rendering to the browser: GPU-driven Terrain (Landscape), Foliage & Grass, Interactive Water (Lake), Global Wind, and KTX2 Compressed Textures.
✨ What's New in V4.4.0-Alpha:
1️⃣ GPU-Driven Terrain (RedGPU.Landscape)
• Async 16-bit heightmap tile streaming & global heightmap fallback
• Continuous LOD geomorphing & GPU frustum/occlusion culling
• 4-channel multi-layer PBR splatting, stochastic tiling & virtual texture atlas baking
👉 Terrain Demos: redcamel.github.io/RedGPU/ex…
2️⃣ Large-Scale Foliage & Grass (Foliage & Grass)
• GPU procedural scattering driven by terrain layer weights & slope
• 3-stage mesh LODs + runtime-baked Octahedral Impostors with dithered crossfade
• Chunk-streamed procedural grass with terrain ground-color blending
👉 Open World Demo: redcamel.github.io/RedGPU/ex…
3️⃣ Interactive Water System (RedGPU.Water.Lake)
• Depth-based optical absorption & soft shoreline fade
• Screen-Space Reflections (SSR), dual-normal refraction & underwater solar caustics
• Real-time GPU 2D wave ripple simulation reacting to moving characters & objects
👉 Lake Demos: redcamel.github.io/RedGPU/ex…
4️⃣ Global Wind System (scene.windManager)
• Unified wind direction, speed & strength synchronizing tree foliage sway and lake waves in real time
5️⃣ KTX2 Compressed Textures in BitmapTexture
• Load .ktx2 textures directly via RedGPU.Resource.BitmapTexture
• Native KTX2/ZSTD parsing & automatic GPU format negotiation (BC7, BC6H, ASTC, ETC2)
• On-demand Three.js Basis Universal WASM transcoder integration for a lightweight core bundle
👉 KTX2 Demo: redcamel.github.io/RedGPU/ex…
🔗 Explore RedGPU:
• Live Examples: redcamel.github.io/RedGPU/ex…
• Documentation: redcamel.github.io/RedGPU/ma…
• GitHub: github.com/redcamel/RedGPU
#RedGPU #WebGPU #JavaScript #TypeScript #3DGraphics #GameDev #OpenWorld #WebDev
itsdad retweeted
Respan Gateway is a high-performance, open-source AI gateway written in Rust. It acts as a universal adapter between your application and virtually every major AI provider. @respanai
itsdad retweeted
celld: @Cloudflare Durable Objects on S3.
pgs3: S3 on Postgres.
Cloudflare Durable Objects on Postgres.
itsdad retweeted
🎉 BeautifulRust v1.3.0 is now live!
The last 24 hours have been wild, amazing to see the interest in this, so I thought, why not take the most-requested feature and just build it, today.
And it's done, now live on Github. It really is amazing how fast you can iterate when so many people start using something within the first 24 hours.
Here's what’s new in this release 🔽
- a new skill that ports C, C++, Python, Go, and JS/TS to idiomatic Rust
- it ports your tests first, so the Rust version is checked against the original’s own behavior
- NULL and None become Option, error codes and exceptions become real error types, and magic strings become enums
- every port ships with a PORTING.md that maps the old API to the new one and lists every deliberate difference
Keep calm and Rust on 🤘 🦀
github.com/morganlinton/Beau…
itsdad retweeted
Building a game with Claude Code or Codex? save this.
74 open-source game dev skills for AI coding agents:
→ Godot, Unity, Unreal, Phaser, Three.js, Bevy, Roblox and more
→ art production, character animation, performance optimization
→ getting your game onto Steam
→ plain SKILL.md files that work across agents
github.com/gamedev-skills/aw…
itsdad retweeted
Introducing API v5, the agent-first memory API
- container tags are now namespaces, and they live in the url
- output from the API is now optimized for agent context
- one prompt to migrate
- Markdown negotiation in API results
itsdad retweeted
Great time to use the Unbroker skill!
i'm open sourcing UNBROKER: a tool that finds where your personal info is exposed by data brokers and files the removals for you
it runs as a skill in Hermes Agent
_________
your data is everywhere; hundreds of brokers publish your name, current and old addresses, phone, email, birthday, even your relatives. anyone can find where you live in about ten seconds
CCPA, CPRA, GDPR, and a growing number of state laws say a broker has to delete your data if you ask. there's just no easy bulk button. every broker has a different process and many make it intentionally difficult to exercise your right to delete
this is the entire business model for companies like DeleteMe, Incogni, EasyOptOuts; they charge you monthly (DeleteMe is $330/yr for a Family plan) to file removals that you can submit yourself for free, and then you're giving a new company the exact data you want to erase
so i built one you just run for free. your data never even has to leave your machine if you run a local model
_________
how it works:
first it builds search vectors from everything: every name, alias, email, phone, and address you've had (brokers might index you under a maiden name or a house you left in 2014, so the naive "current name + current city" approach can miss profiles). then it fans out parallel sub-agents across the broker list, which refreshes from a maintained public source
automation is tiered. when it can handle a broker end to end with your settings, it drives a browser through the opt-out form, sends the email, and opens the confirmation link itself. soft CAPTCHAs clear on their own with a real browser. anything only a human can finish comes back to you as a short list at the end
the email side doesn't need a stored password and can send opt-outs and open verification links through your own logged-in webmail. you can also wire up SMTP, or keep it manual and just send the drafts it writes
it tailors every request to your jurisdiction, filing under the framework that applies where you live: CCPA and CPRA in California, GDPR in the EU and UK, a general right-to-delete request everywhere else. if you're in California it also uses the state's DROP portal, a single request that covers 500+ registered brokers at once
it holds as little of your data as it can, and keeps it local. dossiers are encrypted at rest if you want, opaque ids keep your real name out of every filename and log, and nothing leaves your machine unless you opt in
brokers sometimes relist you eventually or new ones find your data, so every case is tracked in a ledger and can be re-scanned on a cron schedule so if your data pops back up it files the removal again
github.com/NousResearch/herm…
现在做独立游戏 代码已经不是门槛了
所以美术就变得尤其重要
这个github项目 包含了
94 个 Skill 覆盖建模、拓扑、UV、材质、灯光、绑定、动画,以及 Unity / Unreal / Godot 导出
而且自动化工作流 ,给一个需求,blender-director 会自动串 hard-surface → UV → 材质 → 优化 → 导出。
又非常贴合常见独立游戏美术口味自带 lowpoly、像素、手绘、horror、PSX、等距等风格包,还有解谜平台、生存、RPG 等类型向指引
相当招了一个专业的美术团队啊
github.com/arjun988/blender-…
原来这个网站不但有美术风格
还有各种游戏玩法的拆解
不用从0开始了
直接获得了一个玩法库
说不定能碰撞出灵感
然后新玩法就此产生了呢
gameplayatlas.loopyhop.com/
itsdad retweeted
Guys, you can now turn any video into Mixamo animation, free and local 🔥
It's called Motion2MixamoRig. I tested it on a full workflow, from one anime image to an animated 3D character, and it's really good.
You still need some cleanup on top, but overall it works great.
youtu.be/58UpDAnbdkM
🤖 Made with AI





























