mael (@maelwiggin) header
mael (@maelwiggin) profile picture

mael/mario // mid 3D animator at @kotoc_cat and FK apologist

valencia, spain
Joined August 2020
Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)Photo by mael (@maelwiggin)
Weiss, you dumbass! I've been working on this shot for the last few months in my spare time under Damien Zeelen's mentorship over at @house_lupin.
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mael retweeted
unrendered Viktor in the hexgoop!!!
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tenía muchas ganas de ver esta escena terminada!! me hacía mucha ilusión hacer la transformación, no puedo evitarlo :p
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Seeing the average person's reaction to animation prices explains a lot about why the industry's been struggling. Disinterested parties (including animation producers) think that if 1 second of movement costs $300, then 10 minutes must cost $150,000. Next time you see a 2D show, look closely. Most shows are only moving for a fraction of the runtime. We have people who don't know anything about directing and budgeting an animation taking control of productions, and being shocked when they learn how much it costs. They don't dig any any deeper to learn the countless ways people have been doing this medium affordably for decades, and they don't want to know
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THE LEGEND OF ZELDA: TWILIGHT PRINCESS
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As a Lead Animator, when I’m making decisions on who to hire for my team, I never once consider if you know “how to use AI”. It’s irrelevant and has zero bearing on who I choose. What’s important is what has always been important, and what always will be important, your ability to animate. Your core skills, creativity, technical prowess, personality and problem solving skills. Anyone can use AI, but very few people can animate well. Tools and technologies always change. It’s easy to adapt, if you have the underlying foundation. So keep focusing on learning the craft. For whatever medium you want to pursue. That’s what will get you the job.
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dios te oiga
JUST IN: 🇨🇳 China's AI bubble has already burst, Reuters reports.
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mael retweeted
One day animation exercise.
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According to the GDC 2026 survey most developers are speaking up and they are both not doing it and don't love it.
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
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A ella le quitaron el celular y ya no puede ver yaoi🗣️✨ #ZALON ❤️💛 #Sendokai #sendokaichampions
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Viscous deadlock
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mael retweeted
Bueno ahora me toca a mi, como mis compis @AngagaOfficial y @maelwiggin voy a poner unas capturas algunos planos que animé en el nuevo capítulo de Sendokai 😎😎
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Buenas Senkúns! Hace pocos días salió el EP. 57 de #Sendokai3 . Y me hace muchísima ilusión compartiros algunas capturas de los planos que he podido animar para el capítulo. Son muchos y solo pondré capturas de los que me parecen más chulos! #VuelveSendokai
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ayer estrenamos el nuevo capítulo de Sendokai en el que hemos estado trabajando, y la verdad es que cuando lo vi terminado me gustó mucho el resultado!! todo el equipo lo está dando todo :D
🚨EPISODIO 3 SENDOKAI REBIRTH Vuelta a Masara, la recta final del episodio mejora mucho y plantea una gran aventura en lo que queda de temporada. Mi nota: 8,5/10 ¿A vosotros qué os ha parecido?👀
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no he hecho planos tan explosivos en este epi, pero todas las escenas de acción que han hecho mis compañeros han quedado muy chulas!! ya tengo ganas de ver el siguiente!
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#Sendokai Automáticamente uno de mis clips favoritos de Lon 🧁
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"I don't want to waste 5 years of my life--" then don't fucking do it at all!! You obviously don't care!! Why the fuck are you DOING any of these if all you care about is getting it done QUICKLY. That's how we KNOW it's about the clout and not the enjoyment!!
New AI hate meta just dropped. Gaming recomps have a soul now and you should feel bad for playing anything that didn’t take 5 years to make with handmade, free-range, artisanal code.
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