LETS GOOOOO !
teapaw.org/UnrealEngine/status/21…
This year's MegaJam Theme is... DIRECTOR'S CUT!
Your vision, your specific edits and ultimately: your final cut - your Director's Cut.
Every developer has that one feature that didn't quite make it, the mechanic scoped out while sleep deprived at 2 AM or that idea you've had shelved and never quite found a place for it yet. Well, now's your chance to finally build it all in this year's Epic MegaJam.
If you're utilizing AI agents in your workflows, you're directing those too! Set the vision, delegate your tasks and decide what goes in and what doesn't. Aim for ambition and direct your path accordingly! itch.io/jam/2026-epic-ai-meg…
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Testing some IA workflow for making animated picture pulse in rythme with song.
imagegen fot the picture, comfyUI for zdepth extraction, opus 5.5 for montage, cut, fx, and music composition to guide suno generation.
MadaoFX retweeted
The Unreal Engine 5.9 MegaJam Preview is here!
It’s the first Unreal Engine release built primarily with agentic workflows and opens up a few new Experimental features: check out Unreal MCP’s expanded toolsets, work with AI coding agents directly in Editor, explore AI-assisted content creation, and run your projects in a browser.
This isn’t your typical Unreal Engine Preview, but it’s ready just in time for the Epic MegaJam.
Invite your agents and start experimenting: epic.gm/ue-5-9-preview
comfyui Ltx-2 director -> unreal markless animation -> houdini retarget to unity.
Animation is solved.
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One side effect of automating game dev with AI :
They’re no longer soaked in the fatigue of spending 45 hours a day fighting production friction. They actually feel fresh again almost like I’m discovering them for the first time.
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juste asking for a shader, Opus 5.5 create the full geometry with my houdini x ia harness to build this without asking me.
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