
Founder @figurement3D
Aarhus, Danmark
Joined October 2008
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45 megapixels realtime pathtracing in @Figurement3D. About 16 GB of geometry and textures across 48 high fidelity models all rendering simultanously.
I could look at the Nvidia SimReady models all day long in Figurement. I've been fine tuning the interactive preview shading vs. the refine stage when you stop interacting. So important that the app stays responsive without any feeling of stutter or lag
NVIDIA released 2,500+ free 3D assets on Hugging Face. We brought them to @Figurement3D.
Explore materials, colors and finishes, and render in high fidelity, all in your browser.
In industrial design, visual quality matters. So does the freedom to explore and create together.
One of the @nvidiaomniverse SimReady models from @huggingface in Figurement. Looking good.
Today I'm optimizing those precious first couple of passes so that the very first frame is as smooth and high quality as possible!
Jesper Mosegaard retweeted
Replying to @erfanmomeni
Had to try some of them in @Figurement3D. Thanks @erfanmomeni for collecting these!
I'm experimenting with CAD based modelling from within @Figurement3D . This was my first go
I was actually surprised by our agent in @figurement today. I mean; it has access to all scene entities and their attributes - so I might have know. But animation requires such care and nuance to actually work.
Compare the original images with the 3D model here: app.figurement.com/scenes/sc…
Separating the shadow, product, and background on our infinite canvas in @Figurement3D
Jesper Mosegaard retweeted
webgpu.report/
WebGPU stats tool
- No Ads
- No API restrictions
enjoy
Jesper Mosegaard retweeted
Replying to @garrettkjohnson
Super nice model. I just tried it in my own little render @Figurement3D where we're also building a WebGPU based pathtracer (in wasm though). Very inspired by your updates! Blue noise coming soon here as well :)








