MUD retweeted
I may be biased but it honestly keeps blowing my mind how pleasurable it is to build on top of MUD and DUST.
This week I built a submission and voting app for the DUST HACK #1:
Defined a table schema.
Wrote a simple contract to manage submissions and votes.
Deployed into the DUST world with a single CLI command.
Immediately usable via the world explorer, which picked up the new functions and tables.
Asked claude to built a frontend for it, one shot success - not too surprising, it’s really simple, just read the onchain MUD table state and call onchain functions.
Registered the app with a single CLI command to make it available in everyone’s DUST client.
Finally wrote a simple chest contract that allows anyone to deposit items but only allows the hackathon winner to withdraw the items, by reading from the same tables used above, and deployed it again with a single CLI command.
DUST is one of the most impressive MUD codebases out there. Join the hack week to learn about MUD and push the limits of Autonomous Worlds.
Built with MUD
FANGO 1000
fango1000.dmstfctn.net
An onchain text game set in a medieval monastery where 1000 chronicles have appeared - each describing the training of a mysterious machine from the future
Decipher them, or be buried in mud
Replying to @mud_dev @RelayProtocol
Check out the full changelog at mud.dev/changelog
🫡
Replying to @mud_dev @RelayProtocol
➡️ MUD's sync stack will now stream JSON snapshots from the indexer, allowing for even bigger worlds.
➡️ EntryKit now allows you to fund your account's gas balance directly from other chains, thanks to @RelayProtocol's instant bridging. This gas balance works across MUD apps on Redstone, Garnet, and Pyrope chains.
➡️ mud CLI commands will now recognize systems if they inherit directly from the base System, allowing you to write systems without a System suffix.
This is already being used by DUST for programs, a way to modify in-game mechanics: github.com/dustproject/dust/…
MUD v2.2.22 is out!
We didn't mean for this one to take so long, we just forgot to hit the release button.
Built with MUD
new @paradigm experiment with @_Dave__White_
RethMatch, an onchain tournament for bots
starts now! ends sunday. link in replies 🤖
Replying to @mud_dev @cherryblue1024
more info xitter.cf/mud_dev/status/1924901…
The best part: the new Worlds Explorer is available as free hosted service for Redstone, Pyrope and Garnet at explorer.mud.dev. And it ships with all MUD templates to support your local development.
Feeling lucky today?
Were you ever hit by an encoded custom error or needed to know what’s behind the raw hex of a function call? Next time, just use the World Explorer to decode it.
MUD makes contracts fully introspectable, so the Worlds Explorer lets you call any function, without manual contract verification.









