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Youtuber and #wowclassic Player | Stock Investor $ORCL $AMD $IREN $NBIS $KEEL | #FantasyFootball Enjoyer | member of guild Frontier | mail: [email protected]

Monterrey
Joined April 2011
Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)Photo by mulltiy (@mulltiy)
Whether you’ve waited for years, months, or mere days, we can all agree… WOW: FOREVER LAUNCHES TOMORROW!
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WoW Forever ♥️🔥🙏
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Warcraft Reloaded is back after 16 months. Tonight, live 6:30pm CT - everything Blizzard actually confirmed about WoW Forever before Nov 4 — new zones, the December raids, the Legacy System, and a realmless world. Bring your takes. LIVE on Twitch and YouTube as well! #WoWForever #WoWClassic #WorldOfWarcraft
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Horde. Alliance. War. Nov 4. Pick your side of the story and fight for your faction when WoW: Forever launches!
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Horde is officially cooked & done in WoW Forever. see you guys on Alliance 🫡
Blizzard has announced upcoming racial ability tuning for the launch of WoW: Forever! #warcraft #wowforever wowhead.com/news/racial-abil…
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Follow Cormack, a Forsaken ex-Scarlet Crusade paladin, as he learns what it means to wield the Light in undeath 🧟
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With World of Warcraft: Forever launching November 4th, I have some genuine concerns about the direction of Warrior design. (Yes this is me going full nerd on the TL, deal with it.. IT'S MORE SERIOUS THAN YOU KNOW.) I’ve played Warrior for the better part of my WoW career, particularly at a competitive level in PvP, and I genuinely struggle to understand the design philosophy behind some of the changes we’re seeing. To be clear, this has nothing to do with the recent level 30 beta duel tournament. That event was fun, and individual results at that level don’t determine whether the class has a strong long-term design. My concerns are based on what we can see on paper: the tools, mechanics, and identity currently being given to Warrior. While other classes are receiving interesting new mechanics, utility, and ways to express their class identity, Warrior feels like it’s been left dead behind. Much of the attention has seemingly gone toward normalizing Rage generation, adjusting passive talents, and numerical tuning rather than giving the class meaningful new ways to play. And while some of these changes are absolutely welcome, I can’t help but feel that the class is becoming increasingly bland. My biggest concern is PvP. (Though PvE rotation for Arms is non-existent and Slam feels very underwhelming) Warrior has historically been a class that relies heavily on positioning, resource management, support, and intelligent use of its relatively limited toolkit. That’s part of its charm. But when other classes receive additional tools and flexibility, while Warrior’s fundamental limitations remain largely unchanged, that disparity becomes increasingly concerning. There’s also very little that feels genuinely new for Arms, either rotationally or from a utility perspective. The specialization doesn’t appear to have received meaningful new decisions to make, new ways to create pressure, or new tools that expand its role in PvP. And Spearing Strike is a particularly disappointing example. It feels awkward, underwhelming, and lacking a clear purpose. Rather than adding an exciting new weapon-based mechanic or creating an interesting interaction, it comes across as a weak addition that doesn’t meaningfully improve the Arms experience. Where are the new opportunities for skill expression? The creative utility? The meaningful counterplay? The tools that make an experienced Warrior feel genuinely different from an inexperienced one? I’ve spoken about this before, but I’d LOVE to see Arms embrace the identity of a true master of weapons. A calculated, disciplined fighter who excels through weapon mastery, stance dancing, tactical utility, and well-timed offensive windows. There’s so much design space to explore here. Armor-breaking mechanics, momentum-based abilities, meaningful weapon interactions, or additional defensive counterplay. Fury can lean into relentless aggression. Protection into its defensive identity / tanking capabilities. And Arms into being the versatile, calculated PvP specialist. None of this requires turning Classic WoW into Retail or introducing unnecessary complexity. I’m not asking for Warrior to be overpowered. I’m asking for Warrior to be interesting. A class can be numerically competitive and still feel uninspired. And I worry that simply adjusting damage coefficients and Rage generation won’t address that. I absolutely LOVE what WoW Forever is trying to accomplish, and I want this game to succeed. Some of my favorite moments in WoW have come from pushing Warrior to its absolute limits in competitive PvP. I just hope we see a bit more ambition and creativity with the class before launch. ⚔️ @AggrendWoW @Zirene 👊🏼🔥
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mulltiy retweeted
In the most recent WoW: Forever podcast, Blizzard revealed that if you queue a Battleground solo, you will not be matched against a premade. #warcraft #wowforever wowhead.com/forever/news/pre…
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mostly bad Racial changes for WoW Forever imo. 2% haste on Skybornes would have been enough. keep weapon racials for mmo feeling. make Bloodfury 3min. feels like they trying to sell Skyborne Packages even now the Beta is mostly done. Or just a strange coincidende. Who knows... youtu.be/9Z0-gmpBpm0
Blizzard has posted development notes for today's WoW: Forever beta which includes massive racial ability updates! #Forever #Warcraft wowhead.com/news/massive-rac…
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big L
We've got some important news to share about RuneScape Reignited. Check out the video to learn more, and for additional information, visit our blog: rs.game/ReignitedUpdate
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Bucky Irving is 1-of-4 players to record 1,800+ rushing yards, 700+ receiving yards and average at least 4.5 yards per carry since he entered the league in 2024 🔥 Can't wait to see more Bucky on Sunday 😤
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The sun beating on your back, boars charging, and the spires of Orgrimmar looming to the north. This is Durotar in WoW: Forever.
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Carve A New Path In A Legendary World. WoW: Forever launches on November 4, 2026.
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mulltiy retweeted
We are thrilled to share that we are in development on a new animated series for Diablo with Netflix.
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#Patriots rookie TE Eli Raridon opens the scoring for the 2026 NFL season.
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mulltiy retweeted
ELI RARIDON FIRST TOUCHDOWN OF THE NFL SEASON
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THE LEADER OF TAMPA BAY 🏴‍☠️ Baker Mayfield is here to stay.
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Schefter: Baker Mayfield to sign a 3-year extension with the Buccaneers.
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mulltiy retweeted
Chiefs HC Andy Reid on WR Rashee Rice: "I've liked the way he's progressed coming off the knee... Every day he's gotten stronger... I think he'll be fine going into the season." (@goldmctNFL)
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