Martin/marafrass (@marafrass) header
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๐Ÿ‡ซ๐Ÿ‡ฎ๐Ÿ‡จ๐Ÿ‡ฆ I make and write games at @clam_team and for others, too. TTRPGs, miniatures, fighting games, puzzles, and banjo. (he/him)

Vancouver, British Columbia
Joined June 2018
Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)Photo by Martin/marafrass (@marafrass)
this is what social media should be like
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Episode 2 season 2 is out now of the Indie Dev Game Break podcast. Martin Hanses is our guest with an update on the upcoming Clam Man 2! indiedevgamebreak.substack.cโ€ฆ #indiegame #clamman #indiedev @marafrass @clam_team
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Pleased and somewhat confused to announce that there is now not only a review of one of the in-game shows (obviously different depending on how it went), but also a chance to instead get a 1000-word essay written by an in-game critic about the relationship of art and critique
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I want you to know that when "YOURSELF" in Clam2 says "I've suffered severe enough damage to all my sensibilities to just mindlessly yay-or-nay-say whatever wacky outcome the little icosahedron determines." that's me saying it, and meaning it, and calling out for help
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back to work with fresh eyes on the dialogue I wrote last year and I'm happy to announce that some of it is mildly amusing
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Martin/marafrass retweeted
Super excited to announce Coolmath Games: The Game is now playable on Steam for FREE!!! store.steampowered.com/app/3โ€ฆ Thank you so much @marafrass for all the help in preparing for Steam and teaching me so much about it! We hope you enjoy!! โค๏ธ๐Ÿ’š๐Ÿ’™
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The dive bar scene's mostly done but I added in a functional jukebox! I've already got a composer lined up for the majority of the game's score, but if anyone out there interested in donating a track for this section of the game, let me know!
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Reminder - if I'm not posting a lot on social media, it means progress on Clam2 is moving along really well! Also, 99% of my notifications from this cesspit nowadays is being followed by porn bots, who apparently are really into niche indie RPGs
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Excited to announce the first OFFICIAL WORLD RECORD Any% SPEEDRUN of OPEN MIC! Someone reached out to me on Reddit, of all places, and shared their efforts with me. Absolutely fantastic, I'm a huge fan. youtube.com/watch?v=rXrrRyFdโ€ฆ
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Just in case.
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The quality of any game correlates directly with how easily and smoothly you can alt-tab/move your cursor from the game to another monitor
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I love rolling Nat 1's while testing
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Localizing Clam 2 would already be a tall order because of all the wordplay and jokes, but it's made even worse by the fact that every once in a while, I'll accidentally make a typo, notice a few seconds later, and then just roll with it
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Rewarding myself for every finished dialogue in Clam 2 by ordering yet another TTRPG core rulebook My motivation has never been higher and my disposable income has never
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cackling to myself as I make the most nonsensical, convoluted viral-baiting marketing post for clam 2 I've ever made
oops meant to post this on my screwdriving enthusiast alt account
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Writing Clam 2 dialogue while listening to the DOOM soundtrack like
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Similarly, Clam2โ€™s giant dialogue asset file is called โ€testDatabaseโ€ and until I updated the Unity version, the project was called โ€IsoTestRPGโ€ and had a bunch of fallout 2 sprites in it
My actual production Balatro project folder is called โ€œCardGameโ€ and is still in my โ€œLearningโ€ directory, if that tells you anything about the expectations I had for the game
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very funny joke (oct 17th 2024)
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I constantly worry that Clam 2 is absolute trash and no one will enjoy it, probably because it's so rare that someone actually plays a current build. Whenever they do, however, they tend to like it. This feedback will calm me for another week or so, until I start worrying again.
This is some of the nicest feedback I've received on the current clam 2 build. I will always love running TTRPGs, so if Headliner gives you the feeling of playing a weird underwater comedy campaign at my table, I'm here for it
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