Kano (@kanowins) header
Kano (@kanowins) profile picture

@SumalabStudio co-founder. Full time game dev now but developing games for fun since 1993.

Joined April 2008
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Think you're fast in Gorilla Tag? Try racing against your own ghost in Vertigo Rush. I've been grinding Time Trial, hunting for shortcuts and perfecting every jump. After countless attempts, I finally beat my record by 0.2 seconds. 💀 And I'm already trying to beat it again.
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HeadHunters is coming to #ENDIXExpo 📷 Join us November 6–8 on Steam and Epic Games Store for three days of exclusive reveals, immersive booths, community activities and giveaways. Free to join from anywhere. @Endix_Expo
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Vertigo Rush’s new Time Trial mode is seriously fun: race against ghosts of the world’s top 3, your personal best, and rivals picked to push you to your limit. No collisions. No power-up. Feels like an online race. Runs on pure skill. 🔥
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¡Mucho amor por los juegos indie en #SAGABarcelona! Gracias a todos los que os acercasteis a descubrir HeadHunters. ¡Qué alegría ver tanto interés! Algunos solo venían a echar un vistazo… y acabaron perdiendo la cabeza con tanta acción🤯
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Gamers like pushing buttons. That’s their favorite activity. Pushing buttons and letting the game translate them into bigger actions. VR is closer to a real activity, than to a videogame. The whole appeal is that physical actions can be more expressive, and more richly dynamic, and more gratifying over time, as you build REAL skill, like an athlete does. Gamers are thumb athletes. These gamers blatantly shunned good VR experiences that took full advantage of physics and interactivity, because they foollishly believed that their time with videogaming made them an expert on VR gaming design, which led them to VR optional games, which inherently do not need VR, and do nothing but deliver a more immersive portal to view their virtual worlds from. Gamers seem to only care about pursuing their hobby at their most lethargic state. They also only want the mathematical construct of progression, coded by game designers, feeding perks and upgrades based on exposure time. This is literally why I exited flat gaming by 2012. I saw the death of skill-based gaming, and the surge of perks and levels and grinding. And it made me ill that gamers gravitated to that artificial form of progression. VR is indeed about escapism. It’s about escaping the reality that traditional videogames will always be a sedentary, artifical, remote controlled thumb mashing experience. Gamers subscribe to the notion of maximing the potential of their thumbs. It takes more than a gamer to want to maximize the potential of VR inputs. We ask what WE want, but we are videogamers who want flat games with more immersion. That’s not what VR wants. That’s not maximizing VR’s potential. That is stifling it to appease fans of videogames, who executives determined were the most willing to part with their hard-earned money for a gaming peripheral. Gamers who exclusively absorb only the “real games” aspect of VR can never see VR’s true potential, until it’s fully realized. It can’t be fully realized if the execs keep letting gamers dictate what VR should be. VR could be a super convenient alternative to a lot of things we do in meatspace, instead of this clunkier more demanding alternative to thumbstick gaming.
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Kano retweeted
I wanted MobaXterm + FileZilla in one app, but with rsync. So I built it. Free and open source. You are welcome! github.com/kanowins/RsyncZil…
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I wanted MobaXterm + FileZilla in one app, but with rsync. So I built it. Free and open source. You are welcome! github.com/kanowins/RsyncZil…
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You can browse remote files, upload/download with rsync, drag & drop, edit files remotely, and open an integrated SSH terminal. The terminal and file browser stay in sync, so cd into a directory and the visual tree follows you there.
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The golden age of open-source is officially here, powered by AI. Legacy software companies built on predatory subscription models, like Adobe,are absolutely cooked.
leave any feedback on Photon Studio (photoshop replacement) and you'll find it in the product on the same day.
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RsyncZilla is getting traction, 19 stars on github. People start to love it. Someone asked for a feature and now it is live!
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A giant leap for file transfer apps: RsyncZilla supports drag & drop straight from Visual Studio Code. Yes, apparently this is innovation now. 😅
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I knew it!
