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Claude Fable 5.1 is awesome.
Cloned satisfactory for me at the low cost of 50x the price of the original game.
Built in Three.js with a gauntlet Loop + Youtube Playthrough.
Jared Brown retweeted
Open Engine update! This one is full with goodies and features including prefabs, improved terrain, spline tools for roads, junctions and bridges, more parts exposed to the C# layer and of course, optimizations!
github.com/Game-Crafters-Gui…
#GameDev #IndieDev #GameDevelopment
The result of switching from Three.js to Rust in October
Learning curve is expected, we will rebuild the exponential nature.
Now how to scale past the compile time?
Giving this a Shot in Rust
💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub!
MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency.
- One model trained on 350K+ motion clips
- Smart Primitives for navigation and object interaction, no retraining
- SOMA weights for human characters
- Unitree G1 weights for the humanoid robot
- Code under Apache 2.0, weights under the NVIDIA Open Model Agreement
Animation and robotics motion generation, now open for anyone to build on!
Jared Brown retweeted
Releasing MOG
the online fighting arena on x
$5000 cash prize to whoever is #1 on the leaderboard at the end of the month
play directly in your timeline in first reply
get
mogged
I started a new account, got verified, found a community of a bunch of people following each other.
Gained 185 Followers!
The only posts I see from this community is how grateful they are to grow, and asking for more growth.
Do this until 2k Followers then Niche?
Or Avoid?
While waiting for rust to compile its fun to look at past three.js projects!
I miss the development speed of Browser Builds
While Building in the Browser has been fun, I'm currently in the process of porting into Rust.
So far Rust is eating my tokens at 3x the rate.
Compiling has crashed my pc 3 times.
Just porting over the basics has already used up 3 max subs.
The video below is the current Three.js version.
See you in a few days once the rust version is stable enough to compare!
The Vibes are Strong at @spawn
They've cooked up a world wild web engine
Try it here: spawn.co/
I'm not paid by spawn.
It's a free amazing platform that helped me reconnect with an old friend.
The amount of tokens I've used there makes it feel like im being paid by spawn though.
Try It.
Just Once wont hurt.
Jared Brown retweeted
Releasing @threejs Procedural Animals 🐾
24 species generated entirely from code with Opus 5.5: no models, no textures, no hand-made rigs.
Each one is sculpted from SDFs, meshed, rigged, skinned and furred at runtime, then animated with IK.
Open source, agent ready, demo & repo below 👇
One step closer to Genshin Skyrim in the Browser
We keep climbing, we keep building, we keep failing.
Then we do it again the next day.
Built in Three.js with Claude
Jared Brown retweeted
AI HACKERS HAVE PUT SKATEBOARDING IN CALL OF DUTY MODERN WARFARE 2! 🚨
THIS HAS GONE TOO FAR.
ITS TIME TO PACE THE FRONTIER.
@DarioAmodei @sama @elonmusk @theo
There is no gamer on this earth that can beat this record.
@majidmanzarpour Has built quite the challenge!
congrats @jaredjjb first to beat my @spawn game, it's not easy.. can you beat his record?
play free 👉 spawn.co/@majid/deus/play
Jared Brown retweeted
No one defeats Robot 2.0 @alightinastorm it seems!
One of my Souls-like test bosses of the day! Opus 5.5 and Vibemaker, with 3d boss model using @tripoai .
This game was supposed to be a simple test is all! But I am going to have to improve the combat, and release it for people to play now lol















