Hobbyist game designer and artist. This account is here to show progress of current projects.

Joined April 2021
The results are in for Burger Rush. That puts it barely in the top 5%.
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My first pass at coding a Wave Collapse generation function in GMS2. It's the bare basics, and I know it can be improved a whole lot more.
The comments are coming in, and folks are loving it. Give it a try yourself: ldjam.com/events/ludum-dare/…
Burger Rush, my #LD51 entry has completed. Can be played on kwdev.itch.io/burger-rush and vote on ldjam.com/events/ludum-dare/…
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Burger Rush, my #LD51 entry has completed. Can be played on kwdev.itch.io/burger-rush and vote on ldjam.com/events/ludum-dare/…
My #LD51 entry is done. Time for sleep and to package it up in the morning.
That feeling when the game is coming together... it's so good. Just got a few more UI elements and music to add. #LD51
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Finished the game flow of my #LD51 entry. Now time to make an fail state and all the UI elements. 10 seconds for a burger, get stacking.
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Improved the graphics, added a little chunky sound, added all the fixings.
#LD51 Progress for the evening. Going for a burger time, CSD, hectic burger making spree. The core system seems to be working... ingredient placement, burger checking, and a little animation.
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#ldjam #ld51 is starting tomorrow. Let's see how it goes.
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#GMTK jam starts in an hour. Let's see what comes out of my brain this weekend. The guinea pig game was a blast last jam.
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