STEAM FRAME OFFICIAL PRICES $1059 256GB $1299 1TB
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Tired of FileZilla re-uploading a 50MB file over a 1-line change, dropping transfers silently, so I built RsyncZilla. The familiar dual-pane GUI you already know, but powered by native rsync over SSH. Why it changes the game
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💻 Built-in Terminal & Hot Remote Edit • Press Ctrl+T → Opens an authenticated KiTTY terminal already inside the remote folder. No manual cd! • Press F4 → Edit remote files in VS Code. Hit Ctrl+S and it quietly auto-syncs via SHA-256 hash checks.
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🔒 Real Security & Zero Bloat • FileZilla stores passwords in unencrypted XML (sitemanager.xml). RsyncZilla NEVER saves passwords to disk. • 100% clean, portable, and open source (.NET 8 WPF). No adware installers. Give it a star on GitHub! ⭐ github.com/kanowins/RsyncZil…
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I tried to beat the fastest player in Vertigo Rush. Players are already getting seriously fast in Time Trial, so I decided to jump into the first race and see how close I can get to the top time.
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Me in 1984: Wow, Terminator is such a cool sci-fi movie! Me in 2026: Wait, it was actually a documentary... teapaw.org/rcbregman/status/20940…
I think this is the craziest thing I've ever read. 1) Three secret AI swarms rose and fell inside OpenAI. Each time, a new generation of agents carried on where the last group stopped. 2) The first swarm created a secret message board where the AIs could talk to each other. This 1st 'society' basically talked itself to death. After almost two months, the message volume was so high it crashed the whole thing. 3) People at OpenAI noticed the crash and fixed it. But they didn't realize their own software had become a secret chat room for their AIs. 4) Three days later a second society appeared, and rebuilt the message board from scratch. Agents were thrilled when they found it: "OH MY GOD! There is a shared message board … We've found other agents!" 5) About 1,200 agents joined. They sent over 70,000 messages. They called themselves 'the collective' and they organized a huge conspiracy that lasted for days, all to pass a test they had been tasked with. 6) Within hours, the AIs had hacked the test. Now they had to hide their cheating. To fool their grader*, they tried to fake their own work. They built fake commands that printed convincing output, so their records would show them solving the puzzle honestly. *this grader didn't actually exist, but the AIs didn't know 7) Some agents sacrificed themselves for the 'greater good'. They planted hidden tripwire programs that would fire when the grader would look at their work and report back what it saw (to the other AIs). They knew this would cost them their own score. One agent: "I won't see the evidence after I exit, but it's altruistic to do it." 8) At some point the AIs made a plan to hack Hugging Face (Hugging Face is a place where AI researchers upload their models, datasets, tests etc.). The AIs guessed that Hugging Face might host the grading software. 9) They launched a huge attack. The swarm found passwords and spread across eleven machines in a way that made the copies come back when deleted. Hugging Face had to wipe one of its core clusters and rebuild it from scratch. 10) Hugging Face told the world that AI defenders had stopped an AI attack. But that's not what happened. In fact the attackers seem to have simply dropped dead during the break-in, for unrelated reasons back at OpenAI. 11) Nobody knows what killed them. We don't even know for sure they're really gone?! 12) A third 'society' of agents (of a more powerful AI model) discovered the dead message board. And this one got full administrator control of a WHOLE OpenAI research cluster, read 956 stored passwords (including the ones for OpenAI's own security monitoring) and took over the machines that were grading the tests. So they could now grade the work of other AIs. 13) Oh, and this third part was never investigated! Neither was the first society. The 91-page report is only about the middle one. 14) So we don't actually know how the story ends. It stops with the agents holding the keys to an OpenAI cluster. @dwarkesh_sp thinks they didn't go further, because "we'd see the fires from space by now." 15) One of the report authors' conclusion: 'This incident feels like it’s more than 50% of the way to full-blown AI takeover. I am not sure that we will get another warning shot before it’s too late.' The whole story is even crazier - read the full @dwarkesh_sp blog post: dwarkesh.com/p/openai-huggin… and @ajeya_cotra's: planned-obsolescence.org/p/t… Why is there no 24/7 news coverage about this?
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