
๐ซ๐ฎ๐จ๐ฆ I make and write games at @clam_team and for others, too. TTRPGs, miniatures, fighting games, puzzles, and banjo. (he/him)
Vancouver, British Columbia
Joined June 2018
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Martin/marafrass retweeted
Episode 2 season 2 is out now of the Indie Dev Game Break podcast. Martin Hanses is our guest with an update on the upcoming Clam Man 2!
indiedevgamebreak.substack.cโฆ
#indiegame #clamman #indiedev @marafrass @clam_team
Martin/marafrass retweeted
Pleased and somewhat confused to announce that there is now not only a review of one of the in-game shows (obviously different depending on how it went), but also a chance to instead get a 1000-word essay written by an in-game critic about the relationship of art and critique
Martin/marafrass retweeted
I want you to know that when "YOURSELF" in Clam2 says
"I've suffered severe enough damage to all my sensibilities to just mindlessly yay-or-nay-say whatever wacky outcome the little icosahedron determines."
that's me saying it, and meaning it, and calling out for help
Martin/marafrass retweeted
back to work with fresh eyes on the dialogue I wrote last year and I'm happy to announce that some of it is mildly amusing
Martin/marafrass retweeted
Super excited to announce Coolmath Games: The Game is now playable on Steam for FREE!!!
store.steampowered.com/app/3โฆ
Thank you so much @marafrass for all the help in preparing for Steam and teaching me so much about it!
We hope you enjoy!! โค๏ธ๐๐
Martin/marafrass retweeted
The dive bar scene's mostly done but I added in a functional jukebox! I've already got a composer lined up for the majority of the game's score, but if anyone out there interested in donating a track for this section of the game, let me know!
Martin/marafrass retweeted
Reminder - if I'm not posting a lot on social media, it means progress on Clam2 is moving along really well!
Also, 99% of my notifications from this cesspit nowadays is being followed by porn bots, who apparently are really into niche indie RPGs
Martin/marafrass retweeted
Excited to announce the first OFFICIAL WORLD RECORD Any% SPEEDRUN of OPEN MIC!
Someone reached out to me on Reddit, of all places, and shared their efforts with me. Absolutely fantastic, I'm a huge fan.
youtube.com/watch?v=rXrrRyFdโฆ
Martin/marafrass retweeted
The quality of any game correlates directly with how easily and smoothly you can alt-tab/move your cursor from the game to another monitor
Martin/marafrass retweeted
Localizing Clam 2 would already be a tall order because of all the wordplay and jokes, but it's made even worse by the fact that every once in a while, I'll accidentally make a typo, notice a few seconds later, and then just roll with it
Martin/marafrass retweeted
Rewarding myself for every finished dialogue in Clam 2 by ordering yet another TTRPG core rulebook
My motivation has never been higher and my disposable income has never
Martin/marafrass retweeted
Similarly, Clam2โs giant dialogue asset file is called โtestDatabaseโ and until I updated the Unity version, the project was called โIsoTestRPGโ and had a bunch of fallout 2 sprites in it
I constantly worry that Clam 2 is absolute trash and no one will enjoy it, probably because it's so rare that someone actually plays a current build. Whenever they do, however, they tend to like it. This feedback will calm me for another week or so, until I start worrying again.















