Machine Vision (ERC project) (@machvisionERC) header
Machine Vision (ERC project) (@machvisionERC) profile picture

Five-year, ERC-funded project led by @jilltxt to research cultural and aesthetic effects of machine vision. Startup date: 1 August 2018.

Norway
Joined March 2018
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Machine Vision (ERC project) retweeted
Have you been experimenting with #AI image generation tools like @midjourney_ai or DALL-E? According to ERC grant holder @jilltxt at @UiB visual technologies are fundamentally changing the way we see our world. 👇 Full story in 🎧 #podcast 👉 on.soundcloud.com/m3RL2
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The Machine Vision team is pretty excited about the new Center of Excellence we and our colleagues are launching - maybe you know someone who'd like one of the PhD positions they're advertising?
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The project's first PhD dissertation is available! @RagnhildSolberg is defending her thesis on machine vision in video games next Friday, and you can read it right now: bora.uib.no/bora-xmlui/bitst…
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Oops, I tagged the wrong Ragnhild Solberg. The games studies scholar is @ragnsolb
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If you're in Bergen, you're welcome to @ragnsolb's defence, too! Ragnhild's dissertation is titled "Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games" uib.no/lle/158966/disputas-r…
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last day to submit an abstract! The @openlibhums will publish this as a Special Collection, and you'll be in great company - come on board. uib.no/en/machinevision/1565…
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CFP: We are inviting submissions to a special issue on Cultural Representations of Machine Vision - here is more info! Please share! uib.no/en/machinevision/1565…
Machine Vision (ERC project) retweeted
Vi er overvåket! Ph.d.-kandidat @ragnsolb fra @machvisionERC har analysert hvordan digitale spill lar spilleren kontrollere overvåkingskameraer og oppleve "cyborg vision" Sjekk ut videoen under:
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In the June 2022 issue of @SurvSoc_Journal, @ragnsolb analyses how digital games allow the player to control surveillance cameras, experiencing "cyborg vision", an embodied experience of surveillance that also impacts our everyday lives. doi.org/10.24908/ss.v20i2.14…
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"Building on a dataset of digital games that present embodied surveillance cameras [...] I demonstrate that the camera is crucial in how we organize, understand, and maneuver the fictional environment and its inhabitants." @ragnsolb on @SurvSoc_Journal ojs.library.queensu.ca/index…
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and if you fancy a restorative fjord retreat to channel your data analysis inspiration, apply to this - deadline is in a couple of weeks, highly recommended for anyone working on cultural representations of AI uib.no/en/machinevision/1546…
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some big project update news - @machvisionERC just published a thorough description of our dataset of 500 creative works containing representations and uses of machine vision technologies sciencedirect.com/science/ar…
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In our #BrownBagSeminar next week Gabriele de Seta @SanNuvola will talk about deepfaking himself as a digital ethnographic method. Join us on 17.5. at 12.15 to listen & discuss! ✨ More info here: www2.helsinki.fi/en/helsinki…
I am editing a special issue of @GCHjournal titled "China's digital infrastructure: Networks, systems, strandards" - abstracts due May 15th. 🈯️Interdisciplinary approach to the topic 🔓No-fee Open Access ➿Rapid publication CfP: journals.sagepub.com/pb-asse… Get in touch!
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Congratulations to our team member Gabriele de Seta, who won the UiB Humanities Faculty's Young Researcher Award! uib.no/en/hf/152763/explorin…
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Our project's dataset documenting how machine vision is represented in 500 artworks, video games, novels, movies and more is now available at @DataverseNO! doi.org/10.18710/2G0XKN
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