mo.co retweeted
Hey all!
Thursday = new season = fire emoji 🔥🔥🔥
Since it’s the first time we’re changing seasons, want to keep you up to date with all the changes:
🔹 Three new weapons / weapon sprints! Can you guess which ones?
🔹 Season level resets to 1. The level you achieved this season will be added to your Career Level (and will accumulate over the seasons).
🔹 We doubled the Chaos Energy requirements on the Weapon Passes, as they were too quick to clear.
🔹 Final Stretch will now end at level 100... BUT, levelling up will be much quicker (capped at 300k instead of 1 million)
🔹 The Overtime Badge won't be the final reward anymore. It will now require 5 million Chaos Energy (vs 7 million required this season). This will make the badge more accessible to unlock, while still rewarding the most dedicated hunters.
🔹 From the badge onward, rewards will be "regular" items only - P.E.R.Ks, Elite Merch Credits and Upgrade Core Bundles.
🔹 More Core Bundles and P.E.R.K.s added to both the Final Stretch and the Elite Hunter Path. This should help you get more Upgrade Cores.
🔹 Regional Pricing will be introduced in several countries, including Brazil! 🇧🇷
Thank you for all your thoughts, keep dropping them! We're eager to hear from you on weekly rifts as well. Feel free to join our Discord at discord.gg/moco and share your comments on #rift-event-feedback!
Later this month, we will drop a new update. It will be quite small, but hopefully with a cool new feature 👀
Stay tuned for more!
mo.co retweeted
feels like a dream - we’re finally back! 😍
so cool to see the maps alive again and the deathballs fighting back those nasty monsters 😤
on our side, we're deathballing eventual bugs that may appear
🔎 we’re already looking into the “login not supported from your current location” issue that some players may be facing.
🔶 although 3x x̶p̶ Chaos Energy is no longer a feature, some returning players may still have some 3x left in their bank. If that's your case, you may get C-En faster in the first few days. this wasn’t intended and should be "fixed" naturally in the next days once everyone spends their old bank.
Hope you're enjoying the new update! ❤️
Use this thread to share any bugs, issues or thoughts you may have!
mo.co retweeted
Thank you @XpectationYT for having me and @HXmoco for joining us 🫶 had a blast neo hunting together on rifts and worlds 🔥
Got to answer quite a few questions you dropped here so make sure to watch the VOD if you haven’t yet!
youtube.com/live/eZ6Ix2cP05U…
mo.co retweeted
Hey, hunting crew 👋
Seeing a couple of questions floating around, so to answer them
When will neo moco launch ❓
We don’t have a date yet and don’t want to commit to one unless we’re 100% sure. We may have raised your expectations by suggesting the first quarter of 2026, even if it was subject to change, so we prefer to keep things vague for now. All I can say is that it won’t take a year or anything like that 🤝
Will there be an anniversary celebration ❓
We would never let this date go by. Don’t expect anything big but we’ll of course celebrate it. It’s our first anniversary, after all 🥳 Besides a small gift and kickstarting a new community event (no, it’s not a rerun of the cat one), we may drop a couple of small sneak peeks. Talk more Wednesday!
mo.co retweeted
Appreciate all the update anticipation (means you care 🫶)
So what's up with neomoco?
After our playtest rounds, we collected/curated feedback, rounded up to discuss next steps and already working on features to build a more engaging meta, progression, and… gameplay 👀 This, of course, means that the update is not yet around the corner. Our priority is to drop the best possible first version of neomoco, rather than rushing into a half-baked prototype. Im sure the wait will be worth while 💪 I'll update you with news and sneak peeks as soon as there's juice to serve.
Meanwhile, and judging from creator sneak peeks, what's the 1 thing you would keep in neomoco and the 1 thing you would change?
mo.co retweeted
time to vote for the best e125/e150 title pair!
we're doing... brackets (yes, i love brackets)! last pair standing will set the titles for e125 and e150.
vote below 👇
mo.co retweeted
All Neo Mo.co Changes:
youtu.be/MTU76w6_hJk
All Classes Explained:
youtu.be/l-wGE54bZmU
Ne.Co the cat now throws parties and break dances?!?!
@joinmoco #moco
mo.co retweeted
Everything you need to know about the new @joinmoco update!
📺 Video here: youtu.be/2x7OK9nfXxs?si=8lKP…
mo.co retweeted
I am so excited for the future of @joinmoco - Here I go super in depth explaining why! youtube.com/watch?v=wEV24Jab…
mo.co retweeted
so much love put into your videos ❤️@XpectationYT @KairosTime @GazTommo_ @EchoThruMe
Every pixel of #neomoco covered on their channels! Make sure to not miss a second ⏰
youtube.com/@ECHO-Gaming
youtube.com/@GazTommo
youtube.com/@KairosGaming
youtube.com/@Xpectation
We’re still early in development! Expect bugs, unfinished graphics, placeholders, WIP events, and lots of things still to come 🔧
We'll be back tomorrow for the podcast 👋
mo.co retweeted
this (and possibly a few future offers) may not appear to everyone *for now*!
If you dont’t have it yet, it will appear to you sooner or later. We’re just testing out how different players engage with them 🤝
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mo.co retweeted
F.A.Q.
Is mo.co at risk of being killed?
No.
