๐Ÿ’™ anatomy, movement, sustainable systems & open source solutions ๐Ÿ’™

Vancouver, BC - Canada
Joined October 2016
#RBFNodes for #Blender will be released soon with a major update. I wonder if it would be helpful to cover general RBF basics in the video as well, or focus only on the add-on? #b3d #rigging #rigtip #character #animation
5
6
1
34
1,486
With the trapezius and deltoid removed, arm circumduction reveals the exact sequential engagement of the rotator cuff. Tell us what anatomical movement to break down next in the comments below. #rotatorcuff #shoulderbiomechanics #anatomystandard #orthopedics #physicaltherapy
123
1
971
28,614
This account is such an easy Follow. ๐Ÿค“
what if ai agentic coding be like:
1
133
imagining a few small gestures to edit/write with ai: word: spin synonyms sentence: shift the tone (cold <-> warm) paragraph: shorten/expand
223
854
181
8,936
1,038,060
I encounter too many rigs that could have used such a thing. Perhaps this'll make it easy enough for people to not skip the alignment step. #rigging
Iโ€™ve been working on a small #Blender tool called BoneGuide. Itโ€™s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. #b3d #rigtip Teaser below ๐Ÿ‘‡
2
3
365
Watch the arm swing through its natural range of motion into flexion and extension with minimal scapular compensation. Which layer gives you the best understanding of joint movementโ€”full muscle, deep layer, or pure bone? Let us know in the comments below! #anatomystandard
5
381
8
2,704
82,398
Snapshots is not too popular yet but it is my greatest contribution to the Blender community โœจ A true must have from my own experience. superhivemarket.com/productsโ€ฆ
1
5
193
ๆŒ‡ใฏๆ‰‹ใฎใฒใ‚‰ใฎไธญใ‹ใ‚‰ๅ‹•ใใ‚คใƒกใƒผใ‚ธ๏ผ
6
1,137
22
10,171
532,341
Oh Brave Rabbit. You make me sad. Why? Because you remind me of my strong dependency. BECAUSE I CANNOT LIVE WITHOUT VOLUMETRIC SMOOTHING!! For skinning weights... this tool is must have.
๐Ÿ“ฃ Smooth Weights 3 for #Blender - Faster than ever โšก Another huge performance leap. Up to ~9ร— faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting, faster Symmetry Map, faster everything. For you! braverabbit.gumroad.com/l/smโ€ฆ #b3d
3
1
29
1,584
Been waiting for this @blender release for quite some time. It addressed some critical issues for me that were introduced in the 5.x series. It's LTS (long term supported) as well. Been testing the beta for weeks now, and so far all is looking good. #b3d blender.org/download/
5
285
SqueezyPixels recreated Unreal's Pose Driver idea in Godot, using a lightweight RBF interpolation system for smoother corrective poses. ๐Ÿค– See more: reddit.com/r/godot/comments/โ€ฆ #gamedev #indiedev #godot
16
47
3
657
44,234
Growing Synthetic Muscles #b3d #geometrynodes
27
159
21
2,387
296,678
new project: "micro-scans" aka "being Dany Bittel on a budget" @DanyBittel I bought a toy digital microscope and tried a couple of LEGO rigs over the past week first takes were quite "poetic" but the last one starts being usable :) first takeaway: engineering is hard.
3
4
24
1,433
๐Ÿ“ฃSHAPES for Blender live to explore ๐Ÿšจ An advanced shape key editor for character and facial rigging. Major features now playable right in your browser. No install. Just click and try it. Currently in beta. Get 20% off at launch in Q3 ๐Ÿ‘‡ braverabbit.com/shapes-blendโ€ฆ #b3d #Blender
2
17
1
95
6,023
So grateful that at least one software (@blender) maintained the "armature" term for rigging. "Skeletons" can be confusing ... when rigging actual anatomical skeleton meshes. (I work in medical) Excuse to share the beautiful sketch.
2
53
28
59
5
1,112
61,885
Testing a *local* model on an 14 year old machine that was "upgraded" (cough cough) with a 10 year old graphics card (GTX 1060). Blender python results are solid. Speed is usable. Don't toss those "old" machines. There is hope.
1
1
271
This is exactly the kind of headset concept that makes your brain say โ€œof course.โ€ But the engineering challenges to actually make it viable are insane. Great idea visually, but good luck making it comfortable, adjustable, durable, and manufacturable.
17
7
94
5,551