🇭🇺🇺🇸 https://xitter.cf/t.co/hcziQXT0zM https://xitter.cf/t.co/PYoBSTrt93

they/he
Joined April 2021
SO WHAT - 138527317 out now ✨
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[FLASHING LIGHTS WARNING] "CHOMPO" by Destriv | 129826121
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summer loving niggas are so greedy cause spring and fall are already turning into summer 2 and 3 and these people still be crying about winter
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Things I'll NEVER do in GD: - hack extreme demons - steal levels from other creators and get them rated - post numerous hate comments in daily chat every day - host megacollabs with a bunch of new creators and not credit them
My take on things i'll never ever do in GD: - Use ai in any stage of the process - Use souless songs, or make tiktok slop edit levels - Make a level w/ ass unfun gameplay - collab w/ kiragmd & other shitty people
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Now this is some comfortable weather I can get behind
Imagine having 350+ days of comfortable weather every year.
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kmj fire retweeted
the gd community seems to have a very poor understanding of AI, how it has been developing recently, and the implications it will have on gd. there has been a lot of bad faith & ignorant discussion about it and i want to share what i know and what i believe (1/?)
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this begs the question, for how long are levels made with AI gonna be limited to this genre of level? to me and many others, these kinds of levels have mostly felt very generic and uninspired, even when real people were making them (even though they do definitely have their (1/4)
a new creator uploaded a level yesterday that got a bunch of attention (got a bunch of likes on here, nexus uploaded it, multiple sends). well, the creator got caught for making it entirely with AI and it's deleted now (1/2)
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example; the kinds of levels with more intentionality/obvious genuine passion put into them. at least so far, it's very easy to tell if something like that was mostly made by AI or not (similar to more basic vs. more experimental music genres). it's obviously terrible and (3/4)
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disappointing that working levels can be made with AI now, though. the line separating this from "ethical" AI use in gd is also very blurry. how acceptable would using AI to speed up a tedious process like copying/pasting block designs/structures be? things to think about. (4/4)
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kmj fire retweeted
If you liked that layout, but felt it was out of reach, this one was built with the same approach but is around beginner extreme demon difficulty :D
Most skill based list demon coming soon (?)
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making gameplay for someone to decorate is like producing a beat for an artist
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kmj fire retweeted
Most skill based list demon coming soon (?)
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i've seen "gameplay over deco" sometimes be used as cope for making generic/uninspired gameplay even if it is fun. this mindset also makes no sense; it's not as simple as one being more important than the other. gameplay and decoration aren't and shouldn't be separate, (1/3)
Gonna let my elitist alter-ego run this account for a while. Apologies in advance. Starting this off by saying ‘Gameplay > Deco’ comes across as cope
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they should work together to provide the experience intended by the creator. so many aspects of deco can affect the playing experience (visibility, structuring, composition, colors, song representation, etc), and their importance depends on the kind of level you're making. (2/3)
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gonna also take a page out of my english teachers' books (no pun intended) to say that imo, the best levels lean into their purpose and maximize their appeal to their intended audiences. simply putting more value on gp for example won't always be effective for every level. (3/3)
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not sure why i haven't already shared this publicly, but here are statistics of every single demon i beat if anyone is curious: docs.google.com/spreadsheets…
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"HEMI" by X1RON | 80560662
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kmj fire retweeted
someone once told me that minnesotans’ ideal weather is when they can wear shorts and a sweatshirt and i fear they were 100% correct
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kmj fire retweeted
when i open the assignment and dont instantly get it
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