︎david retweeted
I refuse to believe these people are real.
None of them are educated, because obviously this IS still GenAI??
And we dont want anybody using GenAI AT ALL. IT DOESNT MATTER WHAT TASKS ITS FOR. IT DOES NOT MATTER IF ITS "MUNDANE" WE DO NOT WANT IT USED AT ALL.
I have the kind of patience that allows me to wait forever for my work to render but not the kind that allows me to spend more time optimizing my work so that it renders faster
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︎david retweeted
most annoying thing about this is seeing a bunch of generally anti ai ppl coming out to say this is okay because the ai is being used to make a thing they like. you people are spineless cucks who stand for nothing lmfao.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…
I love Nintendo’s materials when they do their “stylized yet realistic” stuff. Always looks so good
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︎david retweeted
don’t really know what i’m doing with this yet but i like the way this model is coming out
︎david retweeted
been working on a new friend for roly :) no name yet unfortunately but i based her design on a nesting doll and i hope the hand painted art style reflects that.
︎david retweeted
still chipping away at this. made a little lake scene. roly is going to lose his game soon too when he has a few more animations
︎david retweeted
he follows you around now and he's surprisingly good at it without looking up from his little game













































