
Project manager at @SpawnPointTRD , an accelerator for game developers in Norway.
Trondheim, Norway
Joined March 2007
- Tweets25.2K
- Following4.1K
- Followers2.5K
- Likes20.1K
Linn retweeted
We're LIVE NOW and all the devs are talking about their pitches: twitch.tv/doublefine
(We'll be back tomorrow with more pitches, too!)
Watch, then back the Kickstarter and VOTE for which games are selected as finalists: kck.st/4gu8zAF
Tim is gonna go live at around 2pm PT so you can hear some of the Amnesia Fortnight pitches in REAL TIME, right from our developers' minds! Come see what's inside the AF2026 box 'o' pitches!
twitch.tv/doublefine
Linn retweeted
"Impeccable art direction, the soundtrack suits the action quite nicely, and it's got some stellar level designs."
VICE just published an amazing article about JETRUNNER, highlighting its speedrunning potential. Go give it a read!🙌
vice.com/en/article/jetrunne…
Linn retweeted
It's been 🔥 1 year 🔥 since we publicly revealed our game fund Outersloth!
For transparency (and fun), we're sharing:
➡️ Info about the signed games
➡️ Data about the teams
➡️ Funding ranges and how many each partner has signed
➡️ Slothcoin counts
Link in the next post! 👇
Linn retweeted
Are you a content creator and creating content for Dune: Awakening or want to? Join us on Lurkit: creators.funcom.com/
Here you can also find a link to the Discord for content creators (or get a key).
We are a small/medium team so we use tools that go one-to-many :)
Linn retweeted
We're excited to share that JETRUNNER will be part of the Best Indie Games Summer Showcase 2025 hosted by @clemmygames!☀️
Watch the stream to see the first official JETRUNNER trailer!
#indie3
Linn retweeted
You'll finally be able to try HASTE: Broken Worlds next week! 🙌
We're releasing a demo on Monday the 24th of February as part of Steam Next Fest and we can't wait for you to try it! 🏃
The demo features one Shard-run from the game and a tutorial.
Linn retweeted
Wheels up LHR 🛫 HEL
If you are a videogames investor interested in seeing either of these pitches, then tap me up!
😨 A psychological horror game 👻
🤓 A management simulator 🕵♀️
Linn retweeted
THIS THURSDAY - The MIX returns with our brand new 2024 Fall Showcase! 🤯
📅 November 21st @ 9 AM PST
Coming with exclusive trailers and announcements from unrevealed and highly anticipated indie games. 👀
See you there!
➡️ bit.ly/MIXFall24
Linn retweeted
TOP PICK FOR THIS WEEK?!?! Wow, we're honored!
checkpointgaming.net/feature…
Linn retweeted
We just announced The DIGYS - Dope Indie Games of the Year - at the 2024 @GuerrillaCollec showcase, a new award show focusing on indies, celebrating the games and the talented folks behind the craft of game development. More announcements coming soon: digyawards.com
Linn retweeted
Foul-mouthed angel trapped in a timeloop on a mission to save heaven? How 'bout some gameplay? (sound: on) #manualsamuel #helheimhassle #theholygoshdarn #gameplay
Linn retweeted
Taking part in Steam Next Fest? Drop your game below so I can check out some cool demos (Extra points if it's smooth on the deck!)
#SteamDemo #NextFest #IndieGame
Linn retweeted
For the past 4 years, I have been fully committed to Neva, and those around me who know me well can attest to that. I am incredibly excited to see how well it’s being received.
Linn retweeted
THE HOLY GOSH DARN
✍🏻@Enaksan
“The Holy Gosh Darn is one of the rarest things in gaming – an actually funny game.”
@YogscastGames @PerfectlyParano
xboxtavern.com/the-holy-gosh…
#TheHolyGoshDarn #xbox
Linn retweeted
The Holy Gosh Darn: A Heavenly Experience (PC) - keengamer.com/articles/revie…
There are some games you come across the just satisfy in a way you didn’t know you wanted. That scratch an itch you didn’t
Linn retweeted
my game about cleaning up oil spills (made from an actual boat!) will have a demo on Steam Next Fest in a little less than a week! October 14th!
Linn retweeted
Maja Moldenhauer drew every single frame of the Cuphead game, which resulted in 45,000 drawings 😮
Linn retweeted
This is probably the #1 talk I would advise indies to watch and take in!
When I meet people at confs and they learn I do comms for Landfall I get the "Your studio is really good at marketing!"
But we're not- the games are great, have mass appeal and play to the algorithms etc
EXTREMELY GOOD indie marketing talk/vid:
- by @JonasTyroller (Islanders, Thronefall)
- main idea: algorithms are the new kingmakers
- dives into the core of making a game you can market
- "Making Successful Indie Games Is Simple (But Not Easy)"
youtube.com/watch?v=xej_wsBB…







































