Jared Brown (@jaredjjb) header
Jared Brown (@jaredjjb) profile picture

Building in Rust, Spawn, and Three.js AI Game Dev

Austin Texas
Joined June 2013
Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)Photo by Jared Brown (@jaredjjb)
Claude Fable 5.1 is awesome. Cloned satisfactory for me at the low cost of 50x the price of the original game. Built in Three.js with a gauntlet Loop + Youtube Playthrough.
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Jared Brown retweeted
Open Engine update! This one is full with goodies and features including prefabs, improved terrain, spline tools for roads, junctions and bridges, more parts exposed to the C# layer and of course, optimizations! github.com/Game-Crafters-Gui… #GameDev #IndieDev #GameDevelopment
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The result of switching from Three.js to Rust in October Learning curve is expected, we will rebuild the exponential nature. Now how to scale past the compile time?
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Giving this a Shot in Rust
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency. - One model trained on 350K+ motion clips - Smart Primitives for navigation and object interaction, no retraining - SOMA weights for human characters - Unitree G1 weights for the humanoid robot - Code under Apache 2.0, weights under the NVIDIA Open Model Agreement Animation and robotics motion generation, now open for anyone to build on!
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Jared Brown retweeted
Releasing MOG the online fighting arena on x $5000 cash prize to whoever is #1 on the leaderboard at the end of the month play directly in your timeline in first reply get mogged
Introducing X Arena, fight as your favorite X character Yilong Ma, Nikita Boar, BoneGPT, The Zuck Name a @ i should add to the game Playable soon directly on the timeline
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building layered characters from scratch in @spawn
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Adapt or Die. Understandable. Think bigger, or even more niche.
AI is increasingly making me feel there is no point in trying to remain in indie gamedev, not sure there is much of a niche left that i'd like to make games for that won't get cloned in a day.
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Major Step Forward. Anti AI Game devs should stop using tools entirely, go back to punch cards.
The first vibecoded game to actually sell well on Steam If it makes over a million dollars every U.S. studio and indie dev will silently switch over to AI regardless of the complaints
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I started a new account, got verified, found a community of a bunch of people following each other. Gained 185 Followers! The only posts I see from this community is how grateful they are to grow, and asking for more growth. Do this until 2k Followers then Niche? Or Avoid?
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While waiting for rust to compile its fun to look at past three.js projects! I miss the development speed of Browser Builds
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While Building in the Browser has been fun, I'm currently in the process of porting into Rust. So far Rust is eating my tokens at 3x the rate. Compiling has crashed my pc 3 times. Just porting over the basics has already used up 3 max subs. The video below is the current Three.js version. See you in a few days once the rust version is stable enough to compare!
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The Vibes are Strong at @spawn They've cooked up a world wild web engine
30 people was the warmup. over 200 people adding things to the same world in the same minute, while playing in it. 100,000s of sky whales crashed it. then we brought it back a few minutes later. ty for helping us find where it breaks. now THAT was a stress test. see you next week?
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Highly recommend giving @spawn a try The more I demo ideas here, the more I realize many of my ideas wont work unless they moved into spawns engine. Still early, but its free, and its amazing already.
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After 2 Prompts of: "Optimize City Generation for performance so I can have a larger city with faster generation"
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Replying to @jaredjjb @spawn
Try it here: spawn.co/ I'm not paid by spawn. It's a free amazing platform that helped me reconnect with an old friend. The amount of tokens I've used there makes it feel like im being paid by spawn though. Try It. Just Once wont hurt.
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Releasing @threejs Procedural Animals 🐾 24 species generated entirely from code with Opus 5.5: no models, no textures, no hand-made rigs. Each one is sculpted from SDFs, meshed, rigged, skinned and furred at runtime, then animated with IK. Open source, agent ready, demo & repo below 👇
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Bethesda should re-release skyrim for the browser.
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One step closer to Genshin Skyrim in the Browser We keep climbing, we keep building, we keep failing. Then we do it again the next day. Built in Three.js with Claude
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Jared Brown retweeted
AI HACKERS HAVE PUT SKATEBOARDING IN CALL OF DUTY MODERN WARFARE 2! 🚨 THIS HAS GONE TOO FAR. ITS TIME TO PACE THE FRONTIER. @DarioAmodei @sama @elonmusk @theo
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There is no gamer on this earth that can beat this record. @majidmanzarpour Has built quite the challenge!
congrats @jaredjjb first to beat my @spawn game, it's not easy.. can you beat his record? play free 👉 spawn.co/@majid/deus/play
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No one defeats Robot 2.0 @alightinastorm it seems! One of my Souls-like test bosses of the day! Opus 5.5 and Vibemaker, with 3d boss model using @tripoai . This game was supposed to be a simple test is all! But I am going to have to improve the combat, and release it for people to play now lol
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