MFLScout retweeted
Play soccer while drunk in this ragdoll physics-based sports game!
Have you played Drunken FC?
MFLScout retweeted
Three.js + LEGO + procedural terrain = A LEGO world you can fly through ✈️
I joined the Three.js Journey challenge and honestly had a great time building this project.
live: lego-stylized-nature.vercel.…
github: github.com/hexianWeb/lego-st…
#threejsJourney #webgpu #threejs #createive
MFLScout retweeted
Canada 🇨🇦 vs Morocco 🇲🇦
A place in the Quarter-Finals is on the line.
Who do you think gets the job done?
What's your score prediction? #WorldCup
57%Canada 🇨🇦
43%Morocco 🇲🇦
7 votes • Final results MFLScout retweeted
Generated Tung Tung Sahur and got to choose from 600+ animations I picked 9 and they all rendered in one chat in under a minute.
The bottleneck isn’t rigging anymore, it’s deciding
MFLScout retweeted
What if Football Manager let you actually play the matches?
Continue career → sortable squad hub → one click into the 3D match engine. ⚽
Here's the full loop after 16 days of building my game as a solo dev👇 #gamedev #soccer #indiedev #unrealengine
MFLScout retweeted
Design engineer tip:
Don't block typing at the character limit. Block the submit.
Let people finish their thought.
🚨 LAST CHANCE TO REGISTER
We've extended the registration deadline by a few hours.
Final call to register your club for Season 15!
Beyond that, registering will incur point penalties in the League standings, and could even lead to automatic relegation for your club.
MFLScout retweeted
Proof of concept vehicles to make sure the engine can handle all the crazy shit you might ask for.
A multiplayer physics-based world engine that just works :tm:
I still haven't written a line of code for any of this but I still watch closely and play the CTO role hard.
Built with @threejs, @nvidia PhysX, @nodejs, @reactjs and everything else is basically bespoke custom engine code.
















