Mad Joy (@madjoystudio) header
Mad Joy (@madjoystudio) profile picture

Indie video game studio building a project with Unity. Currently focusing on procedural generation prototyping.

Joined August 2018
If @unity wants to craft truly professional editor software, it must fix its crash recovery. It needs to automate this process: medium.com/@rogermoore06/rec… Just lost work. This shouldn't be happening in the year 2023. @JWhitehurst, fix the basics.
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You know, like @Adobe Illustrator does. Like @SteinbergMedia Cubase does. You know like most professional software in 2023 does.
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Sometimes animating in @unity does feel like you are taming demons. #gamedev #indiedev #solodev #animation
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Now that @unity has a new CEO hopefully they will reevaluate their focus. Challenges abound to being a productive #gamedev when @madewithunity. For instance, their animation stack really needs a UI and UX evolution within the Unity Editor. Especially the 2D stuff. #indiegames
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New tools, like we've never had before, are upon us. Always more to learn. #gamedev
Imagine more with Unity AI 🔮 Introducing: ⭐ #UnityMuse, a platform of AI capabilities for content creation, with Muse Chat for AI-based search now in closed beta ⭐ #UnitySentis for AI-powered experiences at Unity runtime, now in closed beta Learn more: on.unity.com/3NKrhFT
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There needs to be more circular movement at the beginning I think. 😆😥😕😅
Game devs -- Is this enough Finishing? #indiedev #WIPwednesday
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I keep wondering, what are other #IndieGameDev creators doing on this front? wsj.com/articles/how-ai-is-b… #GenerativeAI
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Two things I have exposure to are D&D and @CrossFit. In D&D your character has only 3 physical ability scores: strength, dexterity, and constitution. CrossFit discusses 10 physical skills. How could CrossFit's 10 skills be adapted to game design? crossfit.com/essentials/what…
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Not sure we'll be able to use AI art generators to create that beehive graphic. But this does create some interesting ideas. #indiedevs #gamedevelopment #stableDifusion
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Erosion modeling first draft. Still some gaps in the river that need to be fixed. And I'd love to create some sand flow modeling too. Need to better understand the degree to which sediment flow will matter to gameplay. #indiedev #gamedev @madewithunity #videogame
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Moved our world generation code over to the @unitygames multi-threaded "Jobs" system. Going to have to do some updates to how we randomize things to work well across all your CPU cores. #indiedev #gamedev #madewithunity
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Our tree generator has come a long way. Still, a long way to go. #ProceduralArt #IndieGames #IndieDev #Procedural
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What makes a riverbank or coast clay instead of sand? Full of boulders? Learning a lot of geology for this #IndieGame. Also, not trying to make a simulation, just a game. Balancing this can be a hard problem in #procedural generation.
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Writing the algorithm to trace this mess, to make a planar mesh, has been its own mess. Especially to make it take advantage of multiple CPU cores. #indiedev #indiegame #gamedev
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Slowly but surely our world generation algorithm creates something that looks and feels more and more like a place for you to come and visit. #IndieGameDev #gamedev #proceduralart #procedural @madewithunity
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My hope is to bring 2D #procedural generated worlds to some new places via @madewithunity #gamedev #IndieGameDev #videogames
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