Johnathon Selstad (@makeshifted) profile picture

Simulations, Geometry, AR/VR/XR, Graphics Generalist at Midjourney Ex-Ultraleap, Survios Opinions are my own

Silicon Valley
Joined February 2012
Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)Photo by Johnathon Selstad (@makeshifted)
Johnathon Selstad retweeted
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Stochastic Depth Buffer Radiosity for #threejs
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Baked Lightmapping via rasterization, using a randomized/stochastic depth buffer instead of raytracing or depth peeling Live Demo here: raw.githack.com/zalo/three.j…
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You can transform a simple verlet ballpit into a “viscoelastic” simulation just by increasing the range of the collision distance constraint to a little beyond each object’s radius. This attracts them to each other while also handling collision.
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Johnathon Selstad retweeted
For anyone who is interested in implementing our new method Augmented Vertex Block Descent (AVBD), you can find the source code for the 2D demo implementation here: github.com/savant117/avbd-de… You can also play with the demo in your browser! graphics.cs.utah.edu/researc…
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Johnathon Selstad retweeted
Softbodies by @holtsetio Realtime Tetrahedral FEM Models in the Browser, using WebGPU and written in TSL. Based on the WebGL implementation in TetSim by @makeshifted, upgraded to enable collisions. holtsetio.com/lab/softbodies…
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Johnathon Selstad retweeted
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Johnathon Selstad retweeted
Introducing 𝗥𝗼𝗯𝗼𝗣𝗶𝗮𝗻𝗶𝘀𝘁 🎹🤖, a new benchmark for high-dimensional robot control! Solving it requires mastering the piano with two anthropomorphic hands. This has been one year in the making, and I couldn’t be happier to release it today! Some highlights below:
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This is part of the technology that powers @kevin_zakka ‘s new Browser-based piano playing demo: teapaw.org/kevin_zakka/status/164…
Replying to @kevin_zakka
First, if you enjoyed the video above, we have a live demo that runs MuJoCo in your browser using Javascript and Web Assembly! You can accompany the robot (drag the keys down), or be adversarial and tug at the fingers 🙃 kzakka.com/robopianist#demo
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Johnathon Selstad retweeted
First, if you enjoyed the video above, we have a live demo that runs MuJoCo in your browser using Javascript and Web Assembly! You can accompany the robot (drag the keys down), or be adversarial and tug at the fingers 🙃 kzakka.com/robopianist#demo
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Long time coming! This was so much work and I can't be more happy that it's finally out there :D SteamVR driver next so not-linux-nerds can use it with Index!
#Monado news: After a little over year of development, Monado's "Mercury" #handtracking is now ready for use! It estimates hand post accurately, supports limited hand-over-hand interactions & tracks fast hand movements! 🎉🥳 openfir.st/mercury #VR #VirtualReality @OpenXR
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Johnathon Selstad retweeted
Today I'm open-sourcing Tangle: a new library that automatically 'entangles' and syncs WebAssembly. Play with the demo: tanglesync.com And check out the code: github.com/kettle11/tangle
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Just added Pixel Aligned Frustums to three.js's Pixelation Postprocess Demo github.com/mrdoob/three.js/p…
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Playing around with Volumetric Motion Blur github.com/zalo/MathUtilitie…
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Replying to @CNC_Kitchen
@CNC_Kitchen ‘s video on non-planar printing inspired me to write a web tool for bending GCode: github.com/zalo/GFormer You can play with it here: zalo.github.io/GFormer/
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Keep your deformations subtle and print at your own risk!
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Johnathon Selstad retweeted
I'm much happier working on environmental topics now, but I stumbled on this video and it's fun to think back to working on futuristic AR tech once upon a time
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Johnathon Selstad retweeted
GPU Progressive Light Mapping by @JohnSelstad 🤩 github.com/mrdoob/three.js/p…
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