Jada (@jasteria_) header
Jada (@jasteria_) profile picture

Narrative Designer @demonjamgames | Game Writer | @IGDAFoundation International Scholar ‘22

Joined May 2014
Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)Photo by Jada (@jasteria_)
Hey! I’m Jada, a narrative designer and game writer working on an unannounced title @demonjamgames ! If you see me at GDC please say hi 💖 #WhatAGameDevLooksLike
4
21
189
8,308
why are so many of you writing about hinge dates and situationships? have none of your relatives killed themselves from alcoholism or died on a warehouse floor? we don’t need more bushwick slop we need another upton sinclair!
23
499
84
5,567
261,384
always the same
2,078
18,275
1,426
335,429
4,319,018
Speed won streamer of the year!!!
2
320
My Jacinthe Cosplay 💐 #PokemonLegendZA
179
4,541
124
36,787
505,970
this post, and some of the replies to it, perfectly captures why using a manga or story for what you want from it, and not listening to the story, is so damaging. these manga arent for your self actualisation or personal development. theyre the stories of people who aren't YOU.
Cried seeing the state of mangatok
39
575
20
5,714
100,938
I trust the small indie studio’s use of LLMs to debug 10 lines of code more than execs at certain studios who force their employees to use LLMs to generate art and lay off a significant chunk of their workforce. Attacking game devs over minor AI tooling use is misguided
3
23
732
Trust and believe your favorite AAA game released in 2026 onwards has some degree of LLM use in the pipeline. You just want to attack smaller studios with fewer resources because they’re easier targets
1
5
51
I think we need to scrutinize *how* LLMS are used, if the quality of certain games suffer from its usage, if large swaths of human devs are losing work at certain studios because of it, etc rather than painting all games made with some AI tooling with a broad brush
1
5
54
-Indie dev encounters issues at the end of their development cycle -indie dev attempts to troubleshoot said issues -indie dev consults the MANUFACTURER of their game engine, THEY can't solve their issues -as a last-ditch effort to avoid shipping a game with a glitch they can't iron out, they spitball with an LLM -surprisingly, LLM assists in workarounds that fix said issues -despite not needing to disclose (per steam TOS), the dev is honest about their disclosure when nominated for awards to be transparent. I would say House House did everything right. An LLM was used to solve problems humans could not. It didnt generate assets. It didnt infringe on the creative process. I hate what AI, and particularly GenAI has done to the gaming industry, but this is a stupid fucking hill to die on. This isn't vibe coding. This isn't slop. This is what AI was SUPPOSED to do in industry. Pick the right battles, people.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere. bigwalk.game/faq/#ai pcgamer.com/games/puzzle/b…
230
5,625
122
51,980
880,422
I think AI is decent for coding, doing math, parsing data for scientific experiments, etc (with human supervision and input). It should not be used to replace outputs of the human soul ie. ART! Nor should it be used as a replacement for human reasoning, thought, or relationships
1
6
139
And of course the people who say they earnestly believe AI could destroy humanity but still advance the technology should be stopped. We don’t actually need to create super intelligent beings to optimize workflows. Those people want to create non-human slaves
1
14
All that to say, I am willing to change my stance when I have more information. Overall I’m still skeptical of extreme cost cutting measures using AI and I’m treading lightly. But certain AI tools != AI slop. We should have more nuance when discussing this issue
15
TLDR on the Big Walk article. Some awards judges say they won’t vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didn’t use AI to make the game’s art. The example they gave was a bug in Unity’s graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code. This is where I wish people had a little more nuance. I’m all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me. Everyone and their mother was singing Big Walk’s praises. Now I’m seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. You’re allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere. bigwalk.game/faq/#ai pcgamer.com/games/puzzle/b…
152
1,400
75
14,291
512,273
I'm going to be completely real about the realities of this, as someone who could not possibly be more anti-AI: Software engineering uses AI. My partner works in that field, and it's just been 100% fully adapted into workflow, just for helping fix lines of code etc.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere. bigwalk.game/faq/#ai pcgamer.com/games/puzzle/b…
82
86
19
2,975
209,980
Hi my friend Nicole is an extremely talented artist and animator!! If you have a animated project she would be a great asset to your team
Thanks for everything
9
40
1,903
Being right years ahead of others isn’t nearly as satisfying as people think. Nobody apologizes for treating you like a crazy. They just come back years later, repeating what you told them as if it’s some groundbreaking revelation because they finally heard it from someone else.
691
9,851
1,040
56,238
922,046
FIRST TIME JOYSCROLLING ON TWITTER
85
31,322
248
262,040
1,300,427