This is my home town today.
Is THAT how Russia's desire for peace looks? Or is that Russia's image of one?
#RussiaIsATerroristState
14 people killed, including 6 children: Russia launched a ballistic strike on a residential area of Kryvyi Rih near a children's playground.
Those who talk about peace are showing their true intentions to the world. Russia wants nothing but war.
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Ivan "John Ivess" Shyika retweeted
A series of video recordings from cameras inside the Ukrainian home improving store, at the moment of russia’s strike.
Lots of civilian people walking around the store on the weekday.
Russia’s terrorism cannot be happening for a third year in a row, Ukraine critically needs the right and permission to hit military targets on Russia’s territory using ally-supplied weaponry to prevent even more casualties amongst innocent civilians.
Ivan "John Ivess" Shyika retweeted
Russians just hit an “Epicenter” hypermarket in Kharkiv with two “FAB” aerial bombs.
Deliberately on the weekday when lots of civilians are inside.
2 people confirmed killed, large number of people is missing and many are wounded. There is a big fire going on right now.
Hard to believe it's already been 3 years...
3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition you can enjoy today. None of this would have happened without you - our Community.
Thank you! 💛
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So excited about @GodotCon; It is thrilling to see how far the engine has gotten, and I am honored to have contributed to it. Everyone who is attending - have a blast!
S/o to my people @SanderVhove and @bitbrain who will deliver their talks there
#GodotEngine #gamedev #GodotCon
Ivan "John Ivess" Shyika retweeted
Iteration speed is the most important thing for me to make games. Games become good via improving them in many iterations, after listening to player feedback and testing out your ideas. Godot is really made for this and really supports swift iteration.
Ivan "John Ivess" Shyika retweeted
The end of an era.
But also…the start of another.
😉
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
Recently, I had the pleasure to be an early reviewer for "Unreal Engine 5 Shaders and Effects Cookbook" by @PacktPublishing.
It was good. See my brief review in the thread below as I don't have enough characters here.
#gamedevelopment #UnrealEngine
a.co/d/dZbWgDY
'Unreal Engine 5 Shaders and Effects Cookbook' by @PacktPublishing is an insightful introduction to shaders and materials with helpful resources for both beginners and experienced devs. Highly recommend it to anyone interested in creating realistic graphics in Unreal Engine.
Ivan "John Ivess" Shyika retweeted
The theme for #GoGodotJam4 is...
Ivan "John Ivess" Shyika retweeted
The countdown has begun!
#GoGodotJam4 is STARTING in ONE day.
If you haven't registered yet, you can here: gogodotjam.com
The theme will be revealed on @JadeTheKobold 's channel.
Stay tuned for more!
ART:
Escape the Human Race - artstation.com/artwork/LRarN…
Rock in Space - artstation.com/artwork/vDzYo…
Gaia's Agony - The Comet Cometh - artstation.com/artwork/n0dDk…
JØRN LAVOLL'S MUSIC: bearandcatmusicproduction.ba…
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Ivan "John Ivess" Shyika retweeted
A Georgian mercenary, who was tortured by the Wagner PMC, turned out to be a civilian resident of Donetsk region
Ivan "John Ivess" Shyika retweeted
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After refusing to submit to Russian brutality and uttering the phrase "Slava Ukraini," a Ukrainian prisoner of war is being brutally killed.
Even in the twenty-first century, horrible war crimes are still committed, and those who break all the rules still go unpunished.
Ivan "John Ivess" Shyika retweeted
The Bog is an up coming emotive "Made in Godot" game currently in development, come and learn more about it in my latest video:
youtu.be/MXJoY3-4Xl0
Congratulations, @godotengine! 🥳
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon. #GodotEngine
godotengine.org/article/godo…
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