But I saw some twitter account placing mo.co last in Supercell games revenue 😱😱😱
Here we go again 🥲 At the moment, we have 99 priorities. Revenue ain't one. I understand the concern, but to reiterate once again:
We're keeping our player base small, collect player feedback, analyse player behaviour with the game, and improve based on that. Once we're confident, we'll scale the game. So far we did close to zero effort into player acquisition. We ran a small campaign in the summer mostly to test things out and it produced great results! Right now, as we're pivoting the game, we've paused our efforts. Low revenue is expected in the coming months.
Then why was the game launched globally?
Our launch strategy was very different from past Supercell games. We launched globally so everyone could access the game, regardless of their country. We didn't want to exclude anyone or have players using VPNs to play. Instead, we used an invite system to actually control growth and keep things small. We eventually lifted the invite system to make access easier once the launch frenzy slowed down. Yes, we launched globally, but that wasn't our big "GLOBALLLLLLL 🥳🥳🥳🥳" moment. I'm not even sure we'll have or need one. We want to grow progressively.
What's working and what's not?
We have very encouraging metrics, including the cosmetic-only monetisation model which is showing great results so far. We want to improve player retention which which isn’t yet where we want it to be, but nothing drastic or discouraging. Right now, we're working on revamping the game to address core issues, which would have been way more challenging if we'd gone big right from the start.
Is neo moco (mo.co's revamp) a hit-or-kill moment for the game?
lol no. It was simply a very needed revamp, as the current chapter system wasn't working. We're hoping neo moco will deliver a better experience, but also just the baseline to keep improving and making it more and more enjoyable with further updates.
But the other Supercell game...
Every Supercell game is its own team, following its own path. Game A is not discontinued or launched globally because of what happened to Game B. No one is demanding us quick results. We're not speed running success.
You're killing the game by removing power progression/builds/that particular feature i really like.
Nothing is set in stone. If we feel that re-adding some sort of progression will improve things, we'll do it. If we feel that classes need some sort of customisation, we'll add it. However, keeping the current system as it is would set us up for failure. Right now, we just need to put the new version out there, see how it feels with players and go from there.
When will neo mo.co launch?
We're very confident for first quarter of 2026, but that's subject to change.
Will mo.co be the next Supercell global hit?
Only time will tell. We have every reason to believe so, and as long as that's the case, we'll keep going strong 💪 So don't read too much into some (very unreliable and questionable) revenue comparisons. We don't care at the moment, so why should you?
Taking the chance to share a clip of the mo.convo podcast we recorded last month. Nothing changed, still actual.
See you for neo moco 🥳
mo.co retweeted
Before neo mo.co launches (🫦) we may bring back past skin collections (same or with different color variations!)
Which ones would you like to see coming back?
mo.co retweeted
Hey mo.co fam!
Yesterday, an outage on AWS servers caused disruptions to many online services, including Supercell games (mo.co included). I’m seeing a lot of players worried about their progress, so first I want to reassure you:
👉 No progress was lost!
If you can’t access your progress, one of the following may have happened:
1️⃣ You’re trying to connect with your account, but the verification code isn’t reaching you.
A: Delays are currently more frequent than usual. Please wait a few minutes, check your spam folder, and try again if needed. We’re working to restore normal code delivery speed, so bear with us!
2️⃣ Your account is connected to Supercell ID, but you might be using the wrong email or have lost access to it.
A: Make sure you’re logging in with the correct email linked to your mo.co account. If you’ve lost access to your email, please use your email provider’s recovery process to regain it.
3️⃣ You never connected your account to Supercell ID, and now you can’t recover your progress.
A: If that’s your situation (or if you’ve lost access to your email), please reach out to our player support team ➡️ in-game ⬅️
You may need to create a new account and go through the tutorial first (yeah it’s a bummer, but necessary unfortunately).
Please note that support response times may take longer than usual during this troubled time.
Always link your account to Supercell ID to keep it safe!
Hope this helps! Since recovery involves player data and account security, this is as far as I can help you. Our player support team will take good care of you from here. 💪
mo.co retweeted
KPI #9 is here. We're revamping mo.co!
➿ from chapters to seasons
⭐️ from gear to classes
📈 no more progress reset
🥀 big update delayed
🚨 A.M.A incoming
1. Read it all: supr.cl/kpi9
2. Ask us anything! Drop your question below 👇
mo.co retweeted
Hey everyone!
I know many of you are already at the end of the endgame (eh100+ hunters, kudos to you!) and wanting for news. Yeah we're aware you want more content and update cadency is not as quick as you wished to be.
We're already working hard to bring you more exciting stuff, and been carefully collecting and sharing within the team all your feedback - from discord, reddit, creator videos, social media, in-game surveys - thank you all <3
We're very eager to tackle what mo.co needs the most: more content, more meaningful progress, better social features, fairer and more engaging seasons, to name a few. Just like it has been over the years since beta, when it's time, we'll spill the tea with all the deets - pinky promise - and we won't take long.
For now - to the developing cuisine - time to cook!
hugs and ladybugs **
mo.co retweeted
I interviewed the amazing @amanda_rischel who is the voice of Luna in @joinmoco
Thanks so much for coming on the channel to chat, I really appreciate it and I’m sure the Moco community will too 😁
📺 Video Here: youtu.be/YYFj919U1so?si=UN8-…




















