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Get ahead by acquiring VR/AR skills to advance your career while doing something you love. We offer XR dev training - Enroll Today 👉 https://teapaw.org/t.co/evjfx6IUaN

Salt Lake City, UT
Joined July 2023
Photo by learnxr.io (@learnxrio)Photo by learnxr.io (@learnxrio)
learnxr.io retweeted
I’ve been getting a lot of questions about how to get started with Meta VR Glasses development, and one great way is to watch the videos posted during Meta Connect 2026 meta.com/connect/agenda You’ll find explanations of how to build with Unity, Unreal, IWSDK, and Android, along with deep dives into tools like Meta XR Simulator to help you debug without having to wait for the device.
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learnxr.io retweeted
Here is an updated animation for this small Mixed Reality prototype I am building for Halloween 🎃 And yes, it is all running with Meta XR Simulator, and MRUK exposes the room colliders through a prefab.
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learnxr.io retweeted
We haven’t announced it yet, but I am probably going to be doing a live session in 2 weeks for people building for Meta VR Glasses as part of the current VR Competition. I will post more details this week. Stay tuned. I will share a variety of tools and workflows.
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learnxr.io retweeted
📣 This is huge, everyone! You can now discover great curated games and apps via the Meta AI app for your Meta Ray-Ban Display! 👇
📣 Explore is now available on Meta Ray-Ban Display, letting you discover and use a curated collection of apps and experiences!
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learnxr.io retweeted
Seeing so many companies release XR devices is truly exciting to me. More competition and awareness can help our niche become more mainstream. With so many people already using Quest devices, I think we’ve come a long way. It makes me wonder if we’re heading toward a future where XR could replace laptops for many of us. I already do a lot of my prototype work right from my phone using remote agent apps while my workstation stays at home. Personally, I’m looking forward to sharing more about my workflow on Meta VR Glasses once they’re available to the public. 🚀🕶️
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learnxr.io retweeted
XR devs, a FAST dev iteration tip for today! 👇 Enable Immersive Debugger in Unity and expose a float with [DebugMember(Min = 0, Max = 1)]. You can tune that value inside the headset while your app runs. Super useful for testing interactions!
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learnxr.io retweeted
I’ve been playing with this concept all week. It’s still extremely early, but I’m working on a spooky pet you can play with (hands-first) and feed for Halloween. If you feed it and keep it happy, it’ll look happy. Otherwise, it turns into a monster. I don’t show it in this video, but you can hold out your hand, palm up, and the creature will jump toward it. You can also grab it, and when you let go, it lands beautifully in the MR room, just like a spider. 💡Let me know if you like to see anything in particular? Or feature?
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learnxr.io retweeted
Would love to see this level of quality on XR devices. I can already picture this being available in the near future! 🤯
Introducing Reality-Aware Rendering in @Simulon, a completely new way to create with the real world. Place neural assets with your phone and act out the scene. When you stop recording, Simulon renders the take, reading everything in it (what you do, what you say and the place around you), and your assets respond to all of it. The final is regenerated from your recording: a new performance of the scene, not a copy of the footage. Available now on iPhone. Coming to Android soon.
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learnxr.io retweeted
Congratulations to the XREAL and Android XR teams! Great to see new products launching and more on the way across XR. Love seeing some familiar titles here that are also available on Meta devices!
Your favorite apps. A whole new dimension. With XREAL AURA, powered by Android XR, discover more ways to work, watch, play, and explore. Bring familiar apps into your spatial workspace, enjoy entertainment on an expansive virtual screen, and discover experiences built specifically for XR. With access to millions of mobile and tablet apps from Google Play and over 150 experiences designed specifically for XR, there's always something new to discover. Which experience would you try first? #XREAL #AURA #AndroidXR Android XR and Google Play are trademarks of Google LLC.
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learnxr.io retweeted
With all these moves toward AI, I feel like we still need people doing walkthroughs/tutorials of how SDKs, APIs, and tools work. 💡Would you agree that walkthroughs are still very relevant for learning how SDKs/tools work, what APIs are available, and how to use them?
59%Very relevant
33%No, AI can do it all
8%View Results
49 votes • 5 days
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learnxr.io retweeted
Honestly, there’s something special about playing a game that used to be just an idea in your head. Keep giving your ideas a chance to get there.
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learnxr.io retweeted
Room reflections at runtime with a Quest 3 look amazing! 👇🔥
Capturing room reflections at runtime on Quest 3. I noticed AVP adds studio highlights up to 5 times brighter than pure white for that nice bright specular light.
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learnxr.io retweeted
I did a talk today on our Meta VR Start server about Agentic Workflows, and it was interesting how many people were confused about Unity CLI vs Meta VR CLI. Is this confusing to you?
44%Yes
18%No
38%Just view results
39 votes • Final results
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learnxr.io retweeted
Danny built a lot of the ISDK tools while he was at Meta, and I definitely recommend following his work. Love the minimalistic game he’s creating with hand tracking! Perfect fit for Meta VR Glasses. 👇
Designing my VR game to be as futuristic as possible.
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The Meta VR Start Developer Competition is awarding $1M across 20 cash prizes, with top prizes of $100,000. Build a new VR experience or significantly update an existing one, then submit it by Nov 18. Terms and conditions apply. See the official rules and enter here 👉 bit.ly/4im1vWD #MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
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learnxr.io retweeted
Honestly, you don’t need to have the whole project figured out to start. Pick one XR interaction or mechanic you’re curious about and see where it takes you. I have dozens of unfinished projects, but many of them helped me find just the right idea to push another project to the finish line.
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learnxr.io retweeted
XR devs, here’s a quick tip for today! 👇 Preparing a Unity app for Meta VR Glasses? With Meta XR Core SDK v207+, open: Window → Meta → Tools → Device Readiness Check. The standard scan checks project setup and looks for controller-only input in your C# scripts. A useful starting point!
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learnxr.io retweeted
It’s been a while since my last YouTube tutorial! I’ve been heads down building new VR/MR games and creating developer content for Meta Connect, so finding time for my own videos has been hard. Getting into the weeds is so important to me. Honestly, this time away from YouTube has been the best investment in making better videos. I’ve learned so much by building and testing. I’m planning to resume tutorials this week, and I can’t wait to share what I’ve learned!
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learnxr.io retweeted
🚨 If you are a VR developer, how likely are you to use Meta's developer tools and platforms in the next 12 months? Note: This is very important to help us drive efforts internally at Meta. Be sure to vote and reply to the follow-up questions below!
43%Very likely
19%Already using them
38%Not likely
272 votes • 3 days
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learnxr.io retweeted
Thank you for your feedback John! So happy things are working better! If anyone needs anything related to Meta VR, just DM me. There are areas I can help with directly, and others where I can try to make sure your feedback is heard internally.
A year ago I got in some pretty heated public arguments with VR execs at Meta. I was standing up for 3rd party devs, pointing out that the communication between the two sides was broken. I’m happy to say that over the last 12 months, that situation has improved dramatically.
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