Stop getting "failed to find solution for one or more bones".
Adaptive Auto Skinning binds every time, it’s super fast for a voxel method, and it even gets the fingers right. #b3d
Jessy Leite retweeted
Tired of painting every weight by hand?
Adaptive Auto Skinning does it for you. Its adaptive voxel engine adds detail exactly where you need it. One click, done in seconds.
Here's everything new in October #b3d
Tired of painting every weight by hand?
Adaptive Auto Skinning does it for you. Its adaptive voxel engine adds detail exactly where you need it. One click, done in seconds.
Here's everything new in October #b3d
Jessy Leite retweeted
[Auto-Rig Pro update log 3.79.10]
Facial upgrade.
- "Squishy Lips" in option, simulating vertical compression/stretching when moving the lips corners.
- Nostrils controllers in option. Follow amount can be adjusted in "Rig Main Properties"
- Eyelid corners are now optional
- Rig Tools: Snap Child Of, Snap Pole: Revamped the UI for better ergonomics, show constraints as expanded menu instead of a dropdown for fewer clicks. In case of numerous constraints, switch back to dropdown list.
- Skin: Heat Maps: When binding only selected vertices, "Split Parts" is now only performed on selected vertices, leading to drastic speedup on complex meshes
- Export: Presets: Allow presets storage in current blend file as well
Jessy Leite retweeted
Blenderの自動ウェイト、もう手動で直す必要ないかも…。
自動スキニングアドオン「Adaptive Auto Skinning」を試してみました!
Auto-Rig Pro(標準Bindエンジン)と徹底比較・検証!
ウェイト調整でお悩みの方は必見です!
検証のフル動画は、このポストのリプライ欄からチェック👇
Jessy Leite retweeted
Auto skinning works great until you hit armpits, fingers, loose coats. Then it's boring manual weight fixing.
Adaptive Auto Skinning (Blender addon) skins the volume, not the surface: GPU voxel heat diffusion with refinement on tight areas.
New video: how it works #b3d
Adaptive Auto Skinning: Automatic Weight Painting in Blender
Adaptive Auto Skinning is a Blender add-on that automatically generates high-quality skin weights for your characters, in seconds, using GPU voxel heat diffusion and an adaptive refinement pass.
Auto skinning works great until you hit armpits, fingers, loose coats. Then it's boring manual weight fixing.
Adaptive Auto Skinning (Blender addon) skins the volume, not the surface: GPU voxel heat diffusion with refinement on tight areas.
New video: how it works #b3d
Adaptive Auto Skinning: Automatic Weight Painting in Blender
Adaptive Auto Skinning is a Blender add-on that automatically generates high-quality skin weights for your characters, in seconds, using GPU voxel heat diffusion and an adaptive refinement pass.
Jessy Leite retweeted
Auto skinning your character in one click is easy. Getting clean weights on fingers and tight zones is not.
Adaptive Auto Skinning, my Blender add-on, uses tiny voxels only where the shape gets tight, and big ones everywhere else.
Clean weights, full character, under a second. #b3d
Auto skinning your character in one click is easy. Getting clean weights on fingers and tight zones is not.
Adaptive Auto Skinning, my Blender add-on, uses tiny voxels only where the shape gets tight, and big ones everywhere else.
Clean weights, full character, under a second. #b3d
Jessy Leite retweeted
[Auto-Rig Pro update log] 🦴
- Update to the latest ARP version to benefit from @jessylte 's facial skinning improvements!
Still experimental, bu this improves A LOT automatic facial skinning on most models (requires the Adaptive Auto Skinning addon)
And more below ⬇️
Adaptive Auto Skinning by Jessy Leite automatically binds your armature and meshes with clean bone weights in about a second, powered by your GPU in Blender.
Get it here: 80.lv/articles/try-this-one-…
You've asked a lot for better facial skinning, so here it is!
Weight painted this face and the whole body in 5 seconds, in one click, with Adaptive Auto Skinning, my Blender add-on.
It's experimental and Auto-Rig Pro only for now, with other rigs coming soon. My tests give great results, but I need your feedback!
#b3d
Jessy Leite retweeted
What if you could auto-skin the whole character, face included, in one go?
Been working on facial rig support for Adaptive Auto Skinning. Only Auto-Rig Pro for now, but so far it's looking pretty good.
The body part already works great, if you want to give it a try 👇 #b3d
What if you could auto-skin the whole character, face included, in one go?
Been working on facial rig support for Adaptive Auto Skinning. Only Auto-Rig Pro for now, but so far it's looking pretty good.
The body part already works great, if you want to give it a try 👇 #b3d



