
Working on Fugl. iOS: https://teapaw.org/t.co/wnbX8B5sF7, Steam: https://teapaw.org/t.co/swlujTtuRm. Follow me on Bluesky: @johang.bsky.social
Norway
Joined January 2012
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New Fugl TestFlight for iOS is out. Get it here: testflight.apple.com/join/bZ…
I will migrate from xitter this year, just after the planned Fugl release this autumn. Please follow me on bluesky: johang.bsky.social
Johan Gjestland retweeted
By popular request the Valley is now back in the biome set for #Fugl. Please note as we improve and rework the game, biomes may dissappear and reappear at times during #earlyaccess #indiedev #IndieGameDev store.steampowered.com/news/…
New Fugl iOS build out on TestFlight. Get it here: testflight.apple.com/join/bZ…
Johan Gjestland retweeted
Did you notice the music in #Fugl and how it often blends seamlessly with the naturalistic soundscape? Great work by @MartinKvale and @JoarRenolen . The standalone soundtrack is launching soon! #indiedev #indiegames #indielife #soundtrack
Fugl 0.9.927 for iOS is out on TestFligh. It fixes a very annoying issue that would result in an instacrash for some users. Thank you for your patience! Join the beta here: testflight.apple.com/join/bZ…
Johan Gjestland retweeted
The Steam Spring Sale ends tomorrow. Get #Fugl at 50% off, at around the same price as you pay for a single cup of coffee at your favourite cafe! store.steampowered.com/app/6… #indiedev #flying #voxels #gamedev #SteamSpringSale
New Fugl iOS TestFlight is out! Join here: testflight.apple.com/join/bZ…
We’re back (again) and preparing for take off!
New #Fugl update is live! store.steampowered.com/news/… . This is mostly a technical update focusing on the machinery under the hood, making sure all the nuts and bolts are tightened and stay in place! #indiedev #indiegame #indiegamedev #indielife
Johan Gjestland retweeted
Fugl is on sale during the Steam Summer Sale store.steampowered.com/app/6… . Maybe time to take a leisurely flight and a dip in the water in the Tropical world? Or do you prefer the Polar regions in summer? #indiedev #fugl #SteamSummerSale #voxel #voxels
Johan Gjestland retweeted
Stunt Derby features the first-ever fully multithreaded real-time physics engine:
-Uses all cores on the CPU (up to 64 currently)
-Thousands of dynamic objects simultaneously colliding with each other
-Stacked objects without settling
-All written entirely in Rust #rustlang
New juicy avatar selection screen in the latest Fugl iOS version. Try it for free here: testflight.apple.com/join/bZ…
New Fugl iOS TestFlight is out! This time I've focused on refining the controls, reworking the help system and juicing the UI. Try it out here, before it starts costing money: testflight.apple.com/join/bZ…
Johan Gjestland retweeted
I know people haven't heard much in a while, but #Fugl is still alive and doing rather well. PC VR is just around the corner, and so hopefully will be Android (if we can it running smoothly enough)
New Fugl iOS testflight build is finally out. I've added help animations, button remapping for controllers and touch controls for slow motion and chirping. Get it here (also for silicon macs): testflight.apple.com/join/bZ…
New Fugl iOS testflight build is finally out. I've added help animations, button remapping for controllers and touch controls for slow motion and chirping. Get it here (also for silicon macs): testflight.apple.com/join/bZ…
Johan Gjestland retweeted
Forbidden West’s wave system was one of the most complex systems we build. It uses sequence of images that contain 3D vector displacement to make it possible to have waves break and collapse on themselves. Something that is hard to do, especially if it also needs to work on PS4.










