There's 5-figures worth of Unity assets in that account that I don't want to lose. I don't want to lose access to part of my livelihood and creativity because of a mistake. I really need help and I'll do anything to get access to my account back. @unitygames or anyone else?
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I really kinda hate that with both Unity and Unreal, often the most effective solutions boil down to "do it yourself, don't use anything the engine provides," because frequently those built-in components don't scale well.
It's especially apparent with procedural generation
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I fucking hate how the internet has trained everyone to be on their guard and assume intentions.
My choices are
1. Write a fucking paragraph no one will read because i_aint_readin_all_that.jpg but at least you made your intentions clear
2. Not write enough and people assume shit
Today I had a recruiter get *actively angry* at me for changing my mind on a job offer process, that sure was an experience.
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Audrey is one of the most talented people I’ve ever worked with—please check her out!
💖I was unfortunately impacted by the layoffs at Riot; if you have any concept art leads feel free to reach out!
RT's and Likes are appreciated, anything helps 💖
artstation.com/audreyaxt
#RiotGames #Riot
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My wife is pregnant and getting close to the due date, so she's at the phase where she's exhausted all the time.
I went into the bedroom to check on her and she's laying in bed bouncing her left boob in her hand.
I asked what she's doing and she said "making a milkshake"
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I want a lore reason for why the four-legged space bugs in my game have butts that glow.
Taking suggestions
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Programmer discord let me complain about something without being interrogated about systems design decisions challenge (impossible)
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How the fuck did I go nearly 15 years of using #Unity and only just find out about FormerlySerializedAs()
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My game's codebase uses goto statements, and before the #gamedev tag destroys me for admitting this, I'll show why below. 🧵
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In a language like C where you can use goto to jump into completely different functions in completely different units of code, *that* is criminally awful.
Jumping out of nested loops, as the language designers document and intend? Completely different. /thread
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