My first pass at coding a Wave Collapse generation function in GMS2. It's the bare basics, and I know it can be improved a whole lot more.
The comments are coming in, and folks are loving it.
Give it a try yourself: ldjam.com/events/ludum-dare/…
Burger Rush, my #LD51 entry has completed. Can be played on kwdev.itch.io/burger-rush and vote on ldjam.com/events/ludum-dare/…
Burger Rush, my #LD51 entry has completed. Can be played on kwdev.itch.io/burger-rush and vote on ldjam.com/events/ludum-dare/…
My #LD51 entry is done. Time for sleep and to package it up in the morning.
That feeling when the game is coming together... it's so good. Just got a few more UI elements and music to add. #LD51
Finished the game flow of my #LD51 entry. Now time to make an fail state and all the UI elements.
10 seconds for a burger, get stacking.
#LD51 Progress for the evening. Going for a burger time, CSD, hectic burger making spree. The core system seems to be working... ingredient placement, burger checking, and a little animation.
#GMTK jam starts in an hour. Let's see what comes out of my brain this weekend. The guinea pig game was a blast last jam.






