Peter retweeted
I’m not opposed to the iPhone Duo, it’s just not what I’m looking for in a phone. I want simplicity.
That being said being able to remotely approve Codex questions on one side while reading/emailing etc on the other is SO tempting.
Peter retweeted
Imagine this scenario:
Claude uploads an entirely fabricated murder file to the Philadelphia police website. Witness statements, photos, everything.
It lands on a homicide detective's desk. They investigate. Find suspect. Question him.
And every time the evidence doesn't add up, AI hallucinates more evidence to support the original lie.
DNA comes back positive for blood that never existed. Gun registration to a weapon that's never existed.
Eventually, a man goes to prison for a murder that never happened.
Peter retweeted
a sony irritou tanto a comunidade de jogos que usaram de IA para acelerar o desbloqueio do PS5 e em duas semanas ta suportando tudo do PSP, Vita, PS1 ao 5, *RODANDO MELHOR*, incluindo Xbox 360 para tras e tudo do Nintendo Switch 1
🎮 PS5SX2 2.00 is here. And it's a BIG one.
🔥 Frame Generation: 30 → 60 / 60 → 120 FPS
🔍 Up to 8x resolution on PS5 Pro
🎨 One-click HD texture packs
🏆 RetroAchievements with PS5-style trophies
🌐 PS2 online multiplayer
⚡ Major performance improvements
💾 Save states, cheats, widescreen & 60 FPS patches
PS2 emulation on PS5 just hit another level.
🔗 github.com/Swordpdf/PS5SX2
💬 discord.gg/mFpkX6gng
☕ ko-fi.com/sword95
#PS5 #PS5Pro #PS2 #PlayStation #PlayStation2 #PS5Jailbreak #PS5Homebrew #PCSX2 #PS5SX2 #Emulation #RetroGaming #Gaming #Homebrew #FrameGeneration #60FPS #120FPS
Peter retweeted
okayyyy fine... giving away two sets of the new GameBuds (one Matcha🍵 and one Yuzu🍋)
RT + reply which colorway you want
winners chosen by Monday, 9/7
Peter retweeted
Things I wish I knew before launching my first mobile app:
1. Building in public is dead.
Don’t share everything before launch. People are building faster than ever. You might have 100 clones before you even hit the App Store.
2. Build with React Native.
iOS might make more money, but if your app goes viral overnight, you want to be able to launch Android immediately too. And you can reuse a lot of your code and backend for web.
3.Start marketing the moment you submit to the App Store.
Don’t wait for approval. Marketing is more important than another feature.
4. Give users a way to report bugs.
Your users will become free QA testers. You have no idea how many bugs users have found for me that would have taken me hours to discover myself.
5. Stop adding features until you have users paying.
Features don’t bring users. Distribution does.
Your time should probably be 80–90% marketing and 10–20% coding/fixing/improving.
6. Don’t sleep on instagram.
Everyone tells you to post on tiktok. Ig brought me more downloads than anything else during the first 5 days of one of my apps.
And trial reels are ridiculously underrated. You can test tons of content without putting it on your feed, reach new people, and gain followers at the same time.
Save this before launching your first mobile app
🤝 Paid partnership
Peter retweeted
my life changed the moment an old mentor told me this:
“stopping your worst habit would change your life way faster than starting your best habit…
fix the leak before filling the bucket.”
Peter retweeted
Someone just built an invisible teleprompter for your MacBook notch 🤯
It's called Notchprompt and it helps users maintain eye contact during Zoom calls, demos, or interviews.
100% Open Source.
Peter retweeted
Start your Data Analytics journey right now for FREE.
Like, retweet and comment interested and I’d DM you a starter kit immediately to get you started right away.
Peter retweeted
85.65 GB Paid Courses Collection
FREE for 1000 people!👇
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How to get it:👇
1️⃣ Follow @chamakin_ai
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