
27M | Challenger TFT | https://teapaw.org/t.co/bZmMsT70c8 | Business inquiries: [email protected]
New Jersey, USA
Joined October 2017
- Tweets1K
- Following369
- Followers2.3K
- Likes1.7K
I was planning on starting to play more TFT again, but my parents are getting up there in age, and they've asked me to spend more time with them in China. Since it lines up with some work opportunities, I'll be moving there for at least the next few years.
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I'll try to play TFT and stream from over there if I can, might also try playing on chinese/APAC servers if US ping is too bad, if I can't then I had a great time playing TFT over these last few years, made my closest friends in this community, and I hope to be back one day o7
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KitingisHard retweeted
HELLO KINDA SURPRISE NEWS
I joined an indie game studio as a game analyst back in December (part time working nights/early mornings) and our game's demo just went public on Steam!
I have several friends (from TFT and Spire) that I showed the game to over the last several months and some of em put in a pretty absurd number of hours. game is fun!
If you like strategy roguelikes, give it a shot :)
LMAOOOOO
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My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
KitingisHard retweeted
I’ve been secretly making an indie game for the last 1.5 years.
It’s a Tetris-inspired roguelike deckbuilder, and the demo is out now!
If you followed me for TFT, I’d really appreciate you taking a look ❤️
Crimson desert is the first game I've ever played where I feel like the developers actively reached into my wallet and stole $70, and then locked me in prison for 15 hours. Every quest is a fetch quest, there is 0 meaningful dialogue or interactions, the entire world is empty
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You can legit ride your horse in any direction you choose for 10 minutes straight and come across ZERO interesting things, the entire game feels like an AI generated chore list made to kill time, all style no substance, comparing this to elden ring or botw is an insult
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I don't like the level 9 cost increase. It slows down lvl 9 in high econ lobbies (loot sub, gold sub, scuttle puddle), but in normal games the price increase, along with Asol/ixtal winouts existing, makes donkey rolling at 8 now the default if you're not a turbo highroller.
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Asol has a similar problem with THex in the guaranteed 1* copy, and yet it's somehow worse since the variance on finding Taric is far wider and less controllable than seeing you have 5 caits on 2-1 and deciding to THex
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