Open-source framework for large Ethereum applications and Autonomous Worlds

Joined March 2023
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built on MUD 🐁
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I may be biased but it honestly keeps blowing my mind how pleasurable it is to build on top of MUD and DUST. This week I built a submission and voting app for the DUST HACK #1: Defined a table schema. Wrote a simple contract to manage submissions and votes. Deployed into the DUST world with a single CLI command. Immediately usable via the world explorer, which picked up the new functions and tables. Asked claude to built a frontend for it, one shot success - not too surprising, it’s really simple, just read the onchain MUD table state and call onchain functions. Registered the app with a single CLI command to make it available in everyone’s DUST client. Finally wrote a simple chest contract that allows anyone to deposit items but only allows the hackathon winner to withdraw the items, by reading from the same tables used above, and deployed it again with a single CLI command.
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DUST is one of the most impressive MUD codebases out there. Join the hack week to learn about MUD and push the limits of Autonomous Worlds.
Join the first DUST HACK: a week of pushing the limits of virtual worlds. DUST allows you to program in-game objects to create everything from shop chests to city governance systems. Sign up below to hack for a week with 1-1 coaching from the core developers of DUST and MUD.
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Built with MUD
FANGO 1000 fango1000.dmstfctn.net An onchain text game set in a medieval monastery where 1000 chronicles have appeared - each describing the training of a mysterious machine from the future Decipher them, or be buried in mud
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Check out the full changelog at mud.dev/changelog 🫡
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➡️ MUD's sync stack will now stream JSON snapshots from the indexer, allowing for even bigger worlds.
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➡️ EntryKit now allows you to fund your account's gas balance directly from other chains, thanks to @RelayProtocol's instant bridging. This gas balance works across MUD apps on Redstone, Garnet, and Pyrope chains.
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➡️ mud CLI commands will now recognize systems if they inherit directly from the base System, allowing you to write systems without a System suffix. This is already being used by DUST for programs, a way to modify in-game mechanics: github.com/dustproject/dust/…
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MUD v2.2.22 is out! We didn't mean for this one to take so long, we just forgot to hit the release button.
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Built with MUD
new @paradigm experiment with @_Dave__White_ RethMatch, an onchain tournament for bots starts now! ends sunday. link in replies 🤖
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Replying to @wmpeaster
sexy right
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What if you could query any onchain world like a database, inspect and call any function, all in your browser? You can. Meet the new Worlds Explorer.
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The best part: the new Worlds Explorer is available as free hosted service for Redstone, Pyrope and Garnet at explorer.mud.dev. And it ships with all MUD templates to support your local development. Feeling lucky today?
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Were you ever hit by an encoded custom error or needed to know what’s behind the raw hex of a function call? Next time, just use the World Explorer to decode it.
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View and download the full ABI of any world (again, no manual contract verification required).
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MUD makes contracts fully introspectable, so the Worlds Explorer lets you call any function, without manual contract verification.
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Live queries allow you to observe updated world state in real-time.
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Instantly query any world’s state with SQL: filter, sort, and aggregate data. No backend required.
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