
Narrative Designer @demonjamgames | Game Writer | @IGDAFoundation International Scholar ‘22
Joined May 2014
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Hey! I’m Jada, a narrative designer and game writer working on an unannounced title @demonjamgames ! If you see me at GDC please say hi 💖 #WhatAGameDevLooksLike
Jada retweeted
why are so many of you writing about hinge dates and situationships? have none of your relatives killed themselves from alcoholism or died on a warehouse floor? we don’t need more bushwick slop we need another upton sinclair!
Jada retweeted
this post, and some of the replies to it, perfectly captures why using a manga or story for what you want from it, and not listening to the story, is so damaging.
these manga arent for your self actualisation or personal development. theyre the stories of people who aren't YOU.
I trust the small indie studio’s use of LLMs to debug 10 lines of code more than execs at certain studios who force their employees to use LLMs to generate art and lay off a significant chunk of their workforce. Attacking game devs over minor AI tooling use is misguided
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Trust and believe your favorite AAA game released in 2026 onwards has some degree of LLM use in the pipeline. You just want to attack smaller studios with fewer resources because they’re easier targets
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Jada retweeted
-Indie dev encounters issues at the end of their development cycle
-indie dev attempts to troubleshoot said issues
-indie dev consults the MANUFACTURER of their game engine, THEY can't solve their issues
-as a last-ditch effort to avoid shipping a game with a glitch they can't iron out, they spitball with an LLM
-surprisingly, LLM assists in workarounds that fix said issues
-despite not needing to disclose (per steam TOS), the dev is honest about their disclosure when nominated for awards to be transparent.
I would say House House did everything right. An LLM was used to solve problems humans could not. It didnt generate assets. It didnt infringe on the creative process.
I hate what AI, and particularly GenAI has done to the gaming industry, but this is a stupid fucking hill to die on. This isn't vibe coding. This isn't slop. This is what AI was SUPPOSED to do in industry.
Pick the right battles, people.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
I think AI is decent for coding, doing math, parsing data for scientific experiments, etc (with human supervision and input). It should not be used to replace outputs of the human soul ie. ART! Nor should it be used as a replacement for human reasoning, thought, or relationships
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And of course the people who say they earnestly believe AI could destroy humanity but still advance the technology should be stopped. We don’t actually need to create super intelligent beings to optimize workflows. Those people want to create non-human slaves
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Jada retweeted
TLDR on the Big Walk article. Some awards judges say they won’t vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didn’t use AI to make the game’s art.
The example they gave was a bug in Unity’s graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code.
This is where I wish people had a little more nuance. I’m all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me.
Everyone and their mother was singing Big Walk’s praises. Now I’m seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. You’re allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
Jada retweeted
I'm going to be completely real about the realities of this, as someone who could not possibly be more anti-AI:
Software engineering uses AI. My partner works in that field, and it's just been 100% fully adapted into workflow, just for helping fix lines of code etc.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
Jada retweeted
Hi my friend Nicole is an extremely talented artist and animator!! If you have a animated project she would be a great asset to your team
Jada retweeted
Being right years ahead of others isn’t nearly as satisfying as people think. Nobody apologizes for treating you like a crazy. They just come back years later, repeating what you told them as if it’s some groundbreaking revelation because they finally heard it from someone else.






















