Last few weeks have been eventful. Won't go into too much detail here, but did start a new job. So work here will be paused for now.
Once things calm down, and stabilize I do plan to get back to work on projects.
Hopefully will be back here soon.
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Made some progress a lot sooner then I was expecting. Still a bit rough with shaders, but was able to put this example together. I've been learning how spherical harmonics work.
For reference VRC Light Volumes uses SH4.
Still has a lot of work to do, but thought this is decent enough to show.
Meshes are placeholders till I make my own. Currently using unity default lighting till I have a better solution.
#VRChat
Little project over the weekend. took another look at my platform link script for #VRChat️️ , and think i got it working decently.
github.com/jetdog8808/Platfo…
Should be more consistent now.
Projects coming along well, the core function of the world is working. Planning on showing more when it has less programmer art in it.
Hit a bit of a bump for how to setup lighting for my world. My original idea turned out not to work well.
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Haven't messed around with editor scripts much. Now know more about them, and scriptable objects. Is very nice to have all this automated.
All the information I need is saved in a scriptable object with backup options. That I'm able to load, and don't have to worry about losing.
Projects been coming along well. Most of my time has been spent planning things out, and researching. So don't have much I can show at the moment. But can show some cubes moving around. Hopefully will have more to share next month.
A little announcement.
Some things are still being planned out, but this coming year you should be seeing me more active here.
Next month I will be starting my first big project in a while. May be a bit of a slow start, but hope to get back into full gear soon.
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With me coming back, and to keep a promise. I have a little late Christmas gift.
I have gone back and fixed my udon tag world. Its been broken for a while, and have had people asking me to fix it.
vrchat.com/home/world/wrld_7…
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Thx to recent #VRChat update was able to update my smooth scaling prefab. Being able to simplify it and remove the contacts.
I also added optional parameters people can use to add effects to your avatar when scaling.
Update on this. After a bunch of testing learned I made a mistake and my original canny report was wrong. Narrowed down the issue, but don't think its worth making a canny about.
Got a working beta release posted for anyone that wants to test it. Will full release later.
Made a issue tracker for the platform-link sliding issues. Also has a link to a jank fix branch for testing till vrc gives a better solution.
github.com/jetdog8808/Platfo…
Made a issue tracker for the platform-link sliding issues. Also has a link to a jank fix branch for testing till vrc gives a better solution.
github.com/jetdog8808/Platfo…
I've had some ideas for a steamvr overlay application for a while. Mainly to display 3d objects as an overlay.
Got a proof of concept working after a bunch of research.
For people that may have missed it, added two items to my booth.
With #VRChat releasing Persistence I'm releasing my Easy UI Persistence. jetdog.booth.pm/items/631234…
Works with Toggles, Sliders, Dropdowns, and InputFields.
Got another release called PersistentChips for adding persistence to #UdonChips .
jetdog.booth.pm/items/631919…
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Got another release called PersistentChips for adding persistence to #UdonChips .
jetdog.booth.pm/items/631919…
Think I found the reason if people want to upvote so vrchat can take a look at it.
feedback.vrchat.com/bug-repo…
Heads up for people using my walkable armature prefab. seams like the physics for it are a bit wack at the moment, especially in vr.
Will have to spend some time to figure out the issue.
Just found and fixed a bug in my Platform-Link script. Should be more stable now on faster/ smaller platforms.
github.com/jetdog8808/Platfo…
Some more progress on my Easy Ui Persistence, and learned some things during it.
Main new feature is the auto save option. Also added some automation when uploading the scene.



