
Software Engineer. #VR #AR #3DGraphics developer. All things 3D enthusiast. Lifelong learner. Hybrid athlete 🏋️♂️🏃. Retired football player
Montevideo, Uruguay
Joined May 2010
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- Following1.2K
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Matias Nassi retweeted
THIS is how we bring back the idea of couch co-op gaming in the modern age!
Apple Vision Pro's Spatial Personas paired with Steam's Remote Play Together feature allows me and @EricMasher to play the same game on my PC, in the "same room" but from hundreds of miles away
Matias Nassi retweeted
Big kudos to @Meta for its Building Blocks feature in the SDK. I'm using it for the first time, and it is a huge step forward in the usability of their SDK, because it lets you drag and drop the features you need in your scene, and the system does the heavy lifting of configuring basically everything for you. I think everyone (Unity included) should copy it...
#VirtualReality #unity3d #gamedev
Matias Nassi retweeted
I've been working creating realtime AR software for live production video (sports, concerts, etc). #chefcurry #nba 🧵
Matias Nassi retweeted
The future of humanity…
…where we become more & more “connected” virtually, and “detached” from reality.
🫣
#VR #VirtualReality #XR #PassThrough #SpatialComputing #AVP #Apple
Matias Nassi retweeted
Sony has a cool Ghostbusters installation at their booth with screens all around you and haptics on the floor. It's like (basic) VR without a headset. Was very cool!
#CES2024
Matias Nassi retweeted
We're excited to share the news with you - the long awaited update is here!
Experience the enhanced visuals and gameplay with the Quest 3 update.
Dive into the updated world of #InDeathUnchained right now! 🏹
Matias Nassi retweeted
Ever wondered what building with LEGO bricks is like in VR & MR? Wonder no more! LEGO Bricktales is Out Now on Meta Quest!
Learn More: metaque.st/3Gz174w
Matias Nassi retweeted
Ready • Set • 𝑳𝒐𝒐𝒌𝒊𝒏𝒈 𝑮𝒍𝒂𝒔𝒔 𝑮𝒐
Your first portable holographic display.
Explore now: 🔗 Link in bio.
Matias Nassi retweeted
"I’m Finally Excited About VR Again!" - @LinusTech
I've said it over and over again. VR is magical, but a hardware problem.
A time will come when the right hardware comes, and all us crazy people XR will be right.
Very excited to get my @BigscreenVR. CC @DShankar
Matias Nassi retweeted
new research: We compare controller vs hand VR input and quantify performance & physical exertion.
for raycast input, controllers
⬆️ agency
⬇️ exertion
⬆️ speed
⬆️ tracing accuracy
for direct input, hands
⬆️⚡ arm movement
⬆️⚡ arm lift
⬆️⚡ exertion
but ⬆️ preference
@CSatETH
Matias Nassi retweeted
Check out Fantasy Kingdom in Unity 6, a stylized environment showcasing the latest capabilities for rendering, lighting, and scaling richer worlds, with significant performance improvements. This demo is a modified and expanded version of "Fantasy Kingdom" by @SyntyStudios (2/5)
Matias Nassi retweeted
Why do we only play piano in MR?
I think it’s the perfect tool to learn to play guitar👇🏻
Matias Nassi retweeted
Midjourney, DALL•E 3 and GPT-4 have opened a world of endless possibilities.
I just coded "Angry Pumpkins 🎃" (any resemblance is purely coincidental 😂) using GPT-4 for all the coding and Midjourney / DALLE for the graphics.
Here are the prompts and the process I followed:
Matias Nassi retweeted
Floor is Lava in Mixed Reality with @MetaQuestVR !
#Meta #Quest3 #MixedReality #BlockVerse #Gaming #Videogame #XR #VR #FloorisLava #MinecraftVR #FutureofGaming
Matias Nassi retweeted
#AR Table Mouse Proxy
Hands & controllers can obscure and become physically tedious, so trying a few things with the mouse. Hard to compete with fine motor controls of the mouse hand.
#MixedReality #XR #Quest3 #SpatialComputing
Matias Nassi retweeted
Played @DropdeadVR outside in Mixed reality.
This type of gaming is going to a little crazy.
Matias Nassi retweeted
tomasay3 on Reddit made a quick experiment in Unity to improve video players with realtime lighting in Passthrough
Don’t sleep on how good flat windows in your Mixed Reality environment can get
Eventually they will break the boundaries of 2D as well
Matias Nassi retweeted
Introducing the Meta XR Simulator - the first of its class to be certified as an OpenXR-conformant runtime, and simulates Meta Quest/Rift headsets. Supports Unity, Unreal & native C++. Start developing your VR/MR apps even without a headset! Get it here: developer.oculus.com/downloa…



















