Software Engineer. #VR #AR #3DGraphics developer. All things 3D enthusiast. Lifelong learner. Hybrid athlete 🏋️‍♂️🏃. Retired football player

Montevideo, Uruguay
Joined May 2010
THIS is how we bring back the idea of couch co-op gaming in the modern age! Apple Vision Pro's Spatial Personas paired with Steam's Remote Play Together feature allows me and @EricMasher to play the same game on my PC, in the "same room" but from hundreds of miles away
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Big kudos to @Meta for its Building Blocks feature in the SDK. I'm using it for the first time, and it is a huge step forward in the usability of their SDK, because it lets you drag and drop the features you need in your scene, and the system does the heavy lifting of configuring basically everything for you. I think everyone (Unity included) should copy it... #VirtualReality #unity3d #gamedev
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I've been working creating realtime AR software for live production video (sports, concerts, etc). #chefcurry #nba 🧵
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GTA San Andreas running on a smart watch. Maybe, just maybe, one day, we will see #GTA on #Quest3 in #VR 😅😄
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The future of humanity… …where we become more & more “connected” virtually, and “detached” from reality. 🫣 #VR #VirtualReality #XR #PassThrough #SpatialComputing #AVP #Apple
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Sony has a cool Ghostbusters installation at their booth with screens all around you and haptics on the floor. It's like (basic) VR without a headset. Was very cool! #CES2024
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We're excited to share the news with you - the long awaited update is here! Experience the enhanced visuals and gameplay with the Quest 3 update. Dive into the updated world of #InDeathUnchained right now! 🏹
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Ever wondered what building with LEGO bricks is like in VR & MR? Wonder no more! LEGO Bricktales is Out Now on Meta Quest! Learn More: metaque.st/3Gz174w
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Ready • Set • 𝑳𝒐𝒐𝒌𝒊𝒏𝒈 𝑮𝒍𝒂𝒔𝒔 𝑮𝒐 Your first portable holographic display. Explore now: 🔗 Link in bio.
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"I’m Finally Excited About VR Again!" - @LinusTech I've said it over and over again. VR is magical, but a hardware problem. A time will come when the right hardware comes, and all us crazy people XR will be right. Very excited to get my @BigscreenVR. CC @DShankar
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new research: We compare controller vs hand VR input and quantify performance & physical exertion. for raycast input, controllers ⬆️ agency ⬇️ exertion ⬆️ speed ⬆️ tracing accuracy for direct input, hands ⬆️⚡ arm movement ⬆️⚡ arm lift ⬆️⚡ exertion but ⬆️ preference @CSatETH
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Assassin's Creed in VR is one of the best things I've played in a while
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Check out Fantasy Kingdom in Unity 6, a stylized environment showcasing the latest capabilities for rendering, lighting, and scaling richer worlds, with significant performance improvements. This demo is a modified and expanded version of "Fantasy Kingdom" by @SyntyStudios (2/5)
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Why do we only play piano in MR? I think it’s the perfect tool to learn to play guitar👇🏻
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Midjourney, DALL•E 3 and GPT-4 have opened a world of endless possibilities. I just coded "Angry Pumpkins 🎃" (any resemblance is purely coincidental 😂) using GPT-4 for all the coding and Midjourney / DALLE for the graphics. Here are the prompts and the process I followed:
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#AR Table Mouse Proxy Hands & controllers can obscure and become physically tedious, so trying a few things with the mouse. Hard to compete with fine motor controls of the mouse hand. #MixedReality #XR #Quest3 #SpatialComputing
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Played @DropdeadVR outside in Mixed reality. This type of gaming is going to a little crazy.
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tomasay3 on Reddit made a quick experiment in Unity to improve video players with realtime lighting in Passthrough Don’t sleep on how good flat windows in your Mixed Reality environment can get Eventually they will break the boundaries of 2D as well
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Introducing the Meta XR Simulator - the first of its class to be certified as an OpenXR-conformant runtime, and simulates Meta Quest/Rift headsets. Supports Unity, Unreal & native C++. Start developing your VR/MR apps even without a headset! Get it here: developer.oculus.com/downloa…
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