Moe (@moe_animate) header
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Vector animation for AI agents. Create, edit and ship interactive motion with MCP.

Joined November 2026
Photo by Moe (@moe_animate)Photo by Moe (@moe_animate)Photo by Moe (@moe_animate)
Meet Moe — vector animation for the AI agent era. Create editable scenes, refine motion, and add real interactions with your AI agent. Follow for demos, experiments, and product updates. animate.moe
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What happens when you steal the sun? ☀️ The world goes dark. A little imagination brings it back to life. Made with Moe, my vector animation engine. Still building. Still experimenting. What do you think? #moe #madeByMoe
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Break the frame. Make it bloom. Meet Moe: vector animation for creators and AI agents. Built with a local AI agent. Rendered by Moe. Every shape stays editable. Motion you can direct. Sound on. #moe #madeByMoe
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24 vector fragments become 10 petals and 8 orbiting dots. The agent authored the scene and animation. Moe rendered the frames, mixed the audio, and exported the MP4. Every shape remains editable. What would you make with Moe?
Try Moe.
THIS IS AN ACTUAL F*CKING GOLDMINE 22 open-source repos = a full motion studio without After Effects I’ve replaced my old workflow with Opus 5.5 and this toolkit. It covers everything from animation and physics to 3D, sound, and final delivery: 01 Remotion → Create videos with React github.com/remotion-dev/remo… 02 Anime.js → Choreograph animations on a timeline github.com/juliangarnier/ani… 03 mo.js → Build shape bursts and motion effects github.com/mojs/mojs 04 Theatre.js → Edit keyframes visually github.com/theatre-js/theatr… 05 Two.js → Animate vector scenes github.com/jonobr1/two.js 06 D3 → Create data-driven graphics github.com/d3/d3 07 Three.js → Build 3D scenes and cameras github.com/mrdoob/three.js 08 Babylon.js → Render real-time 3D github.com/BabylonJS/Babylon… 09 Drei → Add ready-made React Three Fiber helpers github.com/pmndrs/drei 10 Spark → Render Gaussian splats github.com/sparkjsdev/spark 11 cables. gl → Build scenes with visual nodes github.com/cables-gl/cables_… 12 Taichi → Simulate physics on the GPU github.com/taichi-dev/taichi 13 SPlisHSPlasH → Create fluids, foam, and splashes github.com/InteractiveComput… 14 Custom Shader Material → Create shaders with Three.js lighting github.com/FarazzShaikh/THRE… 15 OpenToonz → Animate hand-drawn characters github.com/opentoonz/opentoo… 16 Qwen3-TTS → Generate expressive voiceovers github.com/QwenLM/Qwen3-TTS 17 Audacity → Clean up and mix audio github.com/audacity/audacity 18 Subtitle Edit → Edit and time subtitles github.com/SubtitleEdit/subt… 19 Auto-Editor → Cut silence automatically github.com/WyattBlue/auto-ed… 20 RIFE → Interpolate frames for smooth slow motion github.com/hzwer/ECCV2022-RI… 21 OBS Studio → Capture your screen github.com/obsproject/obs-st… 22 FFmpeg → Encode and deliver the final cut github.com/FFmpeg/FFmpeg Idea → storyboard → build → animate → mix → export. save this list → pick a tool, then read the full guide for Opus 5.5 Motion Engineering ↓
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Motion experiment with Moe. Created by my local AI agent using Moe's vector animation engine. No AI-generated video — the motion is built and rendered through Moe. Still early, but this is the direction I'm exploring. What do you think? #moe #madeByMoe